"Raven Darksong" d'Kundarak

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A character in Morgrave High: Passing Marks

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Raven Darksong

“So the final exam involves me being locked in a room with three zombies, a bottle of holy water, and a wooden sword? Yeah. Great. Tuition money well spent, Mom.”

Role: Avenger

Character Archetype: Deadpan Snarker

Theme Song: "Enjoy the Silence" by Scala and Kolacny Borthers. - [1]

Battle Theme: "The Lord is my Weapon" by OTEP -[2]

  • Best friends with Sarah and Quillian
  • Hates her mother.
  • Likes girls.
  • Really likes Xali.
  • Smokes clove cigarettes.
  • Worships Blood of Vol.


Character Sheet

Languages: Common, Dwarven

Str 11, Con 15, Dex 10, Int 16, Wis 18, Cha 8.

HP: 37 Surges: 8 Surge value: 9

AC: 18 Fort: 17 Ref: 15 Will: 16

Religion +9, Athletics +6, Stealth +6, Perception +10

Acrobatics +1, Arcana +4, Bluff, Diplomacy, Dungeoneering +7, Endurance +5, Heal +5, History +4, Insight +5, Intimidate, Nature +5, Streetwise, Thievery +1

  • Striker: Once per turn, Raven deals 1d6 extra damage when she hits an enemy she has combat advantage against.
  • Cast-Iron Stomach: +5 racial bonus to saving throws against poison.
  • Dwarven Resilience: You can use your second wind as a minor action instead of a standard action.
  • Stand Your Ground: When an effect forces you to move—through a pull, a push, or a slide—you can move 1 square less than the effect specifies. This means an effect that normally pulls, pushes, or slides a target 1 square does not force you to move.


Overwhelming Strike

At-Will Divine, Weapon Standard Action Melee weapon

Target: One creature

Attack: +10 vs. AC

Hit: 2d6 (Brutal 1) + 5 damage. You shift 1 square and slide the target 1 square into the space you occupied.


Radiant Vengeance

At-Will Divine, Implement, Radiant Standard Action Ranged 10

Target: One creature

Attack: +8 vs. Reflex

Hit: 1d8 + 5 radiant damage, and you gain 4 temporary hit points.


Relentless Attack

Encounter Divine, Weapon Standard Action Melee weapon

Target: One creature

Attack: +10 vs. AC

Hit: 4d6(Brutal 1) + 5 damage. You push the target 2 squares and then shift 3 squares to a square adjacent to it.

Enduring Spirit

Encounter Divine Minor Action Personal

Requirement: You must be bloodied.

Effect: You gain a +5 bonus to all defenses until the end of your next turn


Sparking Wounds

Encounter Divine, Fire, Lightning, Weapon Standard Action Melee weapon

Target: One creature.

Attack: +10 vs. AC

Hit: 2d6(Brutal 1) + 5 damage. At the end of the target’s next turn, each enemy adjacent to the target takes 5 fire and lightning damage, and if no enemies are adjacent to it, the target takes 5 fire and lightning damage.

 * Censure of Retribution: If no other creatures are adjacent to the target when the attack hits, you gain a bonus to the damage roll equal to your Intelligence modifier (+3).