"Raven Darksong" d'Kundarak

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A character in Morgrave High: Passing Marks

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Raven Darksong

“So the final exam involves me being locked in a room with three zombies, a bottle of holy water, and a wooden sword? Yeah. Great. Tuition money well spent, Mom.”

Role: Avenger

Character Archetype: Deadpan Snarker

Theme Song: "Enjoy the Silence" by Scala and Kolacny Borthers. - [1]

Battle Theme: "The Lord is my Weapon" by OTEP -[2]

  • Best friends with Sarah and Quillian
  • Hates her mother.
  • Likes girls.
  • Really likes Xali.
  • Smokes clove cigarettes.
  • Worships Blood of Vol.


Character Sheet

Languages: Common, Dwarven

Str 11, Con 15, Dex 10, Int 16, Wis 18, Cha 8.

HP: 37 Surges: 8 Surge value: 9

AC: 18 Fort: 17 Ref: 15 Will: 16

Religion +9, Athletics +6, Stealth +6, Perception +10

Acrobatics +1, Arcana +4, Bluff, Diplomacy, Dungeoneering +7, Endurance +5, Heal +5, History +4, Insight +5, Intimidate, Nature +5, Streetwise, Thievery +1

Censure of Retribution: When any enemy other than your oath of enmity target hits you, you gain a bonus to damage rolls against your oath of enmity target equal to your Intelligence modifier until the end of your next turn. This bonus is cumulative.

  • Cast-Iron Stomach: +5 racial bonus to saving throws against poison.
  • Dwarven Resilience: You can use your second wind as a minor action instead of a standard action.
  • Stand Your Ground: When an effect forces you to move—through a pull, a push, or a slide—you can move 1 square less than the effect specifies. This means an effect that normally pulls, pushes, or slides a target 1 square does not force you to move.


Oath of Enmity

Encounter (Special) Divine Minor Action Close burst 10

Target: One enemy you can see in burst

Effect: When you make a melee attack against the target and the target is the only enemy adjacent to you, you make two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point you regain the use of this power.

If another effect lets you roll twice and use the higher result when making an attack roll, this power has no effect on that attack. If an effect forces you to roll twice and use the lower result when making an attack roll, this power has no effect on that attack either.

If an effect lets you reroll an attack roll and you rolled twice because of this power, you reroll both dice.


Overwhelming Strike

At-Will Divine, Weapon Standard Action Melee weapon

Target: One creature

Attack: +10 vs. AC

Hit: 2d6 (Brutal 1) + 5 damage. You shift 1 square and slide the target 1 square into the space you occupied.


Radiant Vengeance

At-Will Divine, Implement, Radiant Standard Action Ranged 10

Target: One creature

Attack: +8 vs. Reflex

Hit: 1d8 + 5 radiant damage, and you gain 4 temporary hit points.


Relentless Attack

Encounter Divine, Weapon Standard Action Melee weapon

Target: One creature

Attack: +10 vs. AC

Hit: 4d6(Brutal 1) + 5 damage. You push the target 2 squares and then shift 3 squares to a square adjacent to it.


Sparking Wounds

Encounter Divine, Fire, Lightning, Weapon Standard Action Melee weapon

Target: One creature.

Attack: +10 vs. AC

Hit: 2d6(Brutal 1) + 5 damage. At the end of the target’s next turn, each enemy adjacent to the target takes 5 fire and lightning damage, and if no enemies are adjacent to it, the target takes 5 fire and lightning damage.

  • Censure of Retribution: If no other creatures are adjacent to the target when the attack hits, you gain a bonus to the damage roll equal to your Intelligence modifier (+3).


Enduring Spirit

Encounter Divine Minor Action Personal

Requirement: You must be bloodied.

Effect: You gain a +5 bonus to all defenses until the end of your next turn