Editing ACKS Versus Caverns of Thracia

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== Player Characters ==
 
== Player Characters ==
  
*<del>[[Bwango the Boisterous]]</del>,(Inactive) HP 10/10 AC 6
+
*[[Bwango the Boisterous]], HP 10/10 AC 6
*[[Erik the Brick]], HP 13/13 AC 5
+
*[[Erik the Brick]], HP 7/7 AC 5
**[[Alfhildr]], Erik's Retainer 6/6 AC 5
 
 
*<del>[[Nicos the Silent]]</del> (Deceased)
 
*<del>[[Nicos the Silent]]</del> (Deceased)
*[[Nogdar the Cryptic]], HP 8/8 AC -1
+
*[[Nogdar the Cryptic]], HP X/Y AC Z
*<del>[[Sax the Scout]]</del> (Deceased)
+
*[[Sax the Scout]], HP 6/6 AC 3
*[[Charming Sartoris]], HP 11/11 AC 3
+
*[[Charming Sartoris]], HP 3/3 AC 3
*[[Yuda the Assassin]], HP 14/14 AC 6
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*[[Yuda the Assassin]], HP 4/7 AC 2
*[[Mahrzoon|Mahrzoon the Caller]], HP ?/? AC 0
 
*[[Trocero the Presbyter]] HP 12, AC 8
 
*[[Roisian the Clever]] HP 3 AC 3
 
 
*[[ACKS Blank Character Sheet]]
 
*[[ACKS Blank Character Sheet]]
  
 
==Encumbrance==
 
==Encumbrance==
 +
*Bwango the Boisterous
 +
**Encumbrance (kit): 7.33 stone
 +
**Encumbrance (loot): 3 stones of silver ingots in improv sailcloth sack, plus 3 more stones of same in backpack.
 +
**Current Total:  13.33 stone
 +
**Movement: 30/10/30
 
*Charming Sartoris
 
*Charming Sartoris
 
**Encumbrance (kit): 4
 
**Encumbrance (kit): 4
**Encumbrance (loot):  
+
**Encumbrance (loot): 1 stone ingots in backpack, 3 in in improv sack
**Current Total: 4 stone
+
**Current Total: 8 stone
 
**Movement: 60/20/60
 
**Movement: 60/20/60
 
*Erik the Brick
 
*Erik the Brick
 
**Encumbrance (kit): 9  
 
**Encumbrance (kit): 9  
**Encumbrance (loot):
+
**Encumbrance (loot): 2 stone ingots in backpack, 3 in improv sack
**Current Total: 9 stone
+
**Current Total: 14 stone
 
**Movement: 30/10/30
 
**Movement: 30/10/30
 
*Nogdar the Cryptic
 
*Nogdar the Cryptic
**Encumbrance (kit): 2.33
+
**Encumbrance (kit):
 
**Encumbrance (loot):
 
**Encumbrance (loot):
*Gertie, a Mule Owned by Erik the Brick (NB: Mules & humans have different move rates)
+
**Movement:
**Encumbrance (kit): 3 stone at present
+
*Sax the Scout
 +
**Encumbrance (kit): 6.5 stone
 +
**Encumbrance (loot): 12 stones silver in 2 large sacks, 3 stones in Backpack.
 +
**Total: 21.5 total
 +
**Movement: 30/10/30
 +
*Yuda the Assasin
 +
**Encumbrance (kit):
 
**Encumbrance (loot):
 
**Encumbrance (loot):
**Current Total: 3 stone
+
**Movement:
**Movement:  60/20/60
 
*Elsa, a Mule Owned by the Party
 
**Encumbrance (kit): cart
 
**Encumbrance (loot):
 
**Movement: 60/20/60
 
*Yuda the Assassin
 
**Encumbrance (kit): 8.5 stone
 
**Encumbrance (loot):
 
**Total:  8.5 stone
 
**Movement: 60/20/60
 
*Trocero the Presbyter
 
**Encumbrance (kit): 7.5 stone
 
**Encumbrance (loot):
 
**Total:  7.5 stone
 
**Movement: 60/20/60
 
 
 
 
*Encumbrance/Exploration/Combat/Running
 
*Encumbrance/Exploration/Combat/Running
 
**Up to 5 stone 120' per turn 40' per round 120' per round
 
**Up to 5 stone 120' per turn 40' per round 120' per round
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== Entourage ==
 
== Entourage ==
<del>[[Swicka the Fair]]</del>AWOL
+
[[Swicka the Fair]]
*Two mule handlers/camp hands
 
 
===Animals===
 
===Animals===
 
====Gertie the Mule====
 
====Gertie the Mule====
*Encumbrance: 3 stone
 
 
Movement: 120'/turn @ 20 stone, 60'/turn @ 40 stone
 
Movement: 120'/turn @ 20 stone, 60'/turn @ 40 stone
 
* Sack with Erik's gear (2 stone)
 
* Sack with Erik's gear (2 stone)
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** Spare Wine-skin
 
** Spare Wine-skin
 
** Second week's iron rations.
 
** Second week's iron rations.
**37 stone in 6 large sacks and 1 small sack
 
====Elsa the Mule====
 
*Encumbrance: 2 stone
 
Movement: 120'/turn @20 stone, 60'/turn @40 stone
 
*1428 gold pieces (1.5 stone)
 
*A copper bracelet worth 13gp.
 
*A finely made dagger with a jade hilt worth 150gp.
 
*A "glass" eye actually made of amber, worth 500gp.
 
*A finger-ring in the shape of a grim skull, made of mithril, worth 1200gp.
 
 
===Third mule and cart===
 
  
 
===Henchmen===
 
===Henchmen===
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*Here are a collection of essays about the campaign world, which may prove useful.  Note that every month consists of four eight-day weeks. [http://wiki.rpg.net/index.php/The_Wyzard_Setting_Essays Setting Essays]
 
*Here are a collection of essays about the campaign world, which may prove useful.  Note that every month consists of four eight-day weeks. [http://wiki.rpg.net/index.php/The_Wyzard_Setting_Essays Setting Essays]
*Here is a set of writings specifically on the topic of [[material culture and technology]].
 
  
 
== Style Guide ==
 
== Style Guide ==
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*Combat
 
*Combat
**Because I'm generally very loose about positioning in combat, I'm much more generous about Cleaving attacks by both PCs and NPCs than the book indicates. The following is the procedure you should assume: A PC may move five feet before making a Cleave attack (for ''each'' cleave attack, not just once per round.)  This is like unto the five foot step in 3.x.  A Cleave attack may be made against any enemy that is in melee contact with the PC making the cleave attack.  For ranged Cleave attacks, the the secondary and additional targets of the attack should be within a fairly close distance to the downed enemy.  Call it within a dispersed or close-skirmish formation.  If I've described the enemy as being in at least a semi-coherent group, I'm probably going to allow it.
+
**Because I'm generally very loose about positioning in combat, I'm much more generous about Cleaving attacks by both PCs and NPCs than the book indicates.
 
**Due to the limitations of PBP, I allow the announcement of intention to cast spells or engage in a fighting withdrawal after initiative is posted.
 
**Due to the limitations of PBP, I allow the announcement of intention to cast spells or engage in a fighting withdrawal after initiative is posted.
 
**If a character is required to roll on the Mortality tables, I allow PCs to roll twice and take either result.  They may also choose to simply die, either before or after the result is rolled.  If it is after, then any healing magics used to gain a modifier are still expended.  This can result in healing magic being wasted.
 
**If a character is required to roll on the Mortality tables, I allow PCs to roll twice and take either result.  They may also choose to simply die, either before or after the result is rolled.  If it is after, then any healing magics used to gain a modifier are still expended.  This can result in healing magic being wasted.

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