Difference between revisions of "Arch-Militant Vertix"

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[[Invictus Igni | Back]]
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==Character==
 
==Character==
  
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! Corruption
 
! Corruption
 
|-
 
|-
|  
+
| (4)5
|  
+
| (4)5
|  
+
| (4)0
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+
| (4)0
|
+
| (4)0
|
+
| (3)5
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| (4)5
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+
| (3)6
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| (2)8
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| [http://invisiblecastle.com/roller/view/4591525/ 14/14]
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| '''3'''
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| [http://invisiblecastle.com/roller/view/4593425/ 3]
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| [http://invisiblecastle.com/roller/view/4593425/ 2]
 
|}
 
|}
  
  
 
===Skills===
 
===Skills===
 +
*Awareness '''(Per)''' (100 XP)
 +
*Common Lore (War) '''(Int)'''
 +
*Dodge '''(Ag)'''
 +
*Intimidate '''(S)'''
 +
*Scholastic Lore (Tactica Imperialis) '''(Int)'''
 +
*Secret Tongue (Military) '''(Int)'''
 +
*Speak Language (Low Gothic) '''(Int)'''
 +
*Survival '''(Int)'''
 +
*Tracking '''(Int)'''
  
 
===Talents===
 
===Talents===
 +
*Ambidextrous: Can wield weapons in either hand without penalty (200 XP)
 +
*Blood Tracker: Receive 100 Achievement Points for Criminal and Military Endeavors when capturing a bounty
 +
*Jaded: Never gain IP from ordinary horrors
 +
*Resistance (Fear): Gain +10 to Resistance Tests involving this factor
 +
*Quick Draw: Ready weapon as free action (200 XP)
 +
 +
*Melee Weapon Training (Primitive)
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*Basic Weapon Training (Universal)
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*Pistol Weapon Training (Universal)
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*Melee Weapon Training (Universal)
 +
*Thrown Weapon Training (Universal)
  
 
===Traits===
 
===Traits===
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*'''Paranoid:''' -10 to Skill Tests in formal surroundings
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*'''Survivor:''' +10 to tests resisting Pinning or Shock
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*'''Jealous Freedom:''' Must make a WP Test to avoid reacting violently when your freedom is threatened
  
 
==Gear==
 
==Gear==
  
 
===Weapons and Upgrades===
 
===Weapons and Upgrades===
 +
*2 Common-craftsmanship Bolt Pistols (Range: 30m; RoF: S/2/-; Dmg: 1d10+5 X; Pen: 4; Clip: 8; Full Rld; Tearing; 3.5 kg/ea)
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*Common-craftsmanship Solo Boltgun (Range: 100m; RoF: S/-/-; Dmg: 1d10+5 X; Pen: 4; Clip: 8; Full Rld; Accurate, Tearing, Reliable; 7 kg)
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*Good-craftsmanship Mono-Sword (Dmg: 1d10 R; Pen: 2; 2 kg)
 +
*Good-craftsmanship Thunder Hammer (Dmg: 2d10+4 E; Pen: 10; Power Field, Unwieldy; 15 kg)
  
 
===Armor and Clothing===
 
===Armor and Clothing===
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*Enforcer Light Carapace (5 AP All Locations, 15 kg)
 +
**Advanced Helmet Systems: Preysense (grants the Dark Sight Trait)
 +
*Void Suit (allows user to survive in vacuum, 8 kg)
  
 
===Cybernetics===
 
===Cybernetics===
 +
  
 
===Tools and Consumables===
 
===Tools and Consumables===
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Micro-bead (allows short-range comms up to 1 km, hampered by terrain and superdense materials)
 +
Keepsake (various benefits)
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Medikit (+20 to Medicae skill while carrying, 2 kg)
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Manacles (1 kg)
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Data-slate full of bounties (+50 Achievement Points during Military and Criminal Endeavors, .5 kg)
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 +
==XP Spent==
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 +
450/1075
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===Creation XP===
 +
*WS +5 100xp
 +
*BS +5 100xp
 +
 +
===Game XP===
 +
*Awarness 100xp
 +
*Quick Draw 200xp
 +
*Ambidextrous 200xp

Latest revision as of 00:31, 14 August 2014

Back

Character[edit]

History[edit]

Lifepath[edit]

Stats[edit]

WS BS S T Ag Int Per WP Fel Wounds Fate Points Insanity Points Corruption
(4)5 (4)5 (4)0 (4)0 (4)0 (3)5 (4)5 (3)6 (2)8 14/14 3 3 2


Skills[edit]

  • Awareness (Per) (100 XP)
  • Common Lore (War) (Int)
  • Dodge (Ag)
  • Intimidate (S)
  • Scholastic Lore (Tactica Imperialis) (Int)
  • Secret Tongue (Military) (Int)
  • Speak Language (Low Gothic) (Int)
  • Survival (Int)
  • Tracking (Int)

Talents[edit]

  • Ambidextrous: Can wield weapons in either hand without penalty (200 XP)
  • Blood Tracker: Receive 100 Achievement Points for Criminal and Military Endeavors when capturing a bounty
  • Jaded: Never gain IP from ordinary horrors
  • Resistance (Fear): Gain +10 to Resistance Tests involving this factor
  • Quick Draw: Ready weapon as free action (200 XP)
  • Melee Weapon Training (Primitive)
  • Basic Weapon Training (Universal)
  • Pistol Weapon Training (Universal)
  • Melee Weapon Training (Universal)
  • Thrown Weapon Training (Universal)

Traits[edit]

  • Paranoid: -10 to Skill Tests in formal surroundings
  • Survivor: +10 to tests resisting Pinning or Shock
  • Jealous Freedom: Must make a WP Test to avoid reacting violently when your freedom is threatened

Gear[edit]

Weapons and Upgrades[edit]

  • 2 Common-craftsmanship Bolt Pistols (Range: 30m; RoF: S/2/-; Dmg: 1d10+5 X; Pen: 4; Clip: 8; Full Rld; Tearing; 3.5 kg/ea)
  • Common-craftsmanship Solo Boltgun (Range: 100m; RoF: S/-/-; Dmg: 1d10+5 X; Pen: 4; Clip: 8; Full Rld; Accurate, Tearing, Reliable; 7 kg)
  • Good-craftsmanship Mono-Sword (Dmg: 1d10 R; Pen: 2; 2 kg)
  • Good-craftsmanship Thunder Hammer (Dmg: 2d10+4 E; Pen: 10; Power Field, Unwieldy; 15 kg)

Armor and Clothing[edit]

  • Enforcer Light Carapace (5 AP All Locations, 15 kg)
    • Advanced Helmet Systems: Preysense (grants the Dark Sight Trait)
  • Void Suit (allows user to survive in vacuum, 8 kg)

Cybernetics[edit]

Tools and Consumables[edit]

Micro-bead (allows short-range comms up to 1 km, hampered by terrain and superdense materials) Keepsake (various benefits) Medikit (+20 to Medicae skill while carrying, 2 kg) Manacles (1 kg) Data-slate full of bounties (+50 Achievement Points during Military and Criminal Endeavors, .5 kg)

XP Spent[edit]

450/1075

Creation XP[edit]

  • WS +5 100xp
  • BS +5 100xp

Game XP[edit]

  • Awarness 100xp
  • Quick Draw 200xp
  • Ambidextrous 200xp