Difference between revisions of "Arch-Militant Vertix"
(→Stats) |
|||
(12 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
+ | [[Invictus Igni | Back]] | ||
+ | |||
==Character== | ==Character== | ||
Line 23: | Line 25: | ||
! Corruption | ! Corruption | ||
|- | |- | ||
− | | | + | | (4)5 |
− | | | + | | (4)5 |
− | | | + | | (4)0 |
− | | | + | | (4)0 |
− | | | + | | (4)0 |
− | | | + | | (3)5 |
− | | | + | | (4)5 |
− | | | + | | (3)6 |
− | | | + | | (2)8 |
− | | | + | | [http://invisiblecastle.com/roller/view/4591525/ 14/14] |
− | | | + | | '''3''' |
− | | | + | | [http://invisiblecastle.com/roller/view/4593425/ 3] |
− | | | + | | [http://invisiblecastle.com/roller/view/4593425/ 2] |
|} | |} | ||
===Skills=== | ===Skills=== | ||
+ | *Awareness '''(Per)''' (100 XP) | ||
+ | *Common Lore (War) '''(Int)''' | ||
+ | *Dodge '''(Ag)''' | ||
+ | *Intimidate '''(S)''' | ||
+ | *Scholastic Lore (Tactica Imperialis) '''(Int)''' | ||
+ | *Secret Tongue (Military) '''(Int)''' | ||
+ | *Speak Language (Low Gothic) '''(Int)''' | ||
+ | *Survival '''(Int)''' | ||
+ | *Tracking '''(Int)''' | ||
===Talents=== | ===Talents=== | ||
+ | *Ambidextrous: Can wield weapons in either hand without penalty (200 XP) | ||
+ | *Blood Tracker: Receive 100 Achievement Points for Criminal and Military Endeavors when capturing a bounty | ||
+ | *Jaded: Never gain IP from ordinary horrors | ||
+ | *Resistance (Fear): Gain +10 to Resistance Tests involving this factor | ||
+ | *Quick Draw: Ready weapon as free action (200 XP) | ||
+ | |||
+ | *Melee Weapon Training (Primitive) | ||
+ | *Basic Weapon Training (Universal) | ||
+ | *Pistol Weapon Training (Universal) | ||
+ | *Melee Weapon Training (Universal) | ||
+ | *Thrown Weapon Training (Universal) | ||
===Traits=== | ===Traits=== | ||
+ | *'''Paranoid:''' -10 to Skill Tests in formal surroundings | ||
+ | *'''Survivor:''' +10 to tests resisting Pinning or Shock | ||
+ | *'''Jealous Freedom:''' Must make a WP Test to avoid reacting violently when your freedom is threatened | ||
==Gear== | ==Gear== | ||
===Weapons and Upgrades=== | ===Weapons and Upgrades=== | ||
+ | *2 Common-craftsmanship Bolt Pistols (Range: 30m; RoF: S/2/-; Dmg: 1d10+5 X; Pen: 4; Clip: 8; Full Rld; Tearing; 3.5 kg/ea) | ||
+ | *Common-craftsmanship Solo Boltgun (Range: 100m; RoF: S/-/-; Dmg: 1d10+5 X; Pen: 4; Clip: 8; Full Rld; Accurate, Tearing, Reliable; 7 kg) | ||
+ | *Good-craftsmanship Mono-Sword (Dmg: 1d10 R; Pen: 2; 2 kg) | ||
+ | *Good-craftsmanship Thunder Hammer (Dmg: 2d10+4 E; Pen: 10; Power Field, Unwieldy; 15 kg) | ||
===Armor and Clothing=== | ===Armor and Clothing=== | ||
+ | *Enforcer Light Carapace (5 AP All Locations, 15 kg) | ||
+ | **Advanced Helmet Systems: Preysense (grants the Dark Sight Trait) | ||
+ | *Void Suit (allows user to survive in vacuum, 8 kg) | ||
===Cybernetics=== | ===Cybernetics=== | ||
+ | |||
===Tools and Consumables=== | ===Tools and Consumables=== | ||
+ | Micro-bead (allows short-range comms up to 1 km, hampered by terrain and superdense materials) | ||
+ | Keepsake (various benefits) | ||
+ | Medikit (+20 to Medicae skill while carrying, 2 kg) | ||
+ | Manacles (1 kg) | ||
+ | Data-slate full of bounties (+50 Achievement Points during Military and Criminal Endeavors, .5 kg) | ||
+ | |||
+ | ==XP Spent== | ||
+ | |||
+ | 450/1075 | ||
+ | ===Creation XP=== | ||
+ | *WS +5 100xp | ||
+ | *BS +5 100xp | ||
+ | |||
+ | ===Game XP=== | ||
+ | *Awarness 100xp | ||
+ | *Quick Draw 200xp | ||
+ | *Ambidextrous 200xp |
Latest revision as of 00:31, 14 August 2014
Contents
Character[edit]
History[edit]
Lifepath[edit]
Stats[edit]
WS | BS | S | T | Ag | Int | Per | WP | Fel | Wounds | Fate Points | Insanity Points | Corruption |
---|---|---|---|---|---|---|---|---|---|---|---|---|
(4)5 | (4)5 | (4)0 | (4)0 | (4)0 | (3)5 | (4)5 | (3)6 | (2)8 | 14/14 | 3 | 3 | 2 |
Skills[edit]
- Awareness (Per) (100 XP)
- Common Lore (War) (Int)
- Dodge (Ag)
- Intimidate (S)
- Scholastic Lore (Tactica Imperialis) (Int)
- Secret Tongue (Military) (Int)
- Speak Language (Low Gothic) (Int)
- Survival (Int)
- Tracking (Int)
Talents[edit]
- Ambidextrous: Can wield weapons in either hand without penalty (200 XP)
- Blood Tracker: Receive 100 Achievement Points for Criminal and Military Endeavors when capturing a bounty
- Jaded: Never gain IP from ordinary horrors
- Resistance (Fear): Gain +10 to Resistance Tests involving this factor
- Quick Draw: Ready weapon as free action (200 XP)
- Melee Weapon Training (Primitive)
- Basic Weapon Training (Universal)
- Pistol Weapon Training (Universal)
- Melee Weapon Training (Universal)
- Thrown Weapon Training (Universal)
Traits[edit]
- Paranoid: -10 to Skill Tests in formal surroundings
- Survivor: +10 to tests resisting Pinning or Shock
- Jealous Freedom: Must make a WP Test to avoid reacting violently when your freedom is threatened
Gear[edit]
Weapons and Upgrades[edit]
- 2 Common-craftsmanship Bolt Pistols (Range: 30m; RoF: S/2/-; Dmg: 1d10+5 X; Pen: 4; Clip: 8; Full Rld; Tearing; 3.5 kg/ea)
- Common-craftsmanship Solo Boltgun (Range: 100m; RoF: S/-/-; Dmg: 1d10+5 X; Pen: 4; Clip: 8; Full Rld; Accurate, Tearing, Reliable; 7 kg)
- Good-craftsmanship Mono-Sword (Dmg: 1d10 R; Pen: 2; 2 kg)
- Good-craftsmanship Thunder Hammer (Dmg: 2d10+4 E; Pen: 10; Power Field, Unwieldy; 15 kg)
Armor and Clothing[edit]
- Enforcer Light Carapace (5 AP All Locations, 15 kg)
- Advanced Helmet Systems: Preysense (grants the Dark Sight Trait)
- Void Suit (allows user to survive in vacuum, 8 kg)
Cybernetics[edit]
Tools and Consumables[edit]
Micro-bead (allows short-range comms up to 1 km, hampered by terrain and superdense materials) Keepsake (various benefits) Medikit (+20 to Medicae skill while carrying, 2 kg) Manacles (1 kg) Data-slate full of bounties (+50 Achievement Points during Military and Criminal Endeavors, .5 kg)
XP Spent[edit]
450/1075
Creation XP[edit]
- WS +5 100xp
- BS +5 100xp
Game XP[edit]
- Awarness 100xp
- Quick Draw 200xp
- Ambidextrous 200xp