Difference between revisions of "Arch-Militant Vertix"
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! Corruption | ! Corruption | ||
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+ | | (4)5 | ||
+ | | (4)5 | ||
+ | | (4)0 | ||
+ | | (4)0 | ||
+ | | (4)0 | ||
+ | | (3)5 | ||
+ | | (4)5 | ||
+ | | (3)6 | ||
+ | | (2)8 | ||
+ | | '''14''' | ||
+ | | '''3''' | ||
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|} | |} | ||
===Skills=== | ===Skills=== | ||
+ | *Common Lore (War) '''(Int)''' | ||
+ | *Dodge '''(Ag)''' | ||
+ | *Intimidate '''(S)''' | ||
+ | *Scholastic Lore (Tactica Imperialis) '''(Int)''' | ||
+ | *Secret Tongue (Military) '''(Int)''' | ||
+ | *Speak Language (Low Gothic) '''(Int)''' | ||
+ | *Survival '''(Int)''' | ||
+ | *Tracking '''(Int)''' | ||
===Talents=== | ===Talents=== | ||
+ | *Jaded: Never gain IP from ordinary horrors | ||
+ | *Melee Weapon Training (Primitive) | ||
+ | *Basic Weapon Training (Universal) | ||
+ | *Pistol Weapon Training (Universal) | ||
+ | *Melee Weapon Training (Universal) | ||
+ | *Thrown Weapon Training (Universal) | ||
+ | *Resistance (Fear): Gain +10 to Resistance Tests involving this factor | ||
+ | *Blood Tracker: Receive 100 Achievement Points for Criminal and Military Endeavors when capturing a bounty | ||
===Traits=== | ===Traits=== | ||
+ | '''Paranoid:''' -10 to Skill Tests in formal surroundings | ||
+ | '''Survivor:''' +10 to tests resisting Pinning or Shock | ||
+ | '''Jealous Freedom:''' Must make a WP Test to avoid reacting violently when your freedom is threatened | ||
==Gear== | ==Gear== |
Revision as of 08:50, 1 August 2014
Contents
Character
History
Lifepath
Stats
WS | BS | S | T | Ag | Int | Per | WP | Fel | Wounds | Fate Points | Insanity Points | Corruption |
---|---|---|---|---|---|---|---|---|---|---|---|---|
(4)5 | (4)5 | (4)0 | (4)0 | (4)0 | (3)5 | (4)5 | (3)6 | (2)8 | 14 | 3 |
Skills
- Common Lore (War) (Int)
- Dodge (Ag)
- Intimidate (S)
- Scholastic Lore (Tactica Imperialis) (Int)
- Secret Tongue (Military) (Int)
- Speak Language (Low Gothic) (Int)
- Survival (Int)
- Tracking (Int)
Talents
- Jaded: Never gain IP from ordinary horrors
- Melee Weapon Training (Primitive)
- Basic Weapon Training (Universal)
- Pistol Weapon Training (Universal)
- Melee Weapon Training (Universal)
- Thrown Weapon Training (Universal)
- Resistance (Fear): Gain +10 to Resistance Tests involving this factor
- Blood Tracker: Receive 100 Achievement Points for Criminal and Military Endeavors when capturing a bounty
Traits
Paranoid: -10 to Skill Tests in formal surroundings Survivor: +10 to tests resisting Pinning or Shock Jealous Freedom: Must make a WP Test to avoid reacting violently when your freedom is threatened