Difference between revisions of "Arch-Militant Vertix"

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===Skills===
 
===Skills===
*Awareness '''(Per)'''
+
*Awareness '''(Per)''' (100 XP)
 
*Common Lore (War) '''(Int)'''
 
*Common Lore (War) '''(Int)'''
 
*Dodge '''(Ag)'''
 
*Dodge '''(Ag)'''
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===Talents===
 
===Talents===
*Ambidextrous: Can wield weapons in either hand without penatly
+
*Ambidextrous: Can wield weapons in either hand without penalty (200 XP)
 
*Blood Tracker: Receive 100 Achievement Points for Criminal and Military Endeavors when capturing a bounty
 
*Blood Tracker: Receive 100 Achievement Points for Criminal and Military Endeavors when capturing a bounty
 
*Jaded: Never gain IP from ordinary horrors
 
*Jaded: Never gain IP from ordinary horrors
 
*Resistance (Fear): Gain +10 to Resistance Tests involving this factor
 
*Resistance (Fear): Gain +10 to Resistance Tests involving this factor
*Quick Draw: Ready weapon as free action
+
*Quick Draw: Ready weapon as free action (200 XP)
  
 
*Melee Weapon Training (Primitive)
 
*Melee Weapon Training (Primitive)
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===Weapons and Upgrades===
 
===Weapons and Upgrades===
*2 Common-craftsmanship Bolt Pistols (Range: 30m, RoF: S/2/-, Dmg: 1d10+5 X, Pen: 4, Clip: 8, Full Rld, Tearing, 3.5 kg/ea)
+
*2 Common-craftsmanship Bolt Pistols (Range: 30m; RoF: S/2/-; Dmg: 1d10+5 X; Pen: 4; Clip: 8; Full Rld; Tearing; 3.5 kg/ea)
*Common-craftsmanship Solo Boltgun (Range: 100m, RoF: S/-/-, Dmg: 1d10+5 X, Pen: 4, Clip: 8, Full Rld, Accurate, Tearing, Reliable, 7 kg)
+
*Common-craftsmanship Solo Boltgun (Range: 100m; RoF: S/-/-; Dmg: 1d10+5 X; Pen: 4; Clip: 8; Full Rld; Accurate, Tearing, Reliable; 7 kg)
*Good-craftsmanship Mono-Sword (Dmg: 1d10 R, Pen: 2, 2 kg)
+
*Good-craftsmanship Mono-Sword (Dmg: 1d10 R; Pen: 2; 2 kg)
*Good-craftsmanship Thunder Hammer (Dmg: 2d10+4 E, Pen: 10, Power Field, Unwieldy, 15 kg)
+
*Good-craftsmanship Thunder Hammer (Dmg: 2d10+4 E; Pen: 10; Power Field, Unwieldy; 15 kg)
  
 
===Armor and Clothing===
 
===Armor and Clothing===
 
*Enforcer Light Carapace (5 AP All Locations, 15 kg)
 
*Enforcer Light Carapace (5 AP All Locations, 15 kg)
 +
**Advanced Helmet Systems: Preysense (grants the Dark Sight Trait)
 
*Void Suit (allows user to survive in vacuum, 8 kg)
 
*Void Suit (allows user to survive in vacuum, 8 kg)
  
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===Game XP===
 
===Game XP===
 
*Awarness 100xp
 
*Awarness 100xp
*Quick Draw 100xp
+
*Quick Draw 200xp
*Ambidextrous 100xp
+
*Ambidextrous 200xp

Latest revision as of 00:31, 14 August 2014

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Character[edit]

History[edit]

Lifepath[edit]

Stats[edit]

WS BS S T Ag Int Per WP Fel Wounds Fate Points Insanity Points Corruption
(4)5 (4)5 (4)0 (4)0 (4)0 (3)5 (4)5 (3)6 (2)8 14/14 3 3 2


Skills[edit]

  • Awareness (Per) (100 XP)
  • Common Lore (War) (Int)
  • Dodge (Ag)
  • Intimidate (S)
  • Scholastic Lore (Tactica Imperialis) (Int)
  • Secret Tongue (Military) (Int)
  • Speak Language (Low Gothic) (Int)
  • Survival (Int)
  • Tracking (Int)

Talents[edit]

  • Ambidextrous: Can wield weapons in either hand without penalty (200 XP)
  • Blood Tracker: Receive 100 Achievement Points for Criminal and Military Endeavors when capturing a bounty
  • Jaded: Never gain IP from ordinary horrors
  • Resistance (Fear): Gain +10 to Resistance Tests involving this factor
  • Quick Draw: Ready weapon as free action (200 XP)
  • Melee Weapon Training (Primitive)
  • Basic Weapon Training (Universal)
  • Pistol Weapon Training (Universal)
  • Melee Weapon Training (Universal)
  • Thrown Weapon Training (Universal)

Traits[edit]

  • Paranoid: -10 to Skill Tests in formal surroundings
  • Survivor: +10 to tests resisting Pinning or Shock
  • Jealous Freedom: Must make a WP Test to avoid reacting violently when your freedom is threatened

Gear[edit]

Weapons and Upgrades[edit]

  • 2 Common-craftsmanship Bolt Pistols (Range: 30m; RoF: S/2/-; Dmg: 1d10+5 X; Pen: 4; Clip: 8; Full Rld; Tearing; 3.5 kg/ea)
  • Common-craftsmanship Solo Boltgun (Range: 100m; RoF: S/-/-; Dmg: 1d10+5 X; Pen: 4; Clip: 8; Full Rld; Accurate, Tearing, Reliable; 7 kg)
  • Good-craftsmanship Mono-Sword (Dmg: 1d10 R; Pen: 2; 2 kg)
  • Good-craftsmanship Thunder Hammer (Dmg: 2d10+4 E; Pen: 10; Power Field, Unwieldy; 15 kg)

Armor and Clothing[edit]

  • Enforcer Light Carapace (5 AP All Locations, 15 kg)
    • Advanced Helmet Systems: Preysense (grants the Dark Sight Trait)
  • Void Suit (allows user to survive in vacuum, 8 kg)

Cybernetics[edit]

Tools and Consumables[edit]

Micro-bead (allows short-range comms up to 1 km, hampered by terrain and superdense materials) Keepsake (various benefits) Medikit (+20 to Medicae skill while carrying, 2 kg) Manacles (1 kg) Data-slate full of bounties (+50 Achievement Points during Military and Criminal Endeavors, .5 kg)

XP Spent[edit]

450/1075

Creation XP[edit]

  • WS +5 100xp
  • BS +5 100xp

Game XP[edit]

  • Awarness 100xp
  • Quick Draw 200xp
  • Ambidextrous 200xp