Arch-Militant Vertix

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Revision as of 08:50, 1 August 2014 by Chromoid (talk | contribs) (Stats)
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Character

History

Lifepath

Stats

WS BS S T Ag Int Per WP Fel Wounds Fate Points Insanity Points Corruption
(4)5 (4)5 (4)0 (4)0 (4)0 (3)5 (4)5 (3)6 (2)8 14 3


Skills

  • Common Lore (War) (Int)
  • Dodge (Ag)
  • Intimidate (S)
  • Scholastic Lore (Tactica Imperialis) (Int)
  • Secret Tongue (Military) (Int)
  • Speak Language (Low Gothic) (Int)
  • Survival (Int)
  • Tracking (Int)

Talents

  • Jaded: Never gain IP from ordinary horrors
  • Melee Weapon Training (Primitive)
  • Basic Weapon Training (Universal)
  • Pistol Weapon Training (Universal)
  • Melee Weapon Training (Universal)
  • Thrown Weapon Training (Universal)
  • Resistance (Fear): Gain +10 to Resistance Tests involving this factor
  • Blood Tracker: Receive 100 Achievement Points for Criminal and Military Endeavors when capturing a bounty

Traits

Paranoid: -10 to Skill Tests in formal surroundings Survivor: +10 to tests resisting Pinning or Shock Jealous Freedom: Must make a WP Test to avoid reacting violently when your freedom is threatened

Gear

Weapons and Upgrades

Armor and Clothing

Cybernetics

Tools and Consumables