Arch-Militant Vertix

From RPGnet
Revision as of 21:52, 2 August 2014 by 75.131.164.66 (talk) (Stats)
Jump to: navigation, search

Back

Character

History

Lifepath

Stats

WS BS S T Ag Int Per WP Fel Wounds Fate Points Insanity Points Corruption
(4)5 (4)5 (4)0 (4)0 (4)0 (3)5 (4)5 (3)6 (2)8 14 3 [| 3] [| 2]


Skills

  • Common Lore (War) (Int)
  • Dodge (Ag)
  • Intimidate (S)
  • Scholastic Lore (Tactica Imperialis) (Int)
  • Secret Tongue (Military) (Int)
  • Speak Language (Low Gothic) (Int)
  • Survival (Int)
  • Tracking (Int)

Talents

  • Jaded: Never gain IP from ordinary horrors
  • Melee Weapon Training (Primitive)
  • Basic Weapon Training (Universal)
  • Pistol Weapon Training (Universal)
  • Melee Weapon Training (Universal)
  • Thrown Weapon Training (Universal)
  • Resistance (Fear): Gain +10 to Resistance Tests involving this factor
  • Blood Tracker: Receive 100 Achievement Points for Criminal and Military Endeavors when capturing a bounty

Traits

  • Paranoid: -10 to Skill Tests in formal surroundings
  • Survivor: +10 to tests resisting Pinning or Shock
  • Jealous Freedom: Must make a WP Test to avoid reacting violently when your freedom is threatened

Gear

Weapons and Upgrades

  • 2 Common-craftsmanship Bolt Pistols (Range: 30m, RoF: S/2/-, Dmg: 1d10+5 X, Pen: 4, Clip: 8, Full Rld, Tearing, 3.5 kg/ea)
  • Common-craftsmanship Solo Boltgun (Range: 100m, RoF: S/-/-, Dmg: 1d10+5 X, Pen: 4, Clip: 8, Full Rld, Accurate, Tearing, Reliable, 7 kg)
  • Good-craftsmanship Mono-Sword (Dmg: 1d10 R, Pen: 2, 2 kg)
  • Good-craftsmanship Thunder Hammer (Dmg: 2d10+4 E, Pen: 10, Power Field, Unwieldy, 15 kg)

Armor and Clothing

  • Enforcer Light Carapace (5 AP All Locations, 15 kg)
  • Void Suit (allows user to survive in vacuum, 8 kg)

Cybernetics

Tools and Consumables

Micro-bead (allows short-range comms up to 1 km, hampered by terrain and superdense materials) Keepsake (various benefits) Medikit (+20 to Medicae skill while carrying, 2 kg) Manacles (1 kg) Data-slate full of bounties (+50 Achievement Points during Military and Criminal Endeavors, .5 kg)