Difference between revisions of "Cathak Yuusuka"

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(Charms)
(Charms)
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'''INTEGRITY'''
 
'''INTEGRITY'''
 
* '''Unsleeping Earth Meditation:''' 1m + 1m*; Simple; 1 Day.<br>Go without sleep and suffer no related penalties.  Can use charm for up to 6 sequential days; continued use after that costs one temporary willpower per day that can not be regained until after 24 hours of sleep.
 
* '''Unsleeping Earth Meditation:''' 1m + 1m*; Simple; 1 Day.<br>Go without sleep and suffer no related penalties.  Can use charm for up to 6 sequential days; continued use after that costs one temporary willpower per day that can not be regained until after 24 hours of sleep.
* '''Untiring Earth Meditation:''' 5m + 1m*, 1wp; Simple; 1 Day.<br>Does not incur fatigue penalties, although pre-existing penalties apply.  Ignore wound penalties up to -3.  Charm ends if fail to remain in contact with the ground at least 1 tick in 6; shoes, cobblestones, etc do not break contact.  
+
* '''Untiring Earth Meditation:''' 5m + 1m*, 1wp; Simple; 1 Day.<br>Does not incur fatigue penalties, although preexisting penalties apply.  Ignore wound penalties up to -3.  Charm ends if fail to remain in contact with the ground at least 1 tick in 6; shoes, cobblestones, etc do not break contact.  
 
'''LORE'''
 
'''LORE'''
 
* '''Elemental Bolt Attack:''' (1m/2L) + 1m*; Simple; Cooperative, Elemental, Obvious; Instant.<br>Hurl a [[#Combat Quick Stats|bolt of fire]] spending 1 to 4 motes on damage.  See MoEP: DB, pg. 134 for Cooperative effects.
 
* '''Elemental Bolt Attack:''' (1m/2L) + 1m*; Simple; Cooperative, Elemental, Obvious; Instant.<br>Hurl a [[#Combat Quick Stats|bolt of fire]] spending 1 to 4 motes on damage.  See MoEP: DB, pg. 134 for Cooperative effects.
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* '''Five Dragon Fortitude:''' 1m/2B or 1L; Reflexive; Instant.<br>Adds soak.
 
* '''Five Dragon Fortitude:''' 1m/2B or 1L; Reflexive; Instant.<br>Adds soak.
 
'''MELEE'''
 
'''MELEE'''
* '''First Melee Excellency - Essence Overwhelming:''' 1m/2d; Reflexive; Instant.  Adds dice to a Melee roll up to Melee + Specialities.
+
* '''First Melee Excellency - Essence Overwhelming:''' 1m/2d; Reflexive; Instant.  Adds up to Melee + Specialties in dice to a Melee roll .
 
  * Non-aspect surcharge
 
  * Non-aspect surcharge
 
<br>
 
<br>
 
Also, if the attack generates more raw damage than the target’s
 
(Stamina + Resistance), the roll to avoid knockdown is made at a
 
diffi culty equal to the attacker’s Strength.
 
  
 
==Panoply==
 
==Panoply==

Revision as of 12:46, 16 July 2009

Widening Gyre - Main Page

Katahaka Yuusuka.PNG
Katahaka Yuusuka.PNG

Basic Info

Name: Cathak Yuusuka
Aspect: Fire Aspect Dragon-Blood
Concept: House of Bells alumna          Nature: Bravo
Motivation: To travel to the ends of the world and beyond to find a cure for the Golden Demon Curse that lays upon her close, childhood friend, Ashadar Shan
Intimacies: Ashadar Shan

Current Status




Attributes

PHYSICAL:

  • Strength 2 (average strength; lift 160 lbs)
  • Dexterity 5 (almost inhumanly swift and graceful)
  • Stamina 4 (can march all day without being unduly tired; soak 4 bashing / 2 lethal)

SOCIAL:

  • Charisma 2 (average charisma)
  • Manipulation 2 (average manipulation)
  • Appearance 5/7 (by nature, even the most jaded sovereigns turn their heads when she enters the room. However when wearing her Stone of Inhuman Beauty, she can not be made to look anything but divinely gorgeous. If dressed in rags and covered in mud, she appears stylishly disheveled. If disguised to look horribly scarred, she seems to bear noble wounds that must obviously have come from performing some grand feat of heroism.)

MENTAL:

  • Perception 3 (keeps careful track of what's going on around her)
  • Intelligence 2 (average intelligence)
  • Wits 2 (passable at thinking on her feet)


Abilities

ASPECT ABILITIES:

  • Athletics 3 (can work as an acrobat in the circuses of the Realm, not that she would stoop to do so)
  • Dodge 5 (can escape harm when fighting an inhumanly skilled cataphract of the Fair Folk)
  • Melee 5 (can defeat a skilled soldier while standing on one foot and blindfolded)
    • Swords 1
  • Presence 3 (can inspire completely demoralized troops before a battle)
  • Socialize 2 (can hold her own in court without committing any serious faux pas)

FAVORED ABILITIES:

  • Martial Arts 3 (can skillfully fight multiple opponents)
  • Occult 3 (can recognize the difference between real and fake talismans and successfully bargain with moderately powerful gods.)
    • Demons 1
  • War 4 (can plan a strategy to lead her squad to victory despite being outnumbered and outflanked by superiorly armed troops)

OTHER ABILITIES:

  • Archery 2
  • Awareness 3
  • Integrity 3
  • Lore 3
  • Performance 2
  • Ride 2


Willpower and Virtues

WILLPOWER: 6 (confident but not unflappable)
VIRTUES:

  • Compassion 1 "Poor child, at least you're safe from the demons now."
  • Conviction 3 "What you have done with your mighty essence, I have undone with my bare hands"
  • Temperance 2 "Any Realm legionnaire could drink the lot of you yokels under the table without breaking a sweat"
  • Valor 3 "...even when the wisest tactic by far is to act with caution, she willfully refuses."


Essence and Anima

ESSENCE: 3

ANIMA:

  • Power - 5m, becomes immune to natural fire and bursts into flame for one scene. Touch inflicts 3L fire damage.
Banner   Essence   Fades One     Flux
Level    Spent     Level After   (1 yard)   FX
0        -         -             -          skin tone is a deep pink
1 - 1 hour - skin tone transitions to a vibrant red, a faint scent of cinnamon is given off
2 1-4 1 scene / - exhales visible wisps of smoke, air shimmers with heat, 20 minutes Stealth Charms that mute sensory impressions fail, use of Stealth to hide in natural cover incurs +2 difficulty
3 5-7 1 scene / 1L per surrounded by an aura of red, flickering fire, Stealth 20 minutes minute* is impossible
4 8-12 1 scene / 1L per engulfed in a brilliant, crackling, red, yellow, orange 20 minutes 9 ticks* and white bonfire, anima power auto-activates if not already up
5 13+ any action 1L per each expenditure of Essence results in massive, roaring in which tick eruptions of flame suffused with images of phoenixes Essence is and firebirds not spent
*Beings that soak Lethal with Stamina are immune


Merits and Flaws

LEGENDARY BREEDING:

  • (Merit +3) The pinnicle of physical perfection, a veritable avatar of those ideals and qualities associated with the element of Fire, Yuusuka is the fruit of the Scarlet Dynasty's labors. Centuries of arranged marriages, genealogical research and extended research into the inheritance of the Blood of the Dragons has increased the chances of the Dynasty's children Exalting and the power of those who did.

BEACON OF POWER:

  • (Flaw -4) Yuusuka cannot hide her divinity and as such, she only has a single Essence pool equal to the sum of her Personal and Peripheral Essence, all of which is considered Peripheral for the purposes of anima displays.

DARK FATE:

  • (Flaw -5) Can Shan save her from the unspeakable plots of the Storyteller? Stay tuned to find out!

SECRETS:

  • (Flaw -1) Even if her dabbling into sorcery wouldn't cause her to lose standing with her unapproving House, were it to come to light, the fact that several of her associates are Anathema would be enough to ruin her if not brand her a traitor.


Backgrounds

ARTIFACT: 5

BREEDING: 6

  • This superb ancestry adds 6 motes to her Personal Essence pool and 11 motes to her Peripheral Essence pool. In addition, she reduces the cost of activating her anima banner by 3 and adds 3 to the roll to determine if her children Exalt. The physical signs of Legendary Breeding are patently obvious, conferring an additional die on most Social rolls with other Dragon-Blooded and mortals who respect or fear the majesty of those chosen by the Dragons. However, the distinctiveness of such Breeding adds two to the difficulty of all attempts for Yuusuka to disguise herself as someone else.

MANSE: 4

RESOURCES: 3 (currently 2)

  • Yuusuka is currently living under reduced circumstances. Once, she had substantial wealth at her disposal from her marriage, military career and the backing of House Cathak. Now a widow and having resigned her military career, she has only a modest stipend from her House to rely on. The recent acquisition of a copy of the White and Black Treatises during a brief stop in Nexus, as well her extended travels that continue to take her farther afield of the Blessed Isle have only strained finances further.


Charms

INTEGRITY

  • Unsleeping Earth Meditation: 1m + 1m*; Simple; 1 Day.
    Go without sleep and suffer no related penalties. Can use charm for up to 6 sequential days; continued use after that costs one temporary willpower per day that can not be regained until after 24 hours of sleep.
  • Untiring Earth Meditation: 5m + 1m*, 1wp; Simple; 1 Day.
    Does not incur fatigue penalties, although preexisting penalties apply. Ignore wound penalties up to -3. Charm ends if fail to remain in contact with the ground at least 1 tick in 6; shoes, cobblestones, etc do not break contact.

LORE

  • Elemental Bolt Attack: (1m/2L) + 1m*; Simple; Cooperative, Elemental, Obvious; Instant.
    Hurl a bolt of fire spending 1 to 4 motes on damage. See MoEP: DB, pg. 134 for Cooperative effects.

MARTIAL ARTS

  • Five Dragon Claw: 1m; Supplemental; Instant.
    Attacks made with this Charm inflict lethal damage and ignore a target’s Hardness.
  • Five Dragon Force Blow: 2m; Simple; Instant.
    This charm doubles the normal base damage from an attack. If the attack generates more raw damage than the target’s (Stamina + Resistance), the roll to avoid knockdown is made at diff. 2.
  • Five Dragon Fortitude: 1m/2B or 1L; Reflexive; Instant.
    Adds soak.

MELEE

  • First Melee Excellency - Essence Overwhelming: 1m/2d; Reflexive; Instant. Adds up to Melee + Specialties in dice to a Melee roll .
* Non-aspect surcharge


Panoply


Extras

Images


Combat Quick Stats

                       Die    Base                          Range
                 Spd   Pool   Damage          DV   Rate     (yards)   Minimums       Attune   Tags 
Sozin's Comet    3     15     7L              6    2        -         Str 1          3        - 

Lens Augmented Fire Bolt 6 11 4L + (4L x m) - Simple 60 Lor 2, Ess 2 5 -
Clinch 6 8 2B - 1 - Str 1 - C, N, P Kick 5 8 5B 3 2 - Str 1, Dex 2 - N Punch 5 9 2B 5 3 - Str 1 - N
Dodge - - - 7 - - - - -
Soak: 4B/2L


XP and Training

  • XP Gained: 34
    • Suttervale: 10
    • Widening Gyre: 23
    • Stunt: 1
  • XP Spent: 23
    • Essense 3: 20
    • Athletics 3: 3
  • XP Debt: 21
    • Linguistics 1: 3
    • Linguistics 2: 2
    • Linguistics 3: 4
    • Wind-Carried Words Technique: 12
  • XP Unspent: 11
    • Terrestrial Circle Sorcery (2 / 3 days trained): 10


Character Creation Questions

What sort of person is your character?

  • Egotistical, petty and ruthless

What does she want?

  • For the proper order of things to be maintained

Does she have anything worth living for?

  • Formerly, this was advancing her rising star in both her house and the Realm. Now, all that is secondary to curing the horrible spiritual disfigurement suffered by her dear and only childhood friend.

Where was she born, and into what circumstances?

  • Born on the Blessed Isle, Yuusuka is the product of the Empress's selective breeding program. Raised in a very strict and rigid environment, she has never known poverty or true hardship.

How has power changed her?

  • Yuusuka has always "known" she would Exalt, though not by any prescience on her part, but rather an inability to face the possibility that she might fail to live up to the high expectations placed upon her by House Cathak. As such, power hasn't changed her since these same expectations have engendered a high sense of entitlement from a very young age.

What kind of education did she receive, if any?

  • Like Shan, Yuusuka attended the Harmonious Spire Transcendent and then moved onto the House of Bells. However, Shan's failure to exalt in a proper fashion led to a widening distance in their friendship due to differing curriculums and mixed feelings on Yuusuka's part.

How old is she?

  • Never ask a lady her age

What was her family life like?

  • Yuusuka has a distant, reverential relationship towards her parents. She was mostly raised by hand picked tutors and maids.

Where are you from?

  • Up until relatively recently, Yuusuka has spent all her life on the Blessed Isle.

What does she think about mortals, now that she is no longer one of them?

  • Yuusuka never considered herself a mere mortal by virtue of having been born into a higher caste (her grasp of metaphysics and theology is a tad... warped). By station, mortals are to be led, managed and protected the way one would cattle. In return, mortals support their betters the way furniture saves you the indignity of lying in the dirt.

Who or what does she worship, if anything?

  • Yuusuka follows the precepts of the Immaculate Order uncritically. She's not particularly religious but has no complaint with a religion that elevates Dragon-Bloods as higher order beings. Her current consorting with Anethema is not a contradiction in her mind as she self-rationalizes that since she thinks she can cure Shan then she's not consorting with "Shan's demon" at all, but rather choosing to conquer the demon on a spiritual level rather than the more traditional physical level that the Wyld Hunt prefers.

What does she believe in? (Not the same as the prior question) What principles does she hold to?

  • Everyone should do their duty, from the highest queen defending the Realm to the lowest peasant supplying the Realm. Everyone should know their place, from the gods in their celestial hierarchy to the demons in their bound subservience. Failure is corrected with fire.

What is she willing to fight for?

  • Those entrusted to her care, as is her duty.

What is she willing to kill for?

  • Defiance of her whims, as it her right.

What is she willing to die for?

  • Her pride. "If I cannot fulfill my duty, I am worthless."