Difference between revisions of "Caves & Chaos"

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(Watch Order)
(Equipment)
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==Equipment==
 
==Equipment==
 
*[[To_Wander_Beneath_A_Far_Star:_Equipment_and_Movement|Equipment & Movement]]
 
*[[To_Wander_Beneath_A_Far_Star:_Equipment_and_Movement|Equipment & Movement]]
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 +
 +
==Non-Player Characters==
 +
*Corporal Cei, who inducted the characters to the Keep
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*Posten Milberd, a scribe in the Keep
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*Pazanar the Provisioner, who sells gear
 +
*Twazamanius the Trader, sells weapons and bulk goods
 +
*Shembo the Swivel-Eyed, Innkeeper
 +
*Ralt the Steady, Smith at the Keep
 +
 +
==Rumours==
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*A jewel merchant is renting out an apartment in the Keep (IC 11)
 +
 +
*Some say there's a missing merchant, likely now moiling in manacles, a prisoner of foul humanoids in the Caves of Chaos. Believe you me, any one of the merchant-kind would reward a man richly for freeing him from drudgery in service of horrible hobgoblins, oppressive orcs, brutal bugbears, or what have you. (IC 15)
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**Firstly, a merchant is said to have been imprisoned in the Caves of Chaos. I heard this tale straight from an honest trader. Any who were to free this man would surely reap a rich reward.(IC 59)
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*They say there's a powerful magic-user dwelling in those Caves, and he views invaders with an unkind eye. I've heard some say that any who venture therein will be blasted to death with puissant sorcery. (IC 15)
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*Now, as for the caves, I've heard that there are different caves, and different creatures. You see where I'm going? The conventional wisdom is that the creatures segregate themselves by race, each dwelling in its own cave, more or less. Seems kind of orderly for blasted Chaos-spawn, but I'm just repeating what men tell me. (IC 15)
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*I heard an ogre sometimes helps the cave dwellers!  (IC 15)
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*Heard tell that all of the cave entrances are trapped. Wouldn't surprise me in the least, my friend. Gods-damned Chaos-cowards! You know they'd be too cowardly and craven to met a man on an honest field of battle. That's why they're always lurking about in woods, caves, and swamps, ambushing small patrols, lone travelers, or ill-defended merchant-caravans. You know those skulking, swiving, sneaks haven't got the genitores to fight like a real man, eh?
 +
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*One more thing, and then that's about it for me. Suppose I should get back to work. Don't even really know what this means, but I've heard that if you go out into the lands of Chaos, you'd best look out for the 'Eater of Men.' Don't even know what that means, but I thought I'd pass it along. (IC 15)
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*A magic wand lies somewhere in the caves (IC 17)
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 +
*Say, have you heard the one about the elf? This isn't a lead-up to a crude punchline, I promise you. You may seen some marshes south of the road. They say an elf went venturing that way a season or two back, to see what he could see or the like. Maybe he was looking for treasure. Anyway, he never returned. (IC 51)
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*I can't imagine the Caves of Chaos are anywhere in the marshes. (IC 57)
 +
 +
*Now, as far as troubles, there's said to be a mad hermit in the hills north of the Keep. Real dangerous sort, they say. He's not one to tangle with a full-armed patrol; he'd just go to ground if one came after him. If you're out and about with a small group, though, they say, he'll come after ye. Strangle you with his hands, he will. Sneak up on you in the gloom and end your damned life. (IC 57)
 +
 +
 +
*Secondly, an itinerant fortune-teller, a peripatetic prognosticator, frequented the Orc's Head last week. He said that a fair maiden was imprisoned within the Caves of Chaos. Who knows whether she is a wife, daughter, or concubine of this same rich merchant, or merely another unfortunate individual? (IC 59)

Revision as of 18:21, 1 February 2015

A game of B/X D&D, run by Julius Sleazer.

Tumblr mfe25lhyuu1ro2bqto1 500.jpg

Characters

  • Toshi, Cleric 1, 7/7 HP, AC 2
  • Jandar, Cleric 1, 6/6 HP, AC 4
  • Swiftha the Snaggletoothed, Cleric 1, 5/5 HP, AC 4
  • Blank Character Sheet (Please do not save over the original, and when character sheets are completed, please change the link at the top of the finished sheet to refer back to the Caves & Chaos page)

Encumbrance Ape

  • Jandar
    • Adventuring Gear: 630 cn
    • Treasure: 0 cn
    • Total Encumbrance: 630 cn
    • Movement: 60'/20'
  • Toshi
    • Adventuring Gear: 630
    • Treasure: 0
    • Total: 630
    • MR: 60/20
  • Swiftha
    • Adventuring Gear: 670
    • Treasure: 0 cn
    • Total Encumbrance: 670
    • Move: 60'/20'

Marching Order

Jandar/Toshi

Swiftha

Watch Order

[1] Toshi

[2] Swiftha

[3] Jandar

Maps

Wilderness around Caves of Chaos (Jandar's map) https://docs.google.com/drawings/d/191yS-bC5Ki9P0Lt190m73_ggeM960Lv9zwTGt1L_jSI

Equipment


Non-Player Characters

  • Corporal Cei, who inducted the characters to the Keep
  • Posten Milberd, a scribe in the Keep
  • Pazanar the Provisioner, who sells gear
  • Twazamanius the Trader, sells weapons and bulk goods
  • Shembo the Swivel-Eyed, Innkeeper
  • Ralt the Steady, Smith at the Keep

Rumours

  • A jewel merchant is renting out an apartment in the Keep (IC 11)
  • Some say there's a missing merchant, likely now moiling in manacles, a prisoner of foul humanoids in the Caves of Chaos. Believe you me, any one of the merchant-kind would reward a man richly for freeing him from drudgery in service of horrible hobgoblins, oppressive orcs, brutal bugbears, or what have you. (IC 15)
    • Firstly, a merchant is said to have been imprisoned in the Caves of Chaos. I heard this tale straight from an honest trader. Any who were to free this man would surely reap a rich reward.(IC 59)
  • They say there's a powerful magic-user dwelling in those Caves, and he views invaders with an unkind eye. I've heard some say that any who venture therein will be blasted to death with puissant sorcery. (IC 15)
  • Now, as for the caves, I've heard that there are different caves, and different creatures. You see where I'm going? The conventional wisdom is that the creatures segregate themselves by race, each dwelling in its own cave, more or less. Seems kind of orderly for blasted Chaos-spawn, but I'm just repeating what men tell me. (IC 15)
  • I heard an ogre sometimes helps the cave dwellers! (IC 15)
  • Heard tell that all of the cave entrances are trapped. Wouldn't surprise me in the least, my friend. Gods-damned Chaos-cowards! You know they'd be too cowardly and craven to met a man on an honest field of battle. That's why they're always lurking about in woods, caves, and swamps, ambushing small patrols, lone travelers, or ill-defended merchant-caravans. You know those skulking, swiving, sneaks haven't got the genitores to fight like a real man, eh?
  • One more thing, and then that's about it for me. Suppose I should get back to work. Don't even really know what this means, but I've heard that if you go out into the lands of Chaos, you'd best look out for the 'Eater of Men.' Don't even know what that means, but I thought I'd pass it along. (IC 15)
  • A magic wand lies somewhere in the caves (IC 17)
  • Say, have you heard the one about the elf? This isn't a lead-up to a crude punchline, I promise you. You may seen some marshes south of the road. They say an elf went venturing that way a season or two back, to see what he could see or the like. Maybe he was looking for treasure. Anyway, he never returned. (IC 51)
  • I can't imagine the Caves of Chaos are anywhere in the marshes. (IC 57)
  • Now, as far as troubles, there's said to be a mad hermit in the hills north of the Keep. Real dangerous sort, they say. He's not one to tangle with a full-armed patrol; he'd just go to ground if one came after him. If you're out and about with a small group, though, they say, he'll come after ye. Strangle you with his hands, he will. Sneak up on you in the gloom and end your damned life. (IC 57)


  • Secondly, an itinerant fortune-teller, a peripatetic prognosticator, frequented the Orc's Head last week. He said that a fair maiden was imprisoned within the Caves of Chaos. Who knows whether she is a wife, daughter, or concubine of this same rich merchant, or merely another unfortunate individual? (IC 59)