Editing Cuddlesaurus and the Jellybean of Destiny Goldie

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Initiative:  +7
 
Initiative:  +7
  
HP 57
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HP 47
  
Bloodied 29
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Bloodied 23
  
 
===Basic Attacks===
 
===Basic Attacks===
  
Rifle Bayonet:  Attack +15 vs AC, 1d12+12 Physical, Melee 1
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Rifle Bayonet:  Attack +13 vs AC, 1d12+10 Physical, Melee 1
  
Rifle Shot: Attack +16 vs AC, 1d12+12 Physical, Ranged 20, Gun
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Rifle Shot: Attack +14 vs AC, 1d12+10 Physical, Ranged 20, Gun
  
 
===Powers===
 
===Powers===
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Telekinetic Reach (Move objects 5 squares away)
 
Telekinetic Reach (Move objects 5 squares away)
  
Telekinetic Critical: (+1d10, slide 1 creature within 5 squares 2 squares)
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Telekinetic Critical (+1d10, slide 1 creature within 5 squares 2 squares)
  
Nightmare Critical:  (+1d10, target moves its speed away from you)
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Fear Manifested (Standard Action, Range 10, +10 vs Will, 1d8+15 Psychic damage, until end of Goldie's next turn, target grants Combat Advantage and is at -2 to Attacks.  Oh, and Slide them 2 squares)
  
Fear Manifested (Standard Action, Range 10, +12 vs Will, 1d8+19 Psychic damage, until end of Goldie's next turn, target grants Combat Advantage and is at -2 to Attacks.  Oh, and Slide them 2 squares)
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Telekinetic Burst (Standard Action, Close Blast 5, +10 vs. Fortitude, 1d6+10 Force damage, Push target 3 squares.  Oh, and Slide them 2 squares.)
 
 
Telekinetic Burst (Standard Action, Close Blast 5, +12 vs. Fortitude, 1d6+12 Force damage, Push target 3 squares.  Oh, and Slide them 2 squares.)
 
  
 
Chess Pieces (Minor Action, Encounter, Close Burst 5, Slide each ally in burst 3 squares to another square in burst)
 
Chess Pieces (Minor Action, Encounter, Close Burst 5, Slide each ally in burst 3 squares to another square in burst)
  
Secret Face (Minor Action, Encounter, Range 10.  One ally.  Until the end of your next turn, enemies take a -2 to attack rolls against the target.)
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Telekinetic Clutch (Standard Action, Encounter, Ranged 10.  +10 vs. Fortitude.  Hit:  1d10+15 Force damage, and target is Immobilized and takes ongoing 10 Force damage (Save ends both).  Oh, and slide them 2 squares.  Miss:  Half damage, and target is Slowed. (Save Ends)
 
 
Telekinetic Clutch (Standard Action, Encounter, Ranged 10.  +12 vs. Fortitude.  Hit:  1d10+19 Force damage, and target is Immobilized and takes ongoing 10 Force damage (Save ends both).  Oh, and slide them 2 squares.  Miss:  Half damage, and target is Slowed. (Save Ends)
 
  
 
==Decks==
 
==Decks==

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