DarylGM/PFwed

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Revision as of 13:03, 12 May 2015 by RookieRPG (talk | contribs) (Campaign Ideas)
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Description

GM notes for SWN on Pathfinder Wednesday's when we're not playing Pathfinder

Characters

Notes

Campaign Ideas

Characters need to go repair a piece of equipment - there are enviornmental hazards complicating the situation -

eg: A Broken Radio antennae, Down Power lines with the Power still active -Adventure requires use of the Characters various skills. Adventure leads to an old abandoned maintenance tunnel (Dungeon) that's inhabited by some vagrants who are using the equipment for cooking rats and a few of the rats themselves they're cooking...maybe they are a native alien creature. can only fit one person at a time down the tunnel

1d4 HP - +1 Atk 1d4-1 Dmg - AC 7 critical hit poison's the victim. Bandit's 1d4+1 hp +2 atk 1d4 dmg - crude pistols AC 6