DarylGM/Penna/Mansion

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Mansion Details

Room 1

Grand Entry way, Old Colorran Architecure from a time gone by , large arching entryway's to another hallway on the left and one on the right, straight ahead is a grand receiving area with a large throne style chair...Signs of a struggle are all over..Plant potter's turned over, bookshelves cleared, stools and chairs broken...and the Governor's throne, apparently someone tried to burn it, but there's no fire now

Room 2

West Hallway- As you enter this hallway you see a dead maid. She was dark skinned and had blond hair, it appears her hands were bound, her nylons are ripped in one leg, you think for a minute that maybe she tried to escape her captor's and they shot an arrow through her back. Pottery and vases are broken all around the hallway, some chairs and banners hanging on the wall theres a sharp corner to your right you can't see around, and some type of room or closet to your front and left as well as two doorways on your right.

Room 3

Storage Closet- 1d6 Brooms and Mops 1d8 pails and buckets . A cleaning solvent able to be identified by herbology . An apron and some girrabbit skin gloves underneath one of the pails worth 4d10 Credits.

Room 4

Storage closet- 1d20 Chairs

Room 5

Kitchenette- 1d4 Lvl 1 Henchman(s) With Ac:8 +1 Atk Bonus and are HD1: They do 1d6 Damage with Cutlass Swords. They're scouring through cupboards and making a lot of noise because they're hungry. There are are Girrabbit steaks cooking on the stove. This room has an open archway that looks out into a dining area, to the north.

Room 6

Feast/Dining Hall

Apparently tortured Butler with his face in a bowl of soup, IT isn't Zaeed, lots of serving platters and bowls plates and utensils, expensive dining chairs

Room 7

Library - Scrolls and parchments, 1d100 leatherbound books scattered through out as if someone was looking for something.

Room 8

Toiletry

Room 9

Governor Greeble Is tied up with his mouth bound, and being tortured for information about a "Flying Machine" by a Large Man wearing armor

Bandit Leader - HP: 12 AC:5 ATK +1 Damage 1d6-3

Room 10

Inside is Zaeed Nurma who bursts out at some point to help the Governor

Room 11

Crates and Food Supplies

Room 12

Hallway - outside Governor's holding - Can hear Slapping/Screaming

Room 13

Lounge/Reading area Book titled: "Stars Among Us"

Room 26

party Found 'Joe' the Mercenary who was asleep in a bedroom - he had his sword laying next to the wall and was sleeping in armor. he has a Mercenary Guild patch on his outer tunic - (( Gm Info- He actually is a part of the merceneries guild on a tour of the governor's mansion, and not a part of the CCS (Colorran Crime Syndicate))

tied up w/ result of 8 Survival - rummaged through the pack found 133 credits in there adventuring supplies, and a map of walric with a house circled.