Difference between revisions of "Donmar the Daedal Hand of Tyche"

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(Rank)
Line 8: Line 8:
  
 
== Attributes ==
 
== Attributes ==
*STR
+
*09 STR
*INT
+
*15 INT (+1 general prof., +1 language)
*WIS
+
*13 WIS (-1 saves v spells, magic items)
*DEX
+
*11 DEX
*CON
+
*10 CON
*CHA
+
*17 CHA (+2 reaction rolls, max 6 henchmen, +2 morale scores)
  
 
== Skills ==
 
== Skills ==
 
*Languages
 
*Languages
**  
+
** Common
**
+
** TBD
**
+
 
 
*General Proficiencies
 
*General Proficiencies
**(please give a very short summary of what your skills do, if they have mechanical effects, if it's not too much effort. Elsewise, a page number is nice.)
+
**Adventuring
**
+
**Healing x2 (Identify 7+, neutralize poison, cure disease, cure light 18+, 4 patients per day, extra 1d3 HP healed per day)
**
+
 
 
*Class Proficiencies
 
*Class Proficiencies
**
+
**Laying on Hands (Can heal himself or another 6 HP, once per day)
**
 
**
 
  
 
== Combat ==
 
== Combat ==
*AC
+
*AC 4
*HP (just list the max here, list current HP on the front page.)
+
*HP 12
*Movement Rate
+
*Movement Rate 60/20/60
*Initiative Modifier
+
*Initiative Modifier 0
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
+
*Attacks  
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
+
**Primary Melee Attack: Morning Star (Attack Throw 9+, Damage 1d10)
**Secondary Melee Attack:
+
**Secondary Melee Attack: n/a
**Primary Ranged Attack:
+
**Primary Ranged Attack: Sling (Attack Throw 9+, Damage 1d4)
 
*Saves:
 
*Saves:
**Petrification & Paralysis
+
**12 Petrification & Paralysis
**Poison & Death
+
**09 Poison & Death
**Blast & Breath
+
**15 Blast & Breath
**Staves & Wands
+
**11 Staves & Wands (-1 for WIS added)
**Spells
+
**13 Spells (-1 for WIS added)
  
 
== Spells ==
 
== Spells ==
*First Level: Spells Per Day
+
*First Level: Two Spells Per Day
**A first level spell in your repertoire
 
**Another first-level spell in your repertoire
 
**Etc
 
*Second Level: Spells Per Day
 
**One
 
**Two
 
**You-know-what-to-do
 
  
 
== Equipment ==
 
== Equipment ==
*Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
+
*Plate Mail (60 gp, AC 4) 6 stone
**Then list
+
*Morning Star (10 gp) 1 stone
**Those things
+
*Sling (2 gp) 1 item
**Individually
+
*Boots, leather (high) (3 gp)
 +
*Cassock (7 gp)
 +
*Holy Symbol (25 gp, around neck)
 +
*Belt, leather (6 sp)
 +
**Pouch with 30 bullets 1 item
 +
**Purse (5 sp, holds 1/2 stone)
 +
*Backpack (2 gp, holds 4 stone) 1 item
 +
**Birthwort (10 gp, 1 pound) 1 item
 +
**Comfrey (20 gp, 2 pounds) 2 items
 +
**One week standard rations (1 gp) 1 item
 +
**Waterskin (1 gp) 1 item
 +
**Six flasks of military oil (12 gp) 1 stone
 +
**Tinderbox (1 gp) 1 item
 +
 
 +
== Treasure ==
 +
25 gp
 +
1 sp

Revision as of 19:00, 26 February 2015

A character in Dwimmermount: If Trouble Was Money

Rank

  • Human Cleric 3
  • XP: 4,000/6,000
  • Lawful
  • PC
  • The Daedal Hand of Tyche

Attributes

  • 09 STR
  • 15 INT (+1 general prof., +1 language)
  • 13 WIS (-1 saves v spells, magic items)
  • 11 DEX
  • 10 CON
  • 17 CHA (+2 reaction rolls, max 6 henchmen, +2 morale scores)

Skills

  • Languages
    • Common
    • TBD
  • General Proficiencies
    • Adventuring
    • Healing x2 (Identify 7+, neutralize poison, cure disease, cure light 18+, 4 patients per day, extra 1d3 HP healed per day)
  • Class Proficiencies
    • Laying on Hands (Can heal himself or another 6 HP, once per day)

Combat

  • AC 4
  • HP 12
  • Movement Rate 60/20/60
  • Initiative Modifier 0
  • Attacks
    • Primary Melee Attack: Morning Star (Attack Throw 9+, Damage 1d10)
    • Secondary Melee Attack: n/a
    • Primary Ranged Attack: Sling (Attack Throw 9+, Damage 1d4)
  • Saves:
    • 12 Petrification & Paralysis
    • 09 Poison & Death
    • 15 Blast & Breath
    • 11 Staves & Wands (-1 for WIS added)
    • 13 Spells (-1 for WIS added)

Spells

  • First Level: Two Spells Per Day

Equipment

  • Plate Mail (60 gp, AC 4) 6 stone
  • Morning Star (10 gp) 1 stone
  • Sling (2 gp) 1 item
  • Boots, leather (high) (3 gp)
  • Cassock (7 gp)
  • Holy Symbol (25 gp, around neck)
  • Belt, leather (6 sp)
    • Pouch with 30 bullets 1 item
    • Purse (5 sp, holds 1/2 stone)
  • Backpack (2 gp, holds 4 stone) 1 item
    • Birthwort (10 gp, 1 pound) 1 item
    • Comfrey (20 gp, 2 pounds) 2 items
    • One week standard rations (1 gp) 1 item
    • Waterskin (1 gp) 1 item
    • Six flasks of military oil (12 gp) 1 stone
    • Tinderbox (1 gp) 1 item

Treasure

25 gp 1 sp