Difference between revisions of "Ella Zillskin"

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'''Languages:''' Common, Elven
 
'''Languages:''' Common, Elven
  
Str 8, Con 11, Dex 10, Int 18, Wis 16, Cha 15.
+
Str 8, Con 11, Dex 10, Int 19, Wis 17, Cha 15.
  
Religion +10, Intimidate +8, Diplomacy +8, Insight +9, Perception +9, Streetwise +8
 
  
Acrobatics +1, Arcana +7, Bluff +3, Dungeoneering +4, Endurance +1, Heal +4, History +5, Nature +4, Stealth +3, Streetwise +3, Thievery +1, Athletics
+
Religion +11, Intimidate +10, Diplomacy +10, Insight +10, Streetwise +10, Bluff +12
  
'''HP:''' 29 Surges: 6 Surge value: 7
+
Acrobatics +2, Arcana +8, Bluff +7, Dungeoneering +5, Endurance +2, Heal +5, History +6, Nature +5, Perception +5, Stealth +4, Thievery +2
  
'''AC:''' 16 '''Fort''': 14 '''Ref''': 16 '''Will''': 18
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'''HP:''' 33 Surges: 6 Surge value: 8
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 +
'''AC:''' 17 '''Fort''': 15 '''Ref''': 17 '''Will''': 19
  
 
* '''Fey Origin''': Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
 
* '''Fey Origin''': Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
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'''Target''': One or two creatures  
 
'''Target''': One or two creatures  
  
'''Attack:''' +8 vs. Reflex
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'''Attack:''' +9 vs. Reflex
 +
 
 +
'''Hit:''' 1d6 + 5 lightning damage.
  
'''Hit:''' 1d6 + 4 lightning damage.
 
  
 
===Grasping Shards===
 
===Grasping Shards===
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'''Target:''' Each creature in burst  
 
'''Target:''' Each creature in burst  
  
'''Attack:''' +8 vs. Fortitude
+
'''Attack:''' +9 vs. Fortitude
  
'''Hit''': 4 radiant damage, and the target is slowed until the end of your next turn.
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'''Hit''': 5 radiant damage, and the target is slowed until the end of your next turn.
  
  
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'''Target:''' Each enemy in burst  
 
'''Target:''' Each enemy in burst  
  
'''Attack:''' +8 vs. Will
+
'''Attack:''' +9 vs. Will
  
'''Hit:''' 1d6 + 4 psychic damage, and you push the target 2 squares.
+
'''Hit:''' 1d6 + 5 psychic damage, and you push the target 2 squares.
  
  
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'''Target''': One creature
 
'''Target''': One creature
  
'''Attack:''' +8 vs. Will
+
'''Attack:''' +9 vs. Will
  
 
'''Hit''': Until the end of your next turn, the target cannot use any attack power that requires a standard action, other than basic attacks, and also takes a -4 penalty to attack rolls.
 
'''Hit''': Until the end of your next turn, the target cannot use any attack power that requires a standard action, other than basic attacks, and also takes a -4 penalty to attack rolls.
 +
 +
 +
===Encouraging Chant===
 +
 +
'''Encounter'''        Divine, Zone Minor Action      Close burst 2
 +
 +
'''Effect:''' The burst creates a zone of hope that lasts until the end of your next turn. While within the zone, you and any allies gain a power bonus to saving throws equal to your Intelligence modifier.

Revision as of 16:28, 5 October 2010

A Character in Morgrave High: Passing Marks

Ella Zillskin.jpg

“The truth – properly and cunningly applied – will set you free.”

Role: Invoker

Character Archetype: Political Activist

Theme Song: "Shine a Light" by Allison Crowe -[1]

Character Sheet

Languages: Common, Elven

Str 8, Con 11, Dex 10, Int 19, Wis 17, Cha 15.


Religion +11, Intimidate +10, Diplomacy +10, Insight +10, Streetwise +10, Bluff +12

Acrobatics +2, Arcana +8, Bluff +7, Dungeoneering +5, Endurance +2, Heal +5, History +6, Nature +5, Perception +5, Stealth +4, Thievery +2

HP: 33 Surges: 6 Surge value: 8

AC: 17 Fort: 15 Ref: 17 Will: 19

  • Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
  • Master Trickster: Once per encounter, you can use the wizard cantrip ghost sound as a minor action.
  • Reactive Stealth: If you have any cover or concealment when you make an initiative check, you can make a Stealth check.
  • Trickster's Cunning: You have a +5 racial bonus to saving throws against illusions.
  • Controller: once per encounter as a free action, Ella may extend an effect she caused on an enemy that would end on her turn to extend to the end of her next turn.


Fade Away

Encounter Illusion Immediate Reaction Personal

Trigger: You take damage.

Effect: You are invisible until you attack or until the end of your next turn.


Preserver's Rebuke

Encounter Divine Immediate Reaction Personal

Channel Divinity: You can use only one channel divinity power per encounter.

Trigger: An enemy within 10 squares of you hits your ally

Effect: Before the end of your next turn, you gain a +4 bonus to your next attack roll against the triggering enemy.


Divine Bolts

At-Will Divine, Implement, Lightning Standard Action Ranged 10

Target: One or two creatures

Attack: +9 vs. Reflex

Hit: 1d6 + 5 lightning damage.


Grasping Shards

At-Will Divine, Implement, Radiant Standard Action Area burst 1 within 10

Target: Each creature in burst

Attack: +9 vs. Fortitude

Hit: 5 radiant damage, and the target is slowed until the end of your next turn.


Astral Terror

Encounter Divine, Fear, Implement, Psychic Standard Action Close burst 3

Target: Each enemy in burst

Attack: +9 vs. Will

Hit: 1d6 + 5 psychic damage, and you push the target 2 squares.


Symbol of the Broken Sword

Encounter Charm, Divine, Implement Standard Action Ranged 10

Target: One creature

Attack: +9 vs. Will

Hit: Until the end of your next turn, the target cannot use any attack power that requires a standard action, other than basic attacks, and also takes a -4 penalty to attack rolls.


Encouraging Chant

Encounter Divine, Zone Minor Action Close burst 2

Effect: The burst creates a zone of hope that lasts until the end of your next turn. While within the zone, you and any allies gain a power bonus to saving throws equal to your Intelligence modifier.