Difference between revisions of "Explorator Michtech Gamma-Two"

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===Lifepath===
 
===Lifepath===
 +
'''Home World:''' Forge World
 +
 +
'''Birthright:''' Child of the Creed
 +
 +
'''Lure of the Void:''' Renegade (Dark Visionary)
 +
 +
'''Trials and Travails:''' Ship-Lorn
 +
 +
'''Motivation:''' Renown
 +
 +
'''Career:''' Explorator
  
  
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! Corruption
 
! Corruption
 
|-
 
|-
|  
+
| (3)4
|  
+
| (3)7
|  
+
| (4)0
|
+
| (4)7
|
+
| (4)0
|
+
| (5)5
|
+
| (4)2
|
+
| (4)8
|
+
| (3)7
|
+
| 12/12
|
+
| 1/1
|
+
| (0)6/100
|
+
| 0
 
|}
 
|}
  
 +
===Advances===
 +
*Intelligence (Simple)
 +
*Toughness (Simple)
 +
*Intelligence (Intermediate)
 +
*Toughness (Intermediate)
 +
*Willpower (Simple)
  
 
===Skills===
 
===Skills===
 +
*Awareness (Per)
 +
*Common Lore (Machine Cult) (Int)
 +
*Common Lore (Tech) (Int)
 +
*Drive (Ground Vehicle) (Ag)
 +
*Forbidden Lore (Archeotech) (Int)
 +
*Forbidden Lore (Adeptus Mechanicus) (Int)
 +
*Forbidden Lore (Xenos) (Int)
 +
*Literacy (Int)
 +
*Security (Int)
 +
*Speak Language (Explorator) (Int)
 +
*Speak Language (Binary) (Int)
 +
*Speak Language (Low Gothic) (Int)
 +
*Speak Language (Tech-Lingua) (Int)
 +
*Survival (Int)
 +
*Tech-Use (Int)
 +
*Trade (Armourer) (Int)
 +
*Trade (Technomat) (Int)
  
 
===Talents===
 
===Talents===
 +
*Autosanguine
 +
*Basic Weapon Training (Universal)
 +
*Dark Soul
 +
*Logis Implant
 +
*Mechadendrite Use (Utility)
 +
*Melee Weapon Training (Universal)
 +
*Peer (Void-Born)
 +
*Unshakeable Faith
 +
*Sound Constitution
 +
*Technical Knock
  
 
===Traits===
 
===Traits===
 +
*Against All Odds
 +
*Ill-Starred
 +
*Mechanicus Implants
 +
*Stranger to the Cult
 +
  
 
==Gear==
 
==Gear==
  
 
===Weapons and Upgrades===
 
===Weapons and Upgrades===
 +
*Good-Craftsmanship Hellgun (Basic; 35m; S/3/-; 1d10+4 E; Pen: 7; Clip: 30; Rld: 2 Full; 3 kg)
 +
*Best-Craftsmanship Shock-Staff (Melee; 1d5+4 I; Pen: 0; Shocking, +10 to hit; 2 kg)
  
 
===Armor and Clothing===
 
===Armor and Clothing===
 +
*Enforcer Light Carapace (5 AP all locations, 15 kg)
 +
*Void Suit (allows user to survive in vacuum, 8 kg)
  
 
===Cybernetics===
 
===Cybernetics===
 +
*Auger Arrays
 +
*Respiratory Filter Implant
 +
*Utility Mechadendrite
 +
**+10 to all Tech-Use Tests.  When activated, Smoke Censer imposes -5 to WS Tests made by living creatures within 2m for 1 Round, may be used once per combat scenario, Perception Tests to detect user using Smell while Censer is active gain +10.  Contains Knife with Defensive quality and Mono upgrade.
  
 
===Tools and Consumables===
 
===Tools and Consumables===
 +
*Injector
 +
*Sacred Unguents
 +
*Micro-bead
 +
*Combi-tool
 +
*Data-slate
 +
*Grav Chute
 +
*Servo-Skull Familiar
 +
 +
 +
==XP Gain and Expenditure==
 +
===XP gained===
 +
*600 (Hunting the Hunter)
 +
*1250 (What Once Was Lost)
 +
 +
===XP spent===
 +
* Simple Toughness (100 xp)
 +
* Mechadendrite Use (Utility) (500 xp)
 +
* Awareness (100 xp)
 +
* Drive (Ground Vehicle) (100 xp)
 +
* Trade (Armourer) (100 xp)
 +
* Sound Constitution (200 xp)
 +
* Intelligence (Intermediate ) (250 xp)
 +
* Toughness (Intermediate) (250 xp)
 +
* Willpower (Simple) (250 xp)

Latest revision as of 07:58, 8 December 2014

Back

Character[edit]

History[edit]

Lifepath[edit]

Home World: Forge World

Birthright: Child of the Creed

Lure of the Void: Renegade (Dark Visionary)

Trials and Travails: Ship-Lorn

Motivation: Renown

Career: Explorator


Stats[edit]

WS BS S T Ag Int Per WP Fel Wounds Fate Points Insanity Points Corruption
(3)4 (3)7 (4)0 (4)7 (4)0 (5)5 (4)2 (4)8 (3)7 12/12 1/1 (0)6/100 0

Advances[edit]

  • Intelligence (Simple)
  • Toughness (Simple)
  • Intelligence (Intermediate)
  • Toughness (Intermediate)
  • Willpower (Simple)

Skills[edit]

  • Awareness (Per)
  • Common Lore (Machine Cult) (Int)
  • Common Lore (Tech) (Int)
  • Drive (Ground Vehicle) (Ag)
  • Forbidden Lore (Archeotech) (Int)
  • Forbidden Lore (Adeptus Mechanicus) (Int)
  • Forbidden Lore (Xenos) (Int)
  • Literacy (Int)
  • Security (Int)
  • Speak Language (Explorator) (Int)
  • Speak Language (Binary) (Int)
  • Speak Language (Low Gothic) (Int)
  • Speak Language (Tech-Lingua) (Int)
  • Survival (Int)
  • Tech-Use (Int)
  • Trade (Armourer) (Int)
  • Trade (Technomat) (Int)

Talents[edit]

  • Autosanguine
  • Basic Weapon Training (Universal)
  • Dark Soul
  • Logis Implant
  • Mechadendrite Use (Utility)
  • Melee Weapon Training (Universal)
  • Peer (Void-Born)
  • Unshakeable Faith
  • Sound Constitution
  • Technical Knock

Traits[edit]

  • Against All Odds
  • Ill-Starred
  • Mechanicus Implants
  • Stranger to the Cult


Gear[edit]

Weapons and Upgrades[edit]

  • Good-Craftsmanship Hellgun (Basic; 35m; S/3/-; 1d10+4 E; Pen: 7; Clip: 30; Rld: 2 Full; 3 kg)
  • Best-Craftsmanship Shock-Staff (Melee; 1d5+4 I; Pen: 0; Shocking, +10 to hit; 2 kg)

Armor and Clothing[edit]

  • Enforcer Light Carapace (5 AP all locations, 15 kg)
  • Void Suit (allows user to survive in vacuum, 8 kg)

Cybernetics[edit]

  • Auger Arrays
  • Respiratory Filter Implant
  • Utility Mechadendrite
    • +10 to all Tech-Use Tests. When activated, Smoke Censer imposes -5 to WS Tests made by living creatures within 2m for 1 Round, may be used once per combat scenario, Perception Tests to detect user using Smell while Censer is active gain +10. Contains Knife with Defensive quality and Mono upgrade.

Tools and Consumables[edit]

  • Injector
  • Sacred Unguents
  • Micro-bead
  • Combi-tool
  • Data-slate
  • Grav Chute
  • Servo-Skull Familiar


XP Gain and Expenditure[edit]

XP gained[edit]

  • 600 (Hunting the Hunter)
  • 1250 (What Once Was Lost)

XP spent[edit]

  • Simple Toughness (100 xp)
  • Mechadendrite Use (Utility) (500 xp)
  • Awareness (100 xp)
  • Drive (Ground Vehicle) (100 xp)
  • Trade (Armourer) (100 xp)
  • Sound Constitution (200 xp)
  • Intelligence (Intermediate ) (250 xp)
  • Toughness (Intermediate) (250 xp)
  • Willpower (Simple) (250 xp)