Difference between revisions of "Jeradin"

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(Essence and Anima)
(Abilities)
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'''CASTE ABILITIES'''
 
'''CASTE ABILITIES'''
*'''''Athletics'''''  ●●●●          
+
*'''''Athletics'''''  (4) can work as the featured acrobat in the palace of the Empress          
*'''''Awareness'''''  ●●●      
+
*'''''Awareness'''''  (3) is usually the fi rst one to notice a pirate ship on the horizon      
*'''''Dodge'''''      ●●●●●             
+
*'''''Dodge'''''      (5) can escape harm when fighting an inhumanly skilled cataphract of the Fair Folk
*'''''Larceny'''''    ●●●●●       
+
*'''''Larceny'''''    (5) is a master thief, who could likely steal the rings off the Despot of Gem’s jewel-encrusted fingers
*'''''Stealth'''''    ●●●●●       
+
*'''''Stealth'''''    (5) can sneak past an ever-watchful demon guarding a crypt in Sijan
 
'''FAVORED ABILITIES'''
 
'''FAVORED ABILITIES'''
*'''''Martial Arts'''''  ●●●●●
+
*'''''Martial Arts'''''  (5) can fight a dozen thugs while simultaneously showing off all of his moves in a precise and beautiful manner
*'''''Thrown'''''        ●●●●●
+
*'''''Thrown'''''        (5) can throw a knife so as to clip a single tail feather off of a divine firebird in flight
*'''''Resistance'''''    ●●
+
*'''''Resistance'''''    (2) can keep his head after days of heavy drinking, can run 8 miles without stopping or can fairly easily recover from infection
*'''''Investigation'''''  ●●●
+
*'''''Investigation'''''  (3)  can reconstruct the details of a crime from small fragments of evidence or locate an obscure passage in a large ill-organized library
*'''''Linguistics'''''  ●●
+
*'''''Linguistics'''''  (2) knows Forest-tongue as well as High Realm and Riverspeak
  
  
 
'''OTHER ABILITIES'''
 
'''OTHER ABILITIES'''
*Survival   
+
*Survival    (1) can probably find a decent shelter in the woods or tame a hawk
*Lore          ●●
+
*Lore          (2)knows a good deal of the customs of lands thousands of miles away, can help operate many First Age devices
*Medicine     
+
*Medicine      (1) can probably stitch up a shallow head wound or set a simple fracture
*Bureaucracy 
+
*Bureaucracy  (1)can probably bribe a slightly corrupt official or sell aging horses at the same price as a young ones
  
 
==Willpower and Virtues==
 
==Willpower and Virtues==

Revision as of 23:10, 16 July 2009

Widening Gyre - Main Page

Basic Info

Name: Jeradin
Caste/Aspect: Night caste Solar exalt
Concept: Former investigator/assasin for the Realm
Motivation: Seeks to restore the Realm to a former glory that never really existed
Intimacies: Devotion to the order that the Realm represents. Distrust and anger towards the Houses for the mess they have made of the Realm. Desire to kill Lahor and Marad
Appearance:Jeradin's appearance shouts "nothing to see here!" He isn't handsome and he isn't grotesque. He is of average height and build, if a bit on the lanky side. He has dark brown hair and brown eyes. If you had seen him once you might still not be able to pick him out of a line up.
XP: 23 gained / 21 spent

Current Stats

Attributes

Strength  ●●       Charisma     ●●●     Perception   ●●●●
Dexterity ●●●●●    Manipulation ●●●     Intelligence ●●●
Stamina   ●●●●     Appearance   ●       Wits         ●●

PHYSICAL:

  • Strength 2 (average strength; lift 160 lbs)
  • Dexterity 5 (almost inhumanly swift and graceful)
  • Stamina 4 (exceptional stamina; soak 4 bashing / 2 lethal)

SOCIAL:

  • Charisma 3 (likeable, makes friends with little effort)
  • Manipulation 3 (has a clever tounge, can convince most people to trust him)
  • Appearance 1 (very plain)

MENTAL:

  • Perception 4 (keeps track of all minute details around him, can catch a pickpocket before he strikes)
  • Intelligence 5 (quite bright, might make a good scholar)
  • Wits 2 (passable at thinking on his feet)

Abilities

Archery                  Integrity                Craft                    Athletics  ●●●●          Bureaucracy  ●
Martial Arts  ●●●●●      Performance              Investigation  ●●●       Awareness  ●●●           Linguistics  ●●
Melee                    Presence                 Lore           ●●        Dodge      ●●●●●         Ride        
Thrown        ●●●●●      Resistance   ●●          Medicine       ●         Larceny    ●●●●●         Sail        
War                      Survival     ●           Occult                   Stealth    ●●●●●         Socialize

CASTE ABILITIES

  • Athletics (4) can work as the featured acrobat in the palace of the Empress
  • Awareness (3) is usually the fi rst one to notice a pirate ship on the horizon
  • Dodge (5) can escape harm when fighting an inhumanly skilled cataphract of the Fair Folk
  • Larceny (5) is a master thief, who could likely steal the rings off the Despot of Gem’s jewel-encrusted fingers
  • Stealth (5) can sneak past an ever-watchful demon guarding a crypt in Sijan

FAVORED ABILITIES

  • Martial Arts (5) can fight a dozen thugs while simultaneously showing off all of his moves in a precise and beautiful manner
  • Thrown (5) can throw a knife so as to clip a single tail feather off of a divine firebird in flight
  • Resistance (2) can keep his head after days of heavy drinking, can run 8 miles without stopping or can fairly easily recover from infection
  • Investigation (3) can reconstruct the details of a crime from small fragments of evidence or locate an obscure passage in a large ill-organized library
  • Linguistics (2) knows Forest-tongue as well as High Realm and Riverspeak


OTHER ABILITIES

  • Survival (1) can probably find a decent shelter in the woods or tame a hawk
  • Lore (2)knows a good deal of the customs of lands thousands of miles away, can help operate many First Age devices
  • Medicine (1) can probably stitch up a shallow head wound or set a simple fracture
  • Bureaucracy (1)can probably bribe a slightly corrupt official or sell aging horses at the same price as a young ones

Willpower and Virtues

Willpower: 6 (desc)
Virtues:

  • Compassion: 3 "Insert quote here"
  • Conviction: 3 "Insert quote here"
  • Temperance: 2 "Insert quote here"
  • Valor: 1 "Insert quote here"

Essence and Anima

Essence: 2

  • Personal Essence: 12
  • Peripheral Essence: 29
  • Committed Essence: 0

Anima Banner

  • Owl with flame flicking from the tips of its wing-feathers

Backgrounds

XXXX: X


Charms

Athletics

  • Graceful Crane Stance

Panoply


Speed Accuracy Damage Defense Rate Min Tags
Empyrean Judgment 4 +4 +4L +2 3 STR ● P
Scabbard 4 +0 +3B +1 3 STR ●● MA ● M
Punch 5 +1 +0B +2 3 STR ● N
Kick 5 +0 +3B -2 2 STR ● DEX ●● N
Clinch 6 +0 +0B +0 1 STR ● C, N, P

Extras

Images

XP and Training

  • XP Gained: 23
    • Episode 1: Of Falcons & Falconers: 5
    • Episode 2: Points of Departure: 5
    • Episode 3: Wangler's Knob: 5
    • Bonus: 8
  • XP Spent: XX
    • X: X XP
  • Debt XP: 0
  • Unspent XP:
  • Currently training:

Character Creation Questions

How old are you?

  • a

What was your family life like?

  • a

Where are you from?

  • a

How were you Exalted?

  • a

When did you meet your companions?

  • a

How has power changed you?

  • a

What do you think of mortals?

  • a

What motivates you to be a hero?

  • a

Who or what do you worship?

  • a

What would drive you to commit murder?

  • a