Editing Jester
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | + | Jester/ Malcolm Brite | |
− | + | PL 13 | |
− | PL 13 | + | Hero Points 6 |
− | + | STR 17 (+3/+4 Super-strength = +7) | |
− | + | DEX 18 (+4) | |
− | + | CON 15 (+2) | |
− | + | INT 20 (+5/+6 Super- intelligence = +11) | |
− | + | WIS 15 (+2) | |
− | + | CHA 18 (+4) | |
− | |||
− | [41 pp on Attributes] | + | [41 pp on Attributes] |
+ | Attack/Defensive/Initiative | ||
+ | Base Attack = 5 (15p) | ||
− | + | Melee: 5 BAB+4 (Attack Finesse) = 9 | |
− | |||
− | |||
− | + | Ranged: 5 BAB +4 Dex = 9 | |
− | + | Base Defense Bonus = 7 | |
− | + | Defense = 10+ 7 BDB +4 Dex = 21 | |
− | + | Flatfooted = 10+ 7 BDB = 17 | |
− | + | Initiative: +8 | |
+ | Unarmed Damage: +2 STR + 4 Super-Strength = 9S | ||
+ | Speed: 100/200/400 | ||
− | + | Saves | |
+ | Dam: +2 (+13 Armour) | ||
+ | Fort: +2 (Con) | ||
+ | Will: +4 +2 (Iron Will) +2 (Wis) | ||
+ | Ref: +6 (Dex + Lightning Reflexes) | ||
− | + | Feats | |
+ | Improved Initiative (+4 Initiative) | ||
− | + | Imp. Disarm (cannot be countered) | |
+ | Imp. Grapple (can grapple one handed) | ||
− | + | Imp. Trip (once tripped, can attack) | |
− | + | Indomitable Will (can reroll Will save after round | |
− | + | Instant Stand [device] (standing is a free action) | |
− | + | All-Around Sight [Super,Device] (+4 vs. surprises, cannot be flanked) | |
− | + | Amplhibious [Super, Device] (survive in water) | |
+ | Darkvision [Super, Device] (see in darkness) | ||
− | + | Immunity: Poison [Super, Device] | |
− | + | Immunity: Suffocation [Super, Device] | |
− | + | Lightning Reflexes | |
− | + | Attack Finesse | |
− | + | Radio Broadcasting [Super, Device] | |
− | + | Radio Hearing [Super, Device] | |
− | + | Rapid Strike [Device] | |
− | + | Power Attack [Device] | |
− | + | Rapid Takedown [Device] | |
− | + | Takedown Attack [Device] | |
− | Immunity: | + | Immunity: Pressure [Device] |
− | + | True Sight [device] | |
− | + | Iron Will | |
− | + | Photographic Memory | |
− | + | See Invisible [Device] | |
− | + | [27pp] | |
− | + | Skills (Total) | |
+ | Acrobatics 7 | ||
+ | Balance 7 | ||
+ | Bluff 10 | ||
+ | Climb 10 | ||
+ | Computers 12 | ||
+ | Concentration 2 | ||
+ | Craft (Battlesuit) 12 | ||
+ | Diplomacy 6 | ||
+ | Disable Device 12 | ||
+ | Disguise 8 | ||
+ | Drive 5 | ||
+ | Escape Artist 4 | ||
+ | Forgery 11 | ||
+ | Gather Info. 4 | ||
+ | Hide 4 | ||
+ | Innuendo 10 | ||
+ | Intimidate 8 | ||
+ | Jump 10 | ||
+ | Knowledge: Metahumans 11 | ||
+ | Known Criminals 11 | ||
+ | Freedom City 11 | ||
+ | Comedy Routines 11 | ||
+ | Listen 6 | ||
+ | Medicine 11 | ||
+ | Move Silent 4 | ||
+ | Open Lock 5 | ||
+ | Perfrom (Stand-up comedy) 11 | ||
+ | Profession (Technician) 2 | ||
+ | Science: | ||
+ | Technology 11 | ||
+ | Physics 11 | ||
+ | Chemistry 11 | ||
+ | Forensics 11 | ||
+ | Search 11 | ||
+ | Sense Motive 2 | ||
+ | Sleight of Hand 6 | ||
+ | Spot 2 | ||
+ | Survival 2 | ||
+ | Swim 10 | ||
+ | Taunt 12 | ||
+ | [20pp] | ||
− | + | Superpowers | |
− | + | Super-Intelligence 6 | |
− | + | 'Jester' Suit | |
− | + | Armour 13 | |
− | + | Super-Strength 4 | |
+ | Limit: Device | ||
+ | Dazzle 9 'Confetti Combat' | ||
+ | Extra: Dazzle Burst | ||
+ | Extra: Scramble Electronics | ||
+ | Limit: Device | ||
− | + | Sensory Protection 5 | |
+ | [Device] | ||
− | + | Mental Protection 8 | |
+ | [Device] | ||
− | + | Super-Senses 5 | |
+ | [Device] | ||
− | + | Strike 5 'Hand Buzzers' | |
− | + | [Device] | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | Strike 5 'Hand Buzzers' | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | [Device] | ||
− | + | Flight 6 | |
+ | Stunt: Super-Flight | ||
[Device] | [Device] | ||
− | + | Snare 9 'Custard Pie Containment' | |
[Device] | [Device] | ||
− | + | Weaknesses | |
− | Quirk (-10pp) Malcolm is a constant joker. Whether he is on the stage or facing down Omega himself, he cannot cease his constant punning. Obviously this gets on some of his few friends' nerves over periods of time | + | Quirk (-10pp) Malcolm is a constant joker. Whether he is on the stage or facing down Omega himself, he cannot cease his constant punning. Obviously this gets on some of his few friends' nerves over periods of time. |
− | + | Appearance: Malcolm is a somewhat outrageous individual. Slouching about 5' 9" with an athletic build, his corn coloured hair bears luminous green streaks. He is usually wearing a truly hallucinogenic Hawaiian shirt and tattered jeans, most often with goggles holding the hair out of his eyes. He talks often and loudly, usually poking fun at someone nearby. | |
As Jester, nothing of Malcolm can be seen. The red and green armour reaches around 7 foot with disproportionally large hands and greaves. The armour is modelled after a fool's costume, the helmet bearing a glassy visor where the eyes should be. | As Jester, nothing of Malcolm can be seen. The red and green armour reaches around 7 foot with disproportionally large hands and greaves. The armour is modelled after a fool's costume, the helmet bearing a glassy visor where the eyes should be. |