Difference between revisions of "Jester"

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STR 17 (+3/+4 Super-strength = +7)
 
STR 17 (+3/+4 Super-strength = +7)
 +
 
DEX 18 (+4)
 
DEX 18 (+4)
 +
 
CON 15 (+2)
 
CON 15 (+2)
 +
 
INT 20 (+5/+6 Super- intelligence = +11)
 
INT 20 (+5/+6 Super- intelligence = +11)
 +
 
WIS 15 (+2)
 
WIS 15 (+2)
 +
 
CHA 18 (+4)
 
CHA 18 (+4)
 +
  
 
[41 pp on Attributes]
 
[41 pp on Attributes]
Line 14: Line 20:
 
Attack/Defensive/Initiative
 
Attack/Defensive/Initiative
 
Base Attack = 5 (15p)
 
Base Attack = 5 (15p)
 +
 
Melee: 5 BAB+4 (Attack Finesse) = 9
 
Melee: 5 BAB+4 (Attack Finesse) = 9
 +
 
Ranged: 5 BAB +4 Dex = 9
 
Ranged: 5 BAB +4 Dex = 9
 +
 
Base Defense Bonus = 7
 
Base Defense Bonus = 7
 +
 
Defense = 10+ 7 BDB +4 Dex = 21
 
Defense = 10+ 7 BDB +4 Dex = 21
 +
 
Flatfooted = 10+ 7 BDB = 17
 
Flatfooted = 10+ 7 BDB = 17
 +
 
Initiative: +8
 
Initiative: +8
 
Unarmed Damage: +2 STR + 4 Super-Strength = 9S
 
Unarmed Damage: +2 STR + 4 Super-Strength = 9S
Line 31: Line 43:
 
Feats
 
Feats
 
Improved Initiative (+4 Initiative)
 
Improved Initiative (+4 Initiative)
 +
 
Imp. Disarm (cannot be countered)
 
Imp. Disarm (cannot be countered)
 +
 
Imp. Grapple (can grapple one handed)
 
Imp. Grapple (can grapple one handed)
 +
 
Imp. Trip (once tripped, can attack)
 
Imp. Trip (once tripped, can attack)
 +
 
Indomitable Will (can reroll Will save after round
 
Indomitable Will (can reroll Will save after round
 +
 
Instant Stand [device] (standing is a free action)
 
Instant Stand [device] (standing is a free action)
 +
 
All-Around Sight [Super,Device] (+4 vs. surprises, cannot be flanked)
 
All-Around Sight [Super,Device] (+4 vs. surprises, cannot be flanked)
 +
 
Amplhibious [Super, Device] (survive in water)
 
Amplhibious [Super, Device] (survive in water)
 +
 
Darkvision [Super, Device] (see in darkness)
 
Darkvision [Super, Device] (see in darkness)
 +
 
Immunity: Poison [Super, Device]
 
Immunity: Poison [Super, Device]
 +
 
Immunity: Suffocation [Super, Device]
 
Immunity: Suffocation [Super, Device]
 +
 
Lightning Reflexes
 
Lightning Reflexes
 +
 
Attack Finesse
 
Attack Finesse
 +
 
Radio Broadcasting [Super, Device]
 
Radio Broadcasting [Super, Device]
 +
 
Radio Hearing [Super, Device]
 
Radio Hearing [Super, Device]
 +
 
Rapid Strike [Device]
 
Rapid Strike [Device]
 +
 
Power Attack [Device]
 
Power Attack [Device]
 +
 
Rapid Takedown [Device]
 
Rapid Takedown [Device]
 +
 
Takedown Attack [Device]
 
Takedown Attack [Device]
 +
 
Immunity: Pressure [Device]
 
Immunity: Pressure [Device]
 +
 
True Sight [device]
 
True Sight [device]
 +
 
Iron Will
 
Iron Will
 +
 
Photographic Memory
 
Photographic Memory
 +
 
See Invisible [Device]
 
See Invisible [Device]
 +
 
[27pp]
 
[27pp]
  

Revision as of 07:12, 18 November 2005

Jester/ Malcolm Brite PL 13 Hero Points 6

STR 17 (+3/+4 Super-strength = +7)

DEX 18 (+4)

CON 15 (+2)

INT 20 (+5/+6 Super- intelligence = +11)

WIS 15 (+2)

CHA 18 (+4)


[41 pp on Attributes]

Attack/Defensive/Initiative Base Attack = 5 (15p)

Melee: 5 BAB+4 (Attack Finesse) = 9

Ranged: 5 BAB +4 Dex = 9

Base Defense Bonus = 7

Defense = 10+ 7 BDB +4 Dex = 21

Flatfooted = 10+ 7 BDB = 17

Initiative: +8 Unarmed Damage: +2 STR + 4 Super-Strength = 9S Speed: 100/200/400

Saves Dam: +2 (+13 Armour) Fort: +2 (Con) Will: +4 +2 (Iron Will) +2 (Wis) Ref: +6 (Dex + Lightning Reflexes)

Feats Improved Initiative (+4 Initiative)

Imp. Disarm (cannot be countered)

Imp. Grapple (can grapple one handed)

Imp. Trip (once tripped, can attack)

Indomitable Will (can reroll Will save after round

Instant Stand [device] (standing is a free action)

All-Around Sight [Super,Device] (+4 vs. surprises, cannot be flanked)

Amplhibious [Super, Device] (survive in water)

Darkvision [Super, Device] (see in darkness)

Immunity: Poison [Super, Device]

Immunity: Suffocation [Super, Device]

Lightning Reflexes

Attack Finesse

Radio Broadcasting [Super, Device]

Radio Hearing [Super, Device]

Rapid Strike [Device]

Power Attack [Device]

Rapid Takedown [Device]

Takedown Attack [Device]

Immunity: Pressure [Device]

True Sight [device]

Iron Will

Photographic Memory

See Invisible [Device]

[27pp]

Skills (Total) Acrobatics 7 Balance 7 Bluff 10 Climb 10 Computers 12 Concentration 2 Craft (Battlesuit) 12 Diplomacy 6 Disable Device 12 Disguise 8 Drive 5 Escape Artist 4 Forgery 11 Gather Info. 4 Hide 4 Innuendo 10 Intimidate 8 Jump 10 Knowledge: Metahumans 11 Known Criminals 11 Freedom City 11 Comedy Routines 11 Listen 6 Medicine 11 Move Silent 4 Open Lock 5 Perfrom (Stand-up comedy) 11 Profession (Technician) 2 Science: Technology 11 Physics 11 Chemistry 11 Forensics 11 Search 11 Sense Motive 2 Sleight of Hand 6 Spot 2 Survival 2 Swim 10 Taunt 12 [20pp]

Superpowers

Super-Intelligence 6

'Jester' Suit

Armour 13

Super-Strength 4 Limit: Device

Dazzle 9 'Confetti Combat' Extra: Dazzle Burst Extra: Scramble Electronics Limit: Device

Sensory Protection 5 [Device]

Mental Protection 8 [Device]

Super-Senses 5 [Device]

Strike 5 'Hand Buzzers' [Device]

Flight 6 Stunt: Super-Flight [Device]

Snare 9 'Custard Pie Containment' [Device]

Weaknesses Quirk (-10pp) Malcolm is a constant joker. Whether he is on the stage or facing down Omega himself, he cannot cease his constant punning. Obviously this gets on some of his few friends' nerves over periods of time.

Appearance: Malcolm is a somewhat outrageous individual. Slouching about 5' 9" with an athletic build, his corn coloured hair bears luminous green streaks. He is usually wearing a truly hallucinogenic Hawaiian shirt and tattered jeans, most often with goggles holding the hair out of his eyes. He talks often and loudly, usually poking fun at someone nearby.

As Jester, nothing of Malcolm can be seen. The red and green armour reaches around 7 foot with disproportionally large hands and greaves. The armour is modelled after a fool's costume, the helmet bearing a glassy visor where the eyes should be.