Jester

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Jester/ Malcolm Brite PL 13 Hero Points 6

STR 17 (+3/+4 Super-strength = +7)

DEX 18 (+4)

CON 15 (+2)

INT 20 (+5/+6 Super- intelligence = +11)

WIS 15 (+2)

CHA 18 (+4)


[41 pp on Attributes]

Attack/Defensive/Initiative Base Attack = 5 (15p)

Melee: 5 BAB+4 (Attack Finesse) = 9

Ranged: 5 BAB +4 Dex = 9

Base Defense Bonus = 7

Defense = 10+ 7 BDB +4 Dex = 21

Flatfooted = 10+ 7 BDB = 17

Initiative: +8 Unarmed Damage: +2 STR + 4 Super-Strength = 9S Speed: 100/200/400

Saves Dam: +2 (+13 Armour) Fort: +2 (Con) Will: +4 +2 (Iron Will) +2 (Wis) Ref: +6 (Dex + Lightning Reflexes)

Feats Improved Initiative (+4 Initiative)

Imp. Disarm (cannot be countered)

Imp. Grapple (can grapple one handed)

Imp. Trip (once tripped, can attack)

Indomitable Will (can reroll Will save after round

Instant Stand [device] (standing is a free action)

All-Around Sight [Super,Device] (+4 vs. surprises, cannot be flanked)

Amplhibious [Super, Device] (survive in water)

Darkvision [Super, Device] (see in darkness)

Immunity: Poison [Super, Device]

Immunity: Suffocation [Super, Device]

Lightning Reflexes

Attack Finesse

Radio Broadcasting [Super, Device]

Radio Hearing [Super, Device]

Rapid Strike [Device]

Power Attack [Device]

Rapid Takedown [Device]

Takedown Attack [Device]

Immunity: Pressure [Device]

True Sight [device]

Iron Will

Photographic Memory

See Invisible [Device]

[27pp]

Skills (Total) Acrobatics 7 Balance 7 Bluff 10 Climb 10 Computers 12 Concentration 2 Craft (Battlesuit) 12 Diplomacy 6 Disable Device 12 Disguise 8 Drive 5 Escape Artist 4 Forgery 11 Gather Info. 4 Hide 4 Innuendo 10 Intimidate 8 Jump 10 Knowledge: Metahumans 11 Known Criminals 11 Freedom City 11 Comedy Routines 11 Listen 6 Medicine 11 Move Silent 4 Open Lock 5 Perfrom (Stand-up comedy) 11 Profession (Technician) 2 Science: Technology 11 Physics 11 Chemistry 11 Forensics 11 Search 11 Sense Motive 2 Sleight of Hand 6 Spot 2 Survival 2 Swim 10 Taunt 12 [20pp]

Superpowers

Super-Intelligence 6

'Jester' Suit

Armour 13

Super-Strength 4 Limit: Device

Dazzle 9 'Confetti Combat' Extra: Dazzle Burst Extra: Scramble Electronics Limit: Device

Sensory Protection 5 [Device]

Mental Protection 8 [Device]

Super-Senses 5 [Device]

Strike 5 'Hand Buzzers' [Device]

Flight 6 Stunt: Super-Flight [Device]

Snare 9 'Custard Pie Containment' [Device]

Weaknesses Quirk (-10pp) Malcolm is a constant joker. Whether he is on the stage or facing down Omega himself, he cannot cease his constant punning. Obviously this gets on some of his few friends' nerves over periods of time.

Appearance: Malcolm is a somewhat outrageous individual. Slouching about 5' 9" with an athletic build, his corn coloured hair bears luminous green streaks. He is usually wearing a truly hallucinogenic Hawaiian shirt and tattered jeans, most often with goggles holding the hair out of his eyes. He talks often and loudly, usually poking fun at someone nearby.

As Jester, nothing of Malcolm can be seen. The red and green armour reaches around 7 foot with disproportionally large hands and greaves. The armour is modelled after a fool's costume, the helmet bearing a glassy visor where the eyes should be.