Difference between revisions of "Krell"

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Armageddon pattern Autogun: Range 100m S/2/6 damage 1d10+4 clip 15 Reliable
 
Armageddon pattern Autogun: Range 100m S/2/6 damage 1d10+4 clip 15 Reliable
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Garpike autorifle:  Range 90m, RoF S/4/8, Dam 1d10+3 I, Pen 3, Clip 40
 
    
 
    
 
Laspistol with overcharge pack: damage 1d10+3 clip 15 Reliable
 
Laspistol with overcharge pack: damage 1d10+3 clip 15 Reliable

Revision as of 01:21, 16 February 2010

Linkback: Ghosts_of_Aeons_Past

Gorran Krell first picked up a weapon at the age of six, under the watchful eyes of a drill abbot. The son of soldiers, it was expected that he would follow in his parents footsteps, and Krell refused to accept anything less.

After a rigorous training, he was attached to a training company and deployed to the Tranch Front, for seasoning. He never spoke of the horrors he saw, or the atrocities he performed, but one thing is clear. His faith remains strong, and he has a cold hatred of things that are not of Man. Which in his mind include mutants of all stripes.

Statistics

Name: Krell

Homeworld: Schola Progenium

Career: Guardsman

Rank: Guard

Gender: Male

Build: Well-built

Skin Color: Tan

Hair Color: Black

Eye Color: Grey

Age: 35

Quirk: You have an Aquila tattoo.

Divination: The gun is mightier than the sword.

Starting Package: Tranch War Veteran


Attributes


WS: 37

BS: 40

S: 32

T: 34

Ag: 30

Int: 26

Per: 31

WP: 32

Fel: 33

Wounds: 12

Fate Points: 1

Insanity Points: 5

Corruption Points: 1

Thrones: 9


Skills, Traits and Talents


Traits: Schola Education, Skill at Arms, Sheltered Upbringing, Tempered Will

Basic Skills: Common Lore (Administratum) (Int) (Sch. Ed.), Common Lore (Ecclesarchy) (Int) (Sch. Ed.), Common Lore (Imperial Creed) (Int) (Sch. Ed.), Common Lore (Imperium) (Int) (Sch. Ed.), Common Lore (War) (Int) (Sch. Ed.), Scholastic Lore (Philosophy) (Int) (Sch. Ed.), Search (Per)

Advanced Skills: Literacy (Int), Speak Language (High Gothic) (Int), Speak Language (Low Gothic) (Int), Speak Language (Low Gothic) (Int), Drive (Ground Vehicle) (Ag)

Talents: Pistol Training (SP), Melee Weapons Training (Primitive), Basic Weapons Training (Las), Pistol Training (Las), Basic Weapons Training (SP), Hatred (Mutants), Light Sleeper

Gear

Ranged Weapons

Armageddon pattern Autogun: Range 100m S/2/6 damage 1d10+4 clip 15 Reliable

Garpike autorifle: Range 90m, RoF S/4/8, Dam 1d10+3 I, Pen 3, Clip 40

Laspistol with overcharge pack: damage 1d10+3 clip 15 Reliable

Pump Action Shotgun: Range 30 damage 1d10+4 clip 8 Scatter

1 Frag grenade: Range 6 damage 2d10

Melee Weapons

Knife damage 1d5+3

Chainsword damage 1d10+5 Balanced, Tearing

Armor Storm Trooper Carapace: AP 7 to all areas. Best Quality. Half weight. Counts as Good Quality Void Suit.

Refractor Field generator: Reduces ranged damage from I, E, X types by 2d10

General Items 1 week corpse starch rations, uniform (Common Quality Clothing), Brocade coat (memento), first commendation medal (memento), Lamp Pack, pack of Lho-Sticks, Best Quality Photo-Visor, Micro-bead, 2 overcharge packs, 32 shotgun shells, 3 clips of SP ammo

XP

Xp Earned: 950

XP to Spend 100

XP Spent: 1350

Tranch War Veteran, Awareness, Sound Constitution x2, Weapon Skill Adv. 1, Ballistic Skill Adv. 1, Stength Adv. 1, Toughness Adv. 1, Weapon Use (Chainswords), Heavy Weapon (SP)