Kulbrast Gash-Skull

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Revision as of 11:48, 16 October 2012 by 213.216.248.118 (talk) (Weapons and Shields)
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Background

Kulbrast's blue feet mark him a member of the Tovtaros, but he can't really remember his father's clan, his mother's clan or where he grew up, if he did. He reckons he must be involved in several blood feuds because he keeps getting told so by local clansmen. He kills those fuckers quick, but they just keep on coming.

Kulbrast has made lots of baby boys. It's Ragnarok, the bull's prick, that makes them strong. Rangard, Boltar and Aski say they are his. Kulbrast reckons he remembers Boltar's mother. Or was it Aski's?

Kulbrast really really hates scorpionfuckers. He got stabbed by one of them in his initiation rites, in the head, leaving a big gash and making his eye swell up nasty. The healer stuck a spirit in there, in his head, to hold it together. It talks to him sometimes, but Kulbrast tells it to shut up. The eye got better on its own. Sorta.

Kulbrast uses an axe and a mace. Shields are for cowards and he makes sure his lads know that. He tells the boys in the gang too, but they don't really listen. He got the mace off a scorpionfucker he killed. Who knows who the scorpionfucker stole it from. It's got flanges on it that are great for crunching through armour and it's got writing on the handle. The axe is just an axe. Or did he have to kill some Pol Joni fucker to get it? Can't remember.

Kulbrast learnt how to use a crossbow when he was young. He likes waxing it, it calms him down. He likes killing things with it too. Fuckers.

Kulbrast kept having dreams about giants. Some fucker in his head kept telling him he had to to go rip a giant's head off or something. So he went up to that table place and got this shaman to teach him how to jump real high. The shaman taught him that 'cause otherwise Kulbrast would have killed the fucker.

Kulbrast killed a dwarf once. Fucker.

Character Details

  • Name: KULBRAST GASH-SKULL
  • Race: Human
  • Runes: Air, Eternal Battle, Disorder
  • Cults: UROX!
    • Rune Level:
    • Initiate: UROX!
    • Lay Member: UROX!
  • Social Condition: UROX!
  • Sex: Male
  • Previous Experience: UROX!

Characteristics

Str: 14, Con: 15, Siz: 13, Int: 13, Pow: 18, Dex: 10:, Cha: 12.

  • Damage Bonus/Minus: +1d4
  • Hit Point Bonus/minus: +2 HPs
  • Experience bonus: +5%
  • Encumbrance limit: -- Enc.
  • DEF +10'%'

Skill Groups

  • Knowledge: +10%
    • Evaluate (5%): 15%
    • First Aid (5): 15%
    • Verge Lore int x2: 26%
    • Hollow Lore int x3: 39%
  • Manipulation: +10%
    • Climb (15) 50%
    • Conceal item (10)
    • Dodge (dex x 2%): 20%
    • Jump (15%): 50%
    • Throw (15%): %
    • Ride (5) 90%
    • Swim (15)-%
    • Set Disarm trap (5) 40%


  • Perception: +10%
    • Listen (25): 50%
    • Sense Chaos (5): 65%
    • Spot Hidden items(5): 90%
    • Track (10) 70%


  • Stealth: -5%
    • Camouflage (10%): 40%
    • Hide (15%): 40%
    • Move quietly (15%): 25%
    • Pick Pocket (5)-%


  • Communication: +--%
    • Bargain (10%): %
    • Orate (10%): 50%
    • Sing (5%): %


Hit Points and Armour

Location Name Armour types H.P. A.P. Enc. Location
Head Full helm 6 6 2 19-20
Left Arm Plate vambraces 5 6 1 16-18
Right Arm Plate vambraces 5 6 1 13-15
Chest Plate cuirass 7 6 3 12
Abdomen Chain skirt 6 5 2 09-11
Left Leg Plate greaves 6 1 1 05-08
Right Leg Plate greaves 6 1 1 01-04
  • Total Hit Points: 17 HP
  • Total ENC: 11

Weapons and Shields

  • Attack Bonus/Minus: +10%
  • Parry Bonus/Minus: +5%
  • Unarmed dex+str x 2= 48%
  • Strike Ranks: Siz:(2)+Dex:(3)=5
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
Arbalest 3d6+1 1/5 10 75% 150 3
RH Battle Axe 1d8+2+1d4 8 15 90% 25% - 2
LH Heavy Mace 1d8+2+1d4 8 20 70% 45% - 2
Javelin 1d10+? 3 10 30% % 20 0
Lance 1d8+1+1d4 6 15 50% 15% - 3
S shield - - - % 25% - 0
Fist 1d3 9 arm % % 0 0
Kick 1d6 9 leg % -- 0 0
Head Butt 1d4 9 head % -- 0 0
Grapple Special 9 special % % 0 0

Magic

  • Power:-
    • Current Characteristic POW: 18
    • Current Available POW: -
    • Current Stored POW: 11 Pow Crystal


Spirits:

  • Spirit One Healing spirit
    • INT:4
    • POW:4
    • Where Bound: Head
  • Spirit Two
    • INT:
    • POW:
    • Where Bound:
  • Spirit Three
    • INT:
    • POW:
    • Where Bound:


  • Battle Magic:
    • Befuddle (1) / Bladesharp 1 / Bludgeon 1 / Countermagic 2 / Demoralize (1) / Detect enemies (1) / Dispel Magic 1 / Fanaticism 1 / Farsee (1) / Healing 4 / Light (1) / Protection 2 / Speedart (1) / Strength (1)
    • Multimissile 4 matrix (on dwarven arbalest)


  • Rune Magic:
    • List your Rune Magic Spells here.

Special

  • Immunity to Scorpion venom
    • Healing spirit trapped in head
  • Darkness jumping bean spirit.
  • Dwarven arbalest, multimissile matrix
  • Potions: Cure Disease (Wasting), Cure Disease (Soul Waste)


Equipment

  • Weapons:
  • Other:
  • Money:

Notes

Parry for main weapon is 45%. In mounted barbarian the other two weapons are 20% plus natural bonuses, attack and parry.

then in mounted mercenary you get a secondary weapon at attk 60% parry 30% and you get to put the +20% in both attack and parry in your other weapons..

  • Money is 450 lunars.
  • Armour: leather and cuirboilli cuirass, greaves, vambraces, leather skirt and open helm.
  • Apart from the starting armour mentioned above: Roll 30% for each location and replace with metal equivalent if rolled under: scale, mail, or plate for greaves/vambraces. helmet will become a closed one.
    • Rolls - order will be:

Head, Chest*, Abd**, R Arm, L Arm, R Leg*, L Leg* Rolls: http://invisiblecastle.com/roller/view/3732609/

1d100 → [38] = (38) 1d100 → [26] = (26) 1d100 → [1] = (1) 1d100 → [68] = (68) 1d100 → [43] = (43) 1d100 → [29] = (29) 1d100 → [30] = (30)

Plus purchasing plate greaves and full helm = 250L

  • Credit:


  • You each speak our own language, Beast speech and trade talk but only fail on a fumble. So no need for skill points.
  • You each have the Peaceful cut, but only fail on a fumble. So no need for skill points.