Ledaal Hadronyche Chulin

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Widening Gyre - Main Page

Basic Info

Name: Ledaal Hadronyche Chulin
Caste/Aspect: Water aspect Terrestrial exalt
Concept: Sorcerer Engineer
Motivation: To maintain the apparatus that defends Creation
Intimacies:

  • The Realm

Appearance:
XP:

Current Stats

Attributes

Strength Charisma ●●● Perception ●●●●
Dexterity ●●●●● Manipulation Intelligence ●●●●●
Stamina Appearance ●●●●● Wits ●●


PHYSICAL:

  • Strength 1 (; lift 80 lbs)
  • Dexterity 5 (almost inhumanly swift and graceful)
  • Stamina 1 (; soak 2 bashing / 1 lethal)

SOCIAL:

  • Charisma 3 ()
  • Manipulation 1 ()
  • Appearance 1 (appearance)

MENTAL:

  • Perception 4 ()
  • Intelligence 5 (a true genius, capable of understanding the subtlest intricacies of a subject)
  • Wits 2 (passable at thinking on his feet)

Abilities

Archery Integrity ●● Craft ●●●●● Athletics Bureaucracy
Martial Arts ●●●●● Performance Investigation ●● Awareness ●● Linguistics ●●
Melee Presence Lore ●●●●● Dodge Ride
Thrown Resistance ●● Medicine ●● Larceny Sail
War Survival Occult ●●●●● Stealth Socialize ●●


ASPECT ABILITIES

  • Bureaucracy 1
  • Investigation 1
  • Larceny 1
  • Martial Arts 5
  • Sail
  • Bureaucracy 5 (could out-compete the Guild in a local market or reform the Realm’s bureaucracy)
  • Linguistics 3 (speaks High Realm, Old Realm, Flametongue and Riverspeak)
  • Ride 1 (could probably jump a low stone wall or break a wild horse)
  • Socialize 2 (could obtain minor favors through flattery or blackmail)

FAVORED ABILITIES

  • Lore 5
  • Occult 5
  • Craft 5


  • Martial Arts 2 (able to break a stack of boards, or flawlessly perform katas in an exhibition)
  • Melee 5 (could defeat a skilled soldier while blindfolded)
    • Specialty: "Spear" +1
  • Performance 5 (could start a riot with a speech or entrance a horde of demons with a song)
  • Presence 5 (capable of convincing a Wyld Hunt to kneel and worship the Unconquered Sun)
    • Specialty: "Persuasion" +2
  • Occult 3 (able to successfully bargain with moderately powerful gods)

OTHER ABILITIES

  • Linguistics 2
  • Awareness 2
  • Integrity 2
  • Resistance 2
  • War 1
  • Athletics 1
  • Melee 1
  • Presence 1
  • Socialize 1
  • Archery 1 (can probably hit the bulls-eye on a stationary target)
  • Medicine 2
  • Performance 1
  • Ride 1


  • Athletics 1 (can keep his balance on treacherous ice)
  • Integrity 1 (can see through a well-made sales pitch)
  • Lore 3 (is familiar with specific details & customs of lands thousands of miles away)
  • Resistance 1 (can keep his head after a night of hard drinking)
  • War 5 (can plan a strategy to lead his squad to victory despite being outnumbered and outflanked by an army of the Fair Folk.)
    • Specialty: "Maneuver Warfare" +3

Willpower and Virtues

Willpower: 6 (paragon of determination and stability)
Virtues:

  • Compassion: 3
  • Conviction: 3
  • Temperance: 1
  • Valor: 1

Essence and Anima

Essence: 3

  • Personal Essence: 13
  • Peripheral Essence: 31/39
  • Committed Essence: 7

Anima Banner

Backgrounds

Allies: 1


Artifact: 2


Breeding


Manse: 5


Resources: 4

Charms

AWARENESS:

  • All-Encompassing Earth Sense


LORE:

  • Elemental Bolt Technique


MARTIAL ARTS:

  • Second Martial Arts Excellency
  • Martial Arts Specialty Focus
  • Five Dragon Claw
  • Pasiap's Humility
  • Moment of Daana'd
  • Flowing Water Defense
  • Rippling Water Strike
  • Drowning in Blood Technique
  • Shrugging Water Dragon Escape


OCCULT:

  • Terrestrial Circle Sorcery
    • Demon of the First Circle
    • Invulnerable Skin of Bronze
    • Unbreakable Bones of Stone


Combos

Heaven's Dragon Takes the Field:

Panoply

  • Dauntless Wildfire Carapace - Most Fearsome Armor of the Fire Dragon (****)
  • Skin Mount Amulet (**)
  • Cache Egg (**)
  • Gem of Adamant Skin (****)
  • Key of Mastery (***)
  • Stone of Resilient Bamboo (***)

Combat Stats Block

Weapons Speed Accuracy Damage Defense Rate Min Tags
Empyrean Judgment 4 +4 +4L +2 3 STR ● P
Scabbard 4 +0 +3B +1 3 STR ●● MA ● M
Punch 5 +1 +0B +2 3 STR ● N
Kick 5 +0 +3B -2 2 STR ● DEX ●● N
Clinch 6 +0 +0B +0 1 STR ● C, N, P


Armor Soak (L/B) Mob Fatigue Cost
Chiaroscuran Glass Lamellar 8 / 10 -1 0 ●●●●

The soak values do not include Shan's stamina. The armor is a masterpiece of perfect quality, with a mobility and fatigue value each -1 normal, as well as two +1 bonuses applied to soak (each of which adds 1L/1B).

Extras

Images

Merits and Flaws

Unusual Appearance (Flaw -2)

  • Due to his wyld barbarian heritage, Shan's skin is snow white, as is his hair. His eyes are crimson in hue. The coloring is obviously abnormal, and not a natural melanin deficiency. (As contrasted to the southern Dune People, Shan's mother's tribe hailed from the far west; other tribes were colored like tropical fish. Their people also display little to no body hair.)

Secrets (Flaw -5)

  • Shan is anathema. A large chunk of his money and influences is tied up in the Realm. He'll be hurting should his secret come to light, aside from the fact that he's currently a specially deputized shikari of the Wyld Hunt.

XP and Training

  • XP Gained: 49
  • XP Spent: 49
    • Stamina 2: 4 XP
    • Socialize 2: 1 XP
    • Strength 2: 4 XP
    • Martial Arts 2: 1 XP
    • Hypnotic Tongue Technique: 8 XP
    • Essence 3: 16 XP
    • Combo: Sunlit Dragon Takes the Field: 7 XP
    • Upgrade: HGD & Dipping Swallow Defense considered the same charm for charm/combo activation: 2 XP
    • Combo: The First Argument of Kings: 6 XP
  • Debt XP: 0
  • Unspent XP: 0
  • Currently training:

Character Creation Questions

How old are you?

What was your family life like?

Where are you from?

How were you Exalted?

When did you meet your companions?

How has power changed you?

What do you think of mortals?

What motivates you to be a hero?

Who or what do you worship?

What would drive you to commit murder?

Accounting

Freebies: 18 (new Ink Monkeys rules)

  • Linguistics from 0 to 3: 3
  • Melee from 1 to 5: 4
  • Performance from 3 to 5: 2
  • Presence from 3 to 5: 2
  • Specialty: Presence - Persuasion +2: 1
  • Bureaucracy from 3 to 5: 2
  • Compassion from 1 to 2: 1
  • Willpower from 5 to 10: 5
  • Followers from 1 to 2: 1
  • Resources from 3 to 5: 4
  • Flaws: -7
  • Four free specialties: War (Maneuver Warfare +3); Melee (Spear +1)