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*[[http://wiki.rpg.net/index.php/Left_My_Wallet_In_North_Mungoda Wiki]]
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*[http://wiki.rpg.net/index.php/The_ice_in_their_bones wiki]
 
 
  
 
*Oisin Dobharchú , Known to all since childhood as [B]Madra Uisce[/B], grew up in the Trackless Ooze. His affinity with water awed his fellow clansmen and he was quickly dispatched to the deepest fens and bogs to learn the trade of Water Elementalist.
 
*Oisin Dobharchú , Known to all since childhood as [B]Madra Uisce[/B], grew up in the Trackless Ooze. His affinity with water awed his fellow clansmen and he was quickly dispatched to the deepest fens and bogs to learn the trade of Water Elementalist.
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*Clean shaven, dark skinned, with friendly large eyes, Madra gives the impression of being dextrous and fast. He's long limbed and small compared to the brawny men of the North.
 
*Clean shaven, dark skinned, with friendly large eyes, Madra gives the impression of being dextrous and fast. He's long limbed and small compared to the brawny men of the North.
  
*Our dad... Bradán . A tall, dark, wiry 19th LvL Ninja-barbarian-Saucy-Elemental-Warlock. Probably thought Madra was a bit of an Ejit but thought Aoife was the best thing since sliced rye bread.
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*Our dad... Bradán . A tall, dark, wiry barbarian. Probably thought Madra was a bit of an Ejit but thought Aoife was the best thing since sliced rye bread.
  
 
Always off on some hair brained expedition. Thing was, he always came back...until now.
 
Always off on some hair brained expedition. Thing was, he always came back...until now.
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*HP 6+1= 7+1= 8
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*HP 6+1= 7
*ATTK 11
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*ATTK 10
*DEF 6
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*DEF 5
 
*EV 3
 
*EV 3
*Stealth 14
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*Stealth 13
*Perception 6
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*Perception 5
*Swimming
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xp 70
*Read weather
 
xp 90
 
  
 
=Magic points:=
 
=Magic points:=
*WATER 12: rain, wave mastery, Ice wall, walk on water.
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*WATER 9: rain, wave mastery, Ice wall.
*Air 4:cutting power of the mind, stargaze, False rumours, wind wall
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*Air 3:cutting power of the mind, stargaze, False rumours
*Earth 4: abundance, spider magic, Forest murmurs, create bog
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*Earth 3: abundance, spider magic, Forest murmurs
  
*Magic Attk 15+1= 16+1=17+1=18
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*Magic Attk 15+1= 16+1=17
*Magic Def 6+1= 7+1= 8+1=9
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*Magic Def 6+1= 7+1= 8
  
 
=equipment=
 
=equipment=
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Eduards pendant.
 
Eduards pendant.
 
bent copper wire.
 
bent copper wire.
 
 
*small phial of smoky gray liquid.
 
**formorian
 
  
 
=languages=
 
=languages=

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