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* [http://letooua.com/tacorac.html nositeltel]
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http://noacel.com/elttro.html[nositeltel] [[http://noacel.com/elttro.html][nositeltel]]
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* http://taeltrell.com/oloorbozel.html nositeltel
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* [[http://rositgetda.com/baserrelcra.html nositeltel]]
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* [[http://boctrb.com/rololora.html|nositeltel]]
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* [[http://troctaboclio.com/getalze.html | nositeltel]]
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* [http://sittrocno.com/bocnob.html|nositeltel]
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* [nositeltel|http://relnolic.com/trrolcnaactr.html]
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* ((http://rolelt.com/acdarl.html nositeltel))
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* [nositeltel](http://ctroccleto.com/casitrelvic.html "nositeltel")
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"nositeltel":http://monnoriclab.com/acroget.html
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[[Image:Picturing-Aryth.gif|frame|'''The Shadow Districts''' across the continent of Eredane on the world of Aryth are like a blight on the land.  <br> For other views of maps and territory see the [http://wiki.rpg.net/index.php?title=Midnight_RPG_Campaigns:_Main_Page&action=edit&section=9 Map Section] ]]
 
[[Image:Picturing-Aryth.gif|frame|'''The Shadow Districts''' across the continent of Eredane on the world of Aryth are like a blight on the land.  <br> For other views of maps and territory see the [http://wiki.rpg.net/index.php?title=Midnight_RPG_Campaigns:_Main_Page&action=edit&section=9 Map Section] ]]
  
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[[Image:Cover 03.gif|frame|This mega-adventure is perfectly suited to introduce characters into the world of Midnight or it can be used as a sourcebook from which to draw encounters.]]
 
[[Image:Cover 03.gif|frame|This mega-adventure is perfectly suited to introduce characters into the world of Midnight or it can be used as a sourcebook from which to draw encounters.]]
 
[[Image:Cover 04.gif|frame|Whether you need more creatures to pit against your heroes on Aryth, or you want to bring the taste of Midnight to another campaign, the Minions of the Shadow are ready to serve.]]
 
[[Image:Cover 04.gif|frame|Whether you need more creatures to pit against your heroes on Aryth, or you want to bring the taste of Midnight to another campaign, the Minions of the Shadow are ready to serve.]]
[[Image:Cover 05.gif|frame|This supplement takes players into the high temple of Izrador, investigating everything from the black-walled tower’s highest tiers, where well-educated and thoroughly evil priests debate over the best way to enact their Dark Lord’s will, to the sprawling remains of the once-majestic human city beneath it, where slaves and rebels cower in the shadow of the dark keep.]]
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[[Image:Cover 05.gif|frame|This supplement takes players into the high temple of Izrador, investigating everything from the black-walled tower’s highest tiers, where well-educated and thoroughly evil priests debate over the best way to enact their Dark Lord’s will, to the sprawling remains of the once-majestic human city beneath it, where slaves and rebels cower in the shadow of the dark keep.]]
 
[[Image:Cover 06.gif|frame|As heroic spellcasters or brave warriors with powerful ancestral weapons of power, the heroes of Midnight all rely on magic to survive. Sorcery and Shadow is appropriate for players looking for new spells, magic items, charms, and feats, as well as for DMs who want to incorporate variant magic rules into their campaign or introduce dangerous new foes for players to conquer.]]
 
[[Image:Cover 06.gif|frame|As heroic spellcasters or brave warriors with powerful ancestral weapons of power, the heroes of Midnight all rely on magic to survive. Sorcery and Shadow is appropriate for players looking for new spells, magic items, charms, and feats, as well as for DMs who want to incorporate variant magic rules into their campaign or introduce dangerous new foes for players to conquer.]]
[[Image:Cover 07.gif|frame|In Midnight more than in any other world, a place of sanctuary is needed to continue the fight. This sourcebook for Baden’s Bluff is appropriate for players looking for organizations to join, for new equipment and feats designed to evade the magehunters and assassins of the dark lord, and for new classes that allow PCs to bring the fight to the treacherous legates on their own battleground of intrigue and intimidation.]]
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[[Image:Cover 07.gif|frame|In Midnight more than in any other world, a place of sanctuary is needed to continue the fight. This sourcebook for Baden’s Bluff is appropriate for players looking for organizations to join, for new equipment and feats designed to evade the magehunters and assassins of the dark lord, and for new classes that allow PCs to bring the fight to the treacherous legates on their own battleground of intrigue and intimidation.]]
 
[[Image:Cover 08.gif|frame|The dark lord Izrador has conquered the free lands of Eredane with merciless magic and savage steel. At the heart of his army is a dark forge where slaves and sorcerers labor day and night to equip the orcish hordes with weapons, armor and equipment. It is called Steel Hill, and it is the Forge of Shadow.]]
 
[[Image:Cover 08.gif|frame|The dark lord Izrador has conquered the free lands of Eredane with merciless magic and savage steel. At the heart of his army is a dark forge where slaves and sorcerers labor day and night to equip the orcish hordes with weapons, armor and equipment. It is called Steel Hill, and it is the Forge of Shadow.]]
 
[[Image:Cover 09.gif|frame|A limited edition box set for the Midnight campaign world.]]
 
[[Image:Cover 09.gif|frame|A limited edition box set for the Midnight campaign world.]]
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==The Midnight Setting==
 
==The Midnight Setting==
A hundred years have passed since the Shadow in the North triumphed over the free nations of Aryth. The dark one’s corrupt lieutenants, the Night Kings, rule with an iron fist over ruined cities and shattered empires. The dwarves of Kaladrun have retreated into their mountain holdfasts, and the elves of Erethor have withdrawn into the heart of their vast and ancient forest. Twisted, incorporeal spirits known as sniffers hunt down the last true masters of magic, and the Shadow’s dark and secretive priesthood, the legates of the Order of Shadow, seek out elven spies, dwarven insurgents, and the few brave heroes who stand defiant against the fall of night. <br>  
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A hundred years have passed since the Shadow in the North triumphed over the free nations of Aryth. The dark one’s corrupt lieutenants, the Night Kings, rule with an iron fist over ruined cities and shattered empires. The dwarves of Kaladrun have retreated into their mountain holdfasts, and the elves of Erethor have withdrawn into the heart of their vast and ancient forest. Twisted, incorporeal spirits known as sniffers hunt down the last true masters of magic, and the Shadow’s dark and secretive priesthood, the legates of the Order of Shadow, seek out elven spies, dwarven insurgents, and the few brave heroes who stand defiant against the fall of night. <br>  
 
*  [[Midnight Basics]]:  a very short info brief about the difference of '''Midnight''' and '''D&D'''.   
 
*  [[Midnight Basics]]:  a very short info brief about the difference of '''Midnight''' and '''D&D'''.   
 
*  [[The World of Midnight]]
 
*  [[The World of Midnight]]
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**  '''SAHAAD'''  (3)  <br> "'''Spring's End'''",  this arc is the favored time for birthing foals. Traditionally this is also the time when nomadic Sarcosans left their winter camps. If born on the zenith of Sahaad, a Sarcosan child is thought to be destined for greatness.
 
**  '''SAHAAD'''  (3)  <br> "'''Spring's End'''",  this arc is the favored time for birthing foals. Traditionally this is also the time when nomadic Sarcosans left their winter camps. If born on the zenith of Sahaad, a Sarcosan child is thought to be destined for greatness.
 
**  '''SENNEACH '''  (4)  <br> "the Arc of Battle", this is the traditional time of hunts, conquest, and trade caravans.
 
**  '''SENNEACH '''  (4)  <br> "the Arc of Battle", this is the traditional time of hunts, conquest, and trade caravans.
**  '''HALAIL'''  (5)  <br> "'''High Summer'''", in Eredane and the hottest time of the year across most of the continent. Children of age often attempt their soba, or “breaking ceremony,during Halail.
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**  '''HALAIL'''  (5)  <br> "'''High Summer'''", in Eredane and the hottest time of the year across most of the continent. Children of age often attempt their soba, or “breaking ceremony,” during Halail.
 
**  '''ZIMRA'''  (6)  <br> "'''Harvest'''", this arc is dry and windy across most of the lands. It is considered bad luck to be born in Zimra and in times not so ancient, children born on the zenith of Zimra were often drowned.
 
**  '''ZIMRA'''  (6)  <br> "'''Harvest'''", this arc is dry and windy across most of the lands. It is considered bad luck to be born in Zimra and in times not so ancient, children born on the zenith of Zimra were often drowned.
 
**  '''OBARES'''  (7)  <br> "'''the Arc of AUTUMN'''", and time for the last preparations before winter comes. Nomadic tribes returned to winter camps and settled in for the long winter by the zenith of Obares, also known as "'''the Day of Rests'''".
 
**  '''OBARES'''  (7)  <br> "'''the Arc of AUTUMN'''", and time for the last preparations before winter comes. Nomadic tribes returned to winter camps and settled in for the long winter by the zenith of Obares, also known as "'''the Day of Rests'''".
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==Central Erenland  (Occupied Lands)==
 
==Central Erenland  (Occupied Lands)==
 
::  '''Al Kadil District''' <font color=darkred>'''''Shadow District'''''</font>; Controlled by:  Hadah al-Mansur
 
::  '''Al Kadil District''' <font color=darkred>'''''Shadow District'''''</font>; Controlled by:  Hadah al-Mansur
::  '''Baden’s Bluff District''' <font color=darkred>'''''Shadow District'''''</font>; Controlled by:  Count Halrion Baden
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::  '''Baden’s Bluff District''' <font color=darkred>'''''Shadow District'''''</font>; Controlled by:  Count Halrion Baden
 
::  '''Eastern Hills District''' <font color=darkred>'''''Shadow District'''''</font>; Controlled by:  Azogduk
 
::  '''Eastern Hills District''' <font color=darkred>'''''Shadow District'''''</font>; Controlled by:  Azogduk
 
::  '''Erenhead District'''  <font color=darkred>'''''Shadow District'''''</font>; Controlled by:  Murkul
 
::  '''Erenhead District'''  <font color=darkred>'''''Shadow District'''''</font>; Controlled by:  Murkul
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=Fan Created Campaigns & Materials=
 
=Fan Created Campaigns & Materials=
 
These wiki pages list various Midnight campaigns created by GMs and players for there entertainment.   
 
These wiki pages list various Midnight campaigns created by GMs and players for there entertainment.   
:* [http://wiki.rpg.net/index.php/Midnight_RPG_-_THE_SOUTHIES “Agh burzum-ishi krimpatul!]:  The words of hope strung together in the black tongue meaning “Out of darkness bind them!These bainful words shall be spoken as a rally cry, a call, a voice in the darkness - asking for help... Asking for hope...  <br> designed by Kevin Perrine, co-created by our player character group.
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:* [http://wiki.rpg.net/index.php/Midnight_RPG_-_THE_SOUTHIES “Agh burzum-ishi krimpatul!”]:  The words of hope strung together in the black tongue meaning “Out of darkness bind them!” These bainful words shall be spoken as a rally cry, a call, a voice in the darkness - asking for help... Asking for hope...  <br> designed by Kevin Perrine, co-created by our player character group.
  
  

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