Difference between revisions of "Moira of the Shadow-leaf pack"

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'''Theme Song''': "Prickly Thorn, but Sweetly Worn" by the White Stripes - [http://www.youtube.com/watch?v=X69EVJCOKWM]
 
'''Theme Song''': "Prickly Thorn, but Sweetly Worn" by the White Stripes - [http://www.youtube.com/watch?v=X69EVJCOKWM]
  
'''Second Theme''': He Mele No Lilo -[http://www.youtube.com/watch?v=YinkbnaBgIk]
+
'''Second Theme''': He Mele No Lilo by Mark Kealiʻi Hoʻomalu, The Kamehameha Schools Children's Chorus-[http://www.youtube.com/watch?v=YinkbnaBgIk]
  
 
* Has an aberrant dragonmark that seems to grant prophetic dreams.
 
* Has an aberrant dragonmark that seems to grant prophetic dreams.

Revision as of 21:21, 8 August 2010

A character in Morgrave High: Passing Marks

Moira Shadowleaf.jpg

"I hope I do well and don't embarass my clan."

Role: Archer

Character Archetype: Moe

Theme Song: "Prickly Thorn, but Sweetly Worn" by the White Stripes - [1]

Second Theme: He Mele No Lilo by Mark Kealiʻi Hoʻomalu, The Kamehameha Schools Children's Chorus-[2]

  • Has an aberrant dragonmark that seems to grant prophetic dreams.
  • Member of the Shadow-leaf pack of shifters, which dwells on the edge of the Twilight Demesne.
  • Is on a mission to prevent some vast apocalypse.
  • Wears borrowed underwear.


Character Sheet

Languages: Common, Elven

HP: 25 Surges: 6 Surge value: 6

AC: 15 Fort: 13 Ref: 15 Will: 17

Str 13, Con 11, Dex 18, Int 10, Wis 18, Cha 8

Nature +10, Perception +10, Stealth +12, Heal +10

Acrobatics +7, Arcana +1, Bluff, Diplomacy, Dungeoneering +5, Endurance +1, History +1, Insight +5, Intimidate, Religion +1, Streetwise, Thievery +5, Athletics +2


  • Controller: once per encounter as a free action, Moira may extend an effect she caused on an enemy that would end on her turn to extend to the end of her next turn.


Razorclaw Shifting

Encounter Minor Action Personal

Requirement: You must be bloodied.

Effect: Until the end of the encounter, your speed increases by 2, and you gain a +1 bonus to AC and Reflex.


Elemental Spirits

At-Will Primal, Varies, Weapon Standard Action Ranged weapon (Longbow 20/40)

Target: One creature Special: Choose cold, fire, lightning, or thunder whenever you use this power. Your choice determines the power’s damage type.

Attack: +8 vs. AC

Hit: 1d10 + 5 damage of the chosen type. Until the end of your next turn, any creature that starts its turn adjacent to the target takes 4 damage.


Biting Swarm

At-Will Primal, Weapon Standard Action Ranged weapon (Longbow 20/40)

Target: One creature Attack: +8 vs. AC

Hit: 1d10 + 5, and the target and each enemy adjacent to it take a –2 penalty to attack rolls until the start of your next turn. Special: You can use this power as a ranged basic attack.


Possessing Spirits

Encounter Charm, Primal, Weapon Standard Action Ranged weapon (Longbow 20/40)

Target: One creature Attack: +8 vs. Will

Hit: 1d10 + 5 damage, and the target makes a melee basic attack as a free action against an enemy adjacent to it. If that attack hits, the target and that enemy are also dazed until the end of your next turn.


Healer’s Gift

Encounter. Healing Standard Action Melee 1

Target: One dying creature

Effect: The target can spend a healing surge.