Difference between revisions of "Moira of the Shadow-leaf pack"

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'''Languages''': Common, Elven
 
'''Languages''': Common, Elven
  
'''HP''': 33 Surges: 6 Surge value: 8
+
'''HP''': 38 Surges: 6 Surge value: 9
  
'''AC''': 17 '''Fort''': 15 '''Ref''': 17 '''Will''': 19
+
'''AC''': 18 '''Fort''': 16 '''Ref''': 18 '''Will''': 20
 
 
 
Str 13, Con 11, Dex 19, Int 10, Wis 19, Cha 8
 
Str 13, Con 11, Dex 19, Int 10, Wis 19, Cha 8
Line 77: Line 77:
 
'''Target''': One creature Special: Choose cold, fire, lightning, or thunder whenever you use this power. Your choice determines the power’s damage type.   
 
'''Target''': One creature Special: Choose cold, fire, lightning, or thunder whenever you use this power. Your choice determines the power’s damage type.   
  
'''Attack''': +11 vs. AC
+
'''Attack''': +12 vs. AC
  
 
'''Hit''': 1d10 + 6 damage of the chosen type. Until the end of your next turn, any creature that starts its turn adjacent to the target takes 4 damage.
 
'''Hit''': 1d10 + 6 damage of the chosen type. Until the end of your next turn, any creature that starts its turn adjacent to the target takes 4 damage.
Line 89: Line 89:
 
'''Target:''' One creature   
 
'''Target:''' One creature   
  
'''Attack:''' +11 vs. AC
+
'''Attack:''' +12 vs. AC
  
 
'''Hit''': 1d10 + 6, and the target and each enemy adjacent to it take a –2 penalty to attack rolls until the start of your next turn.
 
'''Hit''': 1d10 + 6, and the target and each enemy adjacent to it take a –2 penalty to attack rolls until the start of your next turn.
Line 102: Line 102:
 
'''Target''': One creature   
 
'''Target''': One creature   
  
'''Attack''': +11 vs. Will
+
'''Attack''': +12 vs. Will
  
 
'''Hit''': 1d10 + 6 damage, and the target makes a melee basic attack as a free action against an enemy adjacent to it. If that attack hits, the target and that enemy are also dazed until the end of your next turn.
 
'''Hit''': 1d10 + 6 damage, and the target makes a melee basic attack as a free action against an enemy adjacent to it. If that attack hits, the target and that enemy are also dazed until the end of your next turn.
Line 114: Line 114:
 
'''Target:''' One creature
 
'''Target:''' One creature
  
'''Attack:''' +11 vs. AC
+
'''Attack:''' +12 vs. AC
  
 
'''Hit''': 1d10 + 1d8 + 6 damage. The first time the target makes an attack before the end of your next turn, each enemy adjacent to the target takes 5 damage.
 
'''Hit''': 1d10 + 1d8 + 6 damage. The first time the target makes an attack before the end of your next turn, each enemy adjacent to the target takes 5 damage.

Revision as of 15:24, 3 July 2011

A character in Morgrave High: Passing Marks

Moira Shadowleaf.jpg

"I hope I do well and don't embarass my clan."

Role: Archer

Character Archetype: Moe

Theme Song: "Prickly Thorn, but Sweetly Worn" by the White Stripes - [1]

Second Theme: He Mele No Lilo by Mark Kealiʻi Hoʻomalu, The Kamehameha Schools Children's Chorus-[2]

  • Has an aberrant dragonmark that seems to grant prophetic dreams.
  • Member of the Shadow-leaf pack of shifters, which dwells on the edge of the Twilight Demesne.
  • Is on a mission to prevent some vast apocalypse.
  • Wears borrowed underwear.


Moira2.png

Character Sheet

Languages: Common, Elven

HP: 38 Surges: 6 Surge value: 9

AC: 18 Fort: 16 Ref: 18 Will: 20

Str 13, Con 11, Dex 19, Int 10, Wis 19, Cha 8

Nature +11, Perception +11, Stealth +13, Heal +11

Acrobatics +8, Arcana +2, Bluff +1, Diplomacy +1, Dungeoneering +6, Endurance +2, History +2, Insight +6, Intimidate +1, Religion +2, Streetwise +1, Thievery +6, Athletics +3

  • Wild Senses: Moira rolls twice on Perception checks to track
  • Shifty: Moira can shift as a minor action
  • Controller: once per encounter as a free action, Moira may extend an effect she caused on an enemy that would end on her turn to extend to the end of her next turn.


Razorclaw Shifting

Encounter Minor Action Personal

Requirement: You must be bloodied.

Effect: You gain 5 temporary hit points. Until the end of the encounter, your speed increases by 2, and you gain a +1 bonus to AC and Reflex.


Inevitable Shot

Encounter Primal Free Action Personal

Trigger: You miss a creature with a ranged attack

Effect: You make a ranged basic attack against an enemy within 5 squares of the creature you missed, using that creature’s space as the attack’s origin square. Tactic: (See Biting Swarm)

Special: You regain the use of this power when you spend an action point.


Elemental Spirits

At-Will Primal, Varies, Weapon Standard Action Ranged weapon (Longbow 20/40)

Target: One creature Special: Choose cold, fire, lightning, or thunder whenever you use this power. Your choice determines the power’s damage type.

Attack: +12 vs. AC

Hit: 1d10 + 6 damage of the chosen type. Until the end of your next turn, any creature that starts its turn adjacent to the target takes 4 damage.


Biting Swarm

At-Will Primal, Weapon Standard Action Ranged weapon (Longbow 20/40)

Target: One creature

Attack: +12 vs. AC

Hit: 1d10 + 6, and the target and each enemy adjacent to it take a –2 penalty to attack rolls until the start of your next turn.

Special: You can use this power as a ranged basic attack.


Possessing Spirits

Encounter Charm, Primal, Weapon Standard Action Ranged weapon (Longbow 20/40)

Target: One creature

Attack: +12 vs. Will

Hit: 1d10 + 6 damage, and the target makes a melee basic attack as a free action against an enemy adjacent to it. If that attack hits, the target and that enemy are also dazed until the end of your next turn.


Burrowing Shot

Encounter Primal, Weapon Standard Action Ranged weapon

Target: One creature

Attack: +12 vs. AC

Hit: 1d10 + 1d8 + 6 damage. The first time the target makes an attack before the end of your next turn, each enemy adjacent to the target takes 5 damage.


Healer’s Gift

Encounter. Healing Standard Action Melee 1

Target: One dying creature

Effect: The target can spend a healing surge.