Difference between revisions of "Moira of the Shadow-leaf pack"

From RPGnet
Jump to: navigation, search
Line 28: Line 28:
  
  
'''Languages''': Common, Elven
+
'''Languages''': Common, Elven <br>
  
'''HP''': 38 Surges: 6 Surge value: 9
+
Speed 6 (8)<br>
  
'''AC''': 18 '''Fort''': 16 '''Ref''': 18 '''Will''': 20
+
'''HP''': 33 '''Surges''': 6 '''Surge value''': 8<br>
 
Str 13, Con 11, Dex 19, Int 10, Wis 19, Cha 8
 
  
Nature +11, Perception +11, Stealth +13, Heal +11
+
'''AC''': 17 '''Fort''': 15 '''Ref:''' 17 Will: 19<br>
  
Acrobatics +8, Arcana +2, Bluff +1, Diplomacy +1, Dungeoneering +6, Endurance +2, History +2, Insight +6, Intimidate +1, Religion +2, Streetwise +1, Thievery +6, Athletics +3
+
Str 13, Con 11, Dex 19, Int 10, Wis 19, Cha 8<br>
  
* '''Wild Senses''': Moira rolls twice on Perception checks to track
+
Athletics +8, Nature +11, Perception +11 (+13), Stealth +13, Heal +11<br>
  
* '''Shifty''': Moira can shift as a minor action
+
Acrobatics +8, Arcana +2, Bluff +1, Diplomacy +1, Dungeoneering +6, Endurance +2, History +2, Insight +6, Intimidate +1, Religion +2, Streetwise +1, Thievery +6<br>
  
* '''Controller''': once per encounter as a free action, Moira may extend an effect she caused on an enemy that would end on her turn to extend to the end of her next turn.
+
===Traits===
  
 +
'''Wild Senses''': Moira rolls twice on Perception checks to track<br>
  
=== Razorclaw Shifting ===
+
'''Beast Empathy''' :Moira gains a +2 bonus to Bluff, Diplomacy, and Intimidate checks against beasts. Moira can communicate simple concepts and commands to such creatures, though they are under no compulsion to obey her. With a successful Insight check (DC determined by the DM), Moira can read a creature’s body language and vocalizations enough to understand basic messages from it.<br>
  
 +
'''Mountain Guide''': Whenever she succeeds on an Athletics check to climb, Moira reduces the DC of that climb by 2 for her allies until the end of the encounter. Only allies who see her make the climb gain this benefit.<br>
  
'''Encounter''' Minor Action      Personal
+
'''Ambush Expertise''' : Whenever she makes a Stealth check, each ally within 10 squares of Moira gains a +2 bonus to his or her next Stealth check before the end of Moira’s next turn. Yes, even Xali.<br>
  
'''Requirement:''' You must be bloodied.
 
  
'''Effect''': You gain 5 temporary hit points.  Until the end of the encounter, your speed increases by 2, and you gain a +1 bonus to AC and Reflex.
+
==Powers==
  
 +
===Racial Power: Razorclaw Shifting===
  
===Inevitable Shot===
+
'''Encounter''' Minor Action Personal<br>
  
 +
'''Requirement:''' You must be bloodied.<br>
  
'''Encounter'''       Primal Free Action      Personal
+
'''Effect''': You gain 5 temporary hit points. Until the end of the encounter, your speed increases by 2, and you gain a +1 bonus to AC and Reflex.<br>
  
'''Trigger:''' You miss a creature with a ranged attack
+
===Ranged Basic Attack===
  
'''Effect:''' You make a ranged basic attack against an enemy within 5 squares of the creature you missed, using that creature’s space as the attack’s origin square.  Tactic: (See Biting Swarm)
+
Almost all of Moira’s powers use this attack.<br>
 +
'''At-Will''', Weapon, Standard Action, Ranged weapon (Longbow 20/40)<br>
  
'''Special:''' You regain the use of this power when you spend an action point.
+
'''Target''': One creature<br>
  
 +
'''Attack:''' +12 vs. AC <br>
  
 +
'''Hit''': 1d10 + 6 damage<br>
  
=== Elemental Spirits ===
 
  
 +
==At Will Attacks==
  
'''At-Will'''         Primal, Varies, Weapon Standard Action     Ranged weapon (Longbow 20/40)
+
===Elemental Shot===
 +
'''At-Will''' Primal, Standard Action Personal <br>
 +
'''Effect:''' You make a ranged basic attack with a weapon. If the attack hits, any creature that starts its turn adjacent to the target takes 4 damage.<br>
 +
'''Special''': Choose cold, fire, lightning, or thunder whenever you use this power. Your choice determines the power’s damage type.<br>
  
'''Target''': One creature Special: Choose cold, fire, lightning, or thunder whenever you use this power. Your choice determines the power’s damage type.
+
===Clever Shot===
 +
'''At-Will''' Martial, Standard Action Personal <br>
 +
'''Effect:''' You make a ranged basic attack with a weapon. If the attack hits, the target is also subject to one of the following effects of your choice:<br>
 +
* You slide the target up to 2 squares.<br>
 +
* The target falls prone.<br>
 +
* The target is slowed (save ends).<br>
  
'''Attack''': +12 vs. AC
+
===Rapid Shot===
 +
'''At-Will''' Martial<br>
 +
'''Standard''' Action Personal <br>
 +
'''Effect''': You make a ranged basic attack with a weapon against each creature in or adjacent to a square within the attack’s range. You take a -2 penalty to the attack rolls.<br>
  
'''Hit''': 1d10 + 6 damage of the chosen type. Until the end of your next turn, any creature that starts its turn adjacent to the target takes 4 damage.
+
==Encounter Power==
   
 
  
=== Biting Swarm ===
+
===Disruptive Shot===
 +
'''Encounter''' Martial, Weapon<br>
 +
Standard Action Longbow range (20/40)<br>
 +
'''Target''': One creature<br>
 +
'''Attack''': +12 vs. AC<br>
 +
'''Hit''': 1d10 + 6 damage, and you choose for the target to be either immobilized (save ends) or dazed (save ends).<br>
 +
'''Miss:''' Half damage, and the target is slowed until the end of your next turn.<br>
 +
'''Special''': Moira can use this power twice per encounter, but only once per Turn.<br>
  
 +
==Aspects==
  
'''At-Will'''        Primal, Weapon Standard Action      Ranged weapon (Longbow 20/40)
+
Moira has two Aspects of the Wild. She can switch between them as a minor action, and they last until she assumes a new aspect, or some other stance. When not in combat Moira is assumed to be using Aspect of the Seeking Falcon: the numbers in parentheses represent her modified perception and speed scores.<br>
  
'''Target:''' One creature 
+
===Aspect of the Seeking Falcon===
 +
'''At-Will''' Primal, Stance<br>
 +
Minor Action Personal <br>
 +
'''Effect:''' You assume a stance, the aspect of the seeking falcon. Until the stance ends, you gain the following benefits.<br>
 +
* You ignore the penalty to attack rolls for making a ranged weapon attack at long range.<br>
 +
* You gain a +2 power bonus to speed.<br>
 +
* You gain a +2 power bonus to Perception checks.<br>
  
'''Attack:''' +12 vs. AC
+
===Aspect of the Cunning Fox===
 +
'''At-Will''' Primal, Stance<br>
 +
Minor Action Personal<br>
 +
'''Effect''': You assume a stance, the aspect of the cunning fox. Until the stance ends, you gain the following benefits.<br>
 +
* You take only half damage from attacks made against you during your turn (usually from opportunity attacks).<br>
 +
* Whenever you hit or miss with a melee attack or a ranged attack on your turn, you can take a free action to shift up to 2 squares.<br>
  
'''Hit''': 1d10 + 6, and the target and each enemy adjacent to it take a –2 penalty to attack rolls until the start of your next turn.
 
  
'''Special''': You can use this power as a '''ranged basic attack'''.
 
  
 +
==Utility Power==
  
=== Possessing Spirits ===
+
===Healer’s Gift===  
 
+
'''Encounter'''. Healing Standard Action Melee 1 <br>
'''Encounter'''        Charm, Primal, Weapon Standard Action      Ranged weapon (Longbow 20/40)
+
'''Target''': One dying creature <br>
 
+
'''Effect:''' The target can spend a healing surge.<br>
'''Target''': One creature 
 
 
 
'''Attack''': +12 vs. Will
 
 
 
'''Hit''': 1d10 + 6 damage, and the target makes a melee basic attack as a free action against an enemy adjacent to it. If that attack hits, the target and that enemy are also dazed until the end of your next turn.
 
 
 
 
 
 
 
=== Burrowing Shot ===
 
 
 
'''Encounter'''        Primal, Weapon Standard Action      Ranged weapon
 
 
 
'''Target:''' One creature
 
 
 
'''Attack:''' +12 vs. AC
 
 
 
'''Hit''': 1d10 + 1d8 + 6 damage. The first time the target makes an attack before the end of your next turn, each enemy adjacent to the target takes 5 damage.
 
 
 
 
 
 
 
=== Healer’s Gift ===
 
 
'''Encounter'''. Healing Standard Action Melee 1  
 
 
 
'''Target''': One dying creature  
 
 
 
'''Effect''': The target can spend a healing surge.
 

Revision as of 13:09, 1 August 2011

A character in Morgrave High: Passing Marks

Moira Shadowleaf.jpg

"I hope I do well and don't embarass my clan."

Role: Archer

Character Archetype: Moe

Theme Song: "Prickly Thorn, but Sweetly Worn" by the White Stripes - [1]

Second Theme: He Mele No Lilo by Mark Kealiʻi Hoʻomalu, The Kamehameha Schools Children's Chorus-[2]

  • Has an aberrant dragonmark that seems to grant prophetic dreams.
  • Member of the Shadow-leaf pack of shifters, which dwells on the edge of the Twilight Demesne.
  • Is on a mission to prevent some vast apocalypse.
  • Wears borrowed underwear.


Moira2.png

Character Sheet

Languages: Common, Elven

Speed 6 (8)

HP: 33 Surges: 6 Surge value: 8

AC: 17 Fort: 15 Ref: 17 Will: 19

Str 13, Con 11, Dex 19, Int 10, Wis 19, Cha 8

Athletics +8, Nature +11, Perception +11 (+13), Stealth +13, Heal +11

Acrobatics +8, Arcana +2, Bluff +1, Diplomacy +1, Dungeoneering +6, Endurance +2, History +2, Insight +6, Intimidate +1, Religion +2, Streetwise +1, Thievery +6

Traits

Wild Senses: Moira rolls twice on Perception checks to track

Beast Empathy :Moira gains a +2 bonus to Bluff, Diplomacy, and Intimidate checks against beasts. Moira can communicate simple concepts and commands to such creatures, though they are under no compulsion to obey her. With a successful Insight check (DC determined by the DM), Moira can read a creature’s body language and vocalizations enough to understand basic messages from it.

Mountain Guide: Whenever she succeeds on an Athletics check to climb, Moira reduces the DC of that climb by 2 for her allies until the end of the encounter. Only allies who see her make the climb gain this benefit.

Ambush Expertise : Whenever she makes a Stealth check, each ally within 10 squares of Moira gains a +2 bonus to his or her next Stealth check before the end of Moira’s next turn. Yes, even Xali.


Powers

Racial Power: Razorclaw Shifting

Encounter Minor Action Personal

Requirement: You must be bloodied.

Effect: You gain 5 temporary hit points. Until the end of the encounter, your speed increases by 2, and you gain a +1 bonus to AC and Reflex.

Ranged Basic Attack

Almost all of Moira’s powers use this attack.
At-Will, Weapon, Standard Action, Ranged weapon (Longbow 20/40)

Target: One creature

Attack: +12 vs. AC

Hit: 1d10 + 6 damage


At Will Attacks

Elemental Shot

At-Will Primal, Standard Action Personal
Effect: You make a ranged basic attack with a weapon. If the attack hits, any creature that starts its turn adjacent to the target takes 4 damage.
Special: Choose cold, fire, lightning, or thunder whenever you use this power. Your choice determines the power’s damage type.

Clever Shot

At-Will Martial, Standard Action Personal
Effect: You make a ranged basic attack with a weapon. If the attack hits, the target is also subject to one of the following effects of your choice:

  • You slide the target up to 2 squares.
  • The target falls prone.
  • The target is slowed (save ends).

Rapid Shot

At-Will Martial
Standard Action Personal
Effect: You make a ranged basic attack with a weapon against each creature in or adjacent to a square within the attack’s range. You take a -2 penalty to the attack rolls.

Encounter Power

Disruptive Shot

Encounter Martial, Weapon
Standard Action Longbow range (20/40)
Target: One creature
Attack: +12 vs. AC
Hit: 1d10 + 6 damage, and you choose for the target to be either immobilized (save ends) or dazed (save ends).
Miss: Half damage, and the target is slowed until the end of your next turn.
Special: Moira can use this power twice per encounter, but only once per Turn.

Aspects

Moira has two Aspects of the Wild. She can switch between them as a minor action, and they last until she assumes a new aspect, or some other stance. When not in combat Moira is assumed to be using Aspect of the Seeking Falcon: the numbers in parentheses represent her modified perception and speed scores.

Aspect of the Seeking Falcon

At-Will Primal, Stance
Minor Action Personal
Effect: You assume a stance, the aspect of the seeking falcon. Until the stance ends, you gain the following benefits.

  • You ignore the penalty to attack rolls for making a ranged weapon attack at long range.
  • You gain a +2 power bonus to speed.
  • You gain a +2 power bonus to Perception checks.

Aspect of the Cunning Fox

At-Will Primal, Stance
Minor Action Personal
Effect: You assume a stance, the aspect of the cunning fox. Until the stance ends, you gain the following benefits.

  • You take only half damage from attacks made against you during your turn (usually from opportunity attacks).
  • Whenever you hit or miss with a melee attack or a ranged attack on your turn, you can take a free action to shift up to 2 squares.


Utility Power

Healer’s Gift

Encounter. Healing Standard Action Melee 1
Target: One dying creature
Effect: The target can spend a healing surge.