Moira of the Shadow-leaf pack

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A character in Morgrave High: Passing Marks

Moira Shadowleaf.jpg

"I hope I do well and don't embarass my clan."

Role: Archer

Character Archetype: Moe

Theme Song: "Prickly Thorn, but Sweetly Worn" by the White Stripes - [1]

Second Theme: He Mele No Lilo by Mark Kealiʻi Hoʻomalu, The Kamehameha Schools Children's Chorus-[2]

  • Has an aberrant dragonmark that seems to grant prophetic dreams.
  • Member of the Shadow-leaf pack of shifters, which dwells on the edge of the Twilight Demesne.
  • Is on a mission to prevent some vast apocalypse.
  • Wears borrowed underwear.


Moira2.png

Character Sheet

Languages: Common, Elven

Speed 6 (8)

HP: 33 Surges: 6 Surge value: 8

AC: 17 Fort: 15 Ref: 17 Will: 19

Str 13, Con 11, Dex 19, Int 10, Wis 19, Cha 8

Athletics +8, Nature +11, Perception +11 (+13), Stealth +13, Heal +11

Acrobatics +8, Arcana +2, Bluff +1, Diplomacy +1, Dungeoneering +6, Endurance +2, History +2, Insight +6, Intimidate +1, Religion +2, Streetwise +1, Thievery +6

Traits

Wild Senses: Moira rolls twice on Perception checks to track

Beast Empathy :Moira gains a +2 bonus to Bluff, Diplomacy, and Intimidate checks against beasts. Moira can communicate simple concepts and commands to such creatures, though they are under no compulsion to obey her. With a successful Insight check (DC determined by the DM), Moira can read a creature’s body language and vocalizations enough to understand basic messages from it.

Mountain Guide: Whenever she succeeds on an Athletics check to climb, Moira reduces the DC of that climb by 2 for her allies until the end of the encounter. Only allies who see her make the climb gain this benefit.

Ambush Expertise : Whenever she makes a Stealth check, each ally within 10 squares of Moira gains a +2 bonus to his or her next Stealth check before the end of Moira’s next turn. Yes, even Xali.


Powers

Racial Power: Razorclaw Shifting

Encounter Minor Action Personal

Requirement: You must be bloodied.

Effect: You gain 5 temporary hit points. Until the end of the encounter, your speed increases by 2, and you gain a +1 bonus to AC and Reflex.

Ranged Basic Attack

Almost all of Moira’s powers use this attack.
At-Will, Weapon, Standard Action, Ranged weapon (Longbow 20/40)

Target: One creature

Attack: +12 vs. AC

Hit: 1d10 + 6 damage


At Will Attacks

Elemental Shot

At-Will Primal, Standard Action Personal
Effect: You make a ranged basic attack with a weapon. If the attack hits, any creature that starts its turn adjacent to the target takes 4 damage.
Special: Choose cold, fire, lightning, or thunder whenever you use this power. Your choice determines the power’s damage type.

Clever Shot

At-Will Martial, Standard Action Personal
Effect: You make a ranged basic attack with a weapon. If the attack hits, the target is also subject to one of the following effects of your choice:

  • You slide the target up to 2 squares.
  • The target falls prone.
  • The target is slowed (save ends).

Rapid Shot

At-Will Martial
Standard Action Personal
Effect: You make a ranged basic attack with a weapon against each creature in or adjacent to a square within the attack’s range. You take a -2 penalty to the attack rolls.

Encounter Power

Disruptive Shot

Encounter Martial, Weapon
Standard Action Longbow range (20/40)
Target: One creature
Attack: +12 vs. AC
Hit: 1d10 + 6 damage, and you choose for the target to be either immobilized (save ends) or dazed (save ends).
Miss: Half damage, and the target is slowed until the end of your next turn.
Special: Moira can use this power twice per encounter, but only once per Turn.

Aspects

Moira has two Aspects of the Wild. She can switch between them as a minor action, and they last until she assumes a new aspect, or some other stance. When not in combat Moira is assumed to be using Aspect of the Seeking Falcon: the numbers in parentheses represent her modified perception and speed scores.

Aspect of the Seeking Falcon

At-Will Primal, Stance
Minor Action Personal
Effect: You assume a stance, the aspect of the seeking falcon. Until the stance ends, you gain the following benefits.

  • You ignore the penalty to attack rolls for making a ranged weapon attack at long range.
  • You gain a +2 power bonus to speed.
  • You gain a +2 power bonus to Perception checks.

Aspect of the Cunning Fox

At-Will Primal, Stance
Minor Action Personal
Effect: You assume a stance, the aspect of the cunning fox. Until the stance ends, you gain the following benefits.

  • You take only half damage from attacks made against you during your turn (usually from opportunity attacks).
  • Whenever you hit or miss with a melee attack or a ranged attack on your turn, you can take a free action to shift up to 2 squares.


Utility Power

Healer’s Gift

Encounter. Healing Standard Action Melee 1
Target: One dying creature
Effect: The target can spend a healing surge.