Difference between revisions of "Optal"

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(Created page with "====== Created Using Wizards of the Coast D&D Character Builder ====== Optal, level 11 Warforged, Fighter, Polearm Master Fighter: Combat Superiority Fighter Talents: Tempest ...")
 
 
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====== Created Using Wizards of the Coast D&D Character Builder ======
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Optal, level 11
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'''Optal''', level 11<br>
Warforged, Fighter, Polearm Master
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'''Warforged, Fighter, Polearm Master'''<br>
Fighter: Combat Superiority
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Fighter: Combat Superiority<br>
Fighter Talents: Tempest Technique
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Fighter Talents: Tempest Technique<br>
Background: Incomplete Creation (+2 to Endurance)
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Background: Incomplete Creation (+2 to Endurance)<br>
  
 
FINAL ABILITY SCORES
 
FINAL ABILITY SCORES
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Str 20, Con 16, Dex 16, Int 11, Wis 16, Cha 9.
 
Str 20, Con 16, Dex 16, Int 11, Wis 16, Cha 9.
  
 
STARTING ABILITY SCORES
 
STARTING ABILITY SCORES
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Str 16, Con 11, Dex 15, Int 10, Wis 14, Cha 8.
 
Str 16, Con 11, Dex 15, Int 10, Wis 14, Cha 8.
  
  
AC: 25 Fort: 25 Reflex: 21 Will: 22
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*AC: 27 Fort: 25 Reflex: 21 Will: 22
HP: 91 Surges: 12 Surge Value: 22
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*HP: 91 Surges: 12 Surge Value: 22
  
 
TRAINED SKILLS
 
TRAINED SKILLS
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Intimidate +11, Endurance +17, Athletics +15
 
Intimidate +11, Endurance +17, Athletics +15
  
 
UNTRAINED SKILLS
 
UNTRAINED SKILLS
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Acrobatics +8, Arcana +5, Bluff +4, Diplomacy +4, Dungeoneering +8, Heal +8, History +5, Insight +8, Nature +8, Perception +8, Religion +5, Stealth +8, Streetwise +4, Thievery +8
 
Acrobatics +8, Arcana +5, Bluff +4, Diplomacy +4, Dungeoneering +8, Heal +8, History +5, Insight +8, Nature +8, Perception +8, Religion +5, Stealth +8, Streetwise +4, Thievery +8
  
 
FEATS
 
FEATS
Level 1: Spiked Chain Training
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Level 2: Dragging Flail
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*Level 1: Spiked Chain Training
Level 4: Spiked Chain Novice
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*Level 2: Dragging Flail
Level 6: Two-Weapon Fighting
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*Level 4: Spiked Chain Novice
Level 8: Martial Versatility (retrained to Armor Specialization (Chainmail) at Level 11)
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*Level 6: Two-Weapon Fighting
Level 10: Spiked Chain Specialist
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*Level 8: Martial Versatility (retrained to Armor Specialization (Chainmail) at Level 11)
Feat User Choice: Paragon Defenses
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*Level 10: Spiked Chain Specialist
Feat User Choice: Weapon Expertise (Flail)
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*Level 11: Lashing Flail
Level 11: Lashing Flail
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*Tempest Technique: Two Weapon Defense
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*Feat User Choice: Paragon Defenses
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*Feat User Choice: Weapon Expertise (Flail)
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POWERS
 
POWERS
Fighter at-will 1: Knockdown Assault
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Fighter at-will 1: Footwork Lure
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*Fighter at-will 1: Knockdown Assault
Martial Versatility: Come and Get It
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*Fighter at-will 1: Footwork Lure
Fighter encounter 1: Serpent's Coil
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*Martial Versatility: Come and Get It
Fighter daily 1: Unstoppable Advance
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*Fighter encounter 1: Serpent's Coil
Fighter utility 2: Forceful Drag
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*Fighter daily 1: Unstoppable Advance
Fighter encounter 3: Sweeping Blow (retrained to Chain Trip at Spiked Chain Novice)
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*Fighter utility 2: Forceful Drag
Fighter daily 5: Hounding Longarm
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*Fighter encounter 3: Sweeping Blow (retrained to Chain Trip at Spiked Chain Novice)
Fighter utility 6: Rock Steady
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*Fighter daily 5: Hounding Longarm
Fighter encounter 7: Not So Fast
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*Fighter utility 6: Rock Steady
Fighter daily 9: Bloodspike Sweep (retrained to Spiked Shackles at Spiked Chain Specialist)
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*Fighter encounter 7: Not So Fast
Fighter utility 10: Reactive Surge
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*Fighter daily 9: Bloodspike Sweep (retrained to Spiked Shackles at Spiked Chain Specialist)
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*Fighter utility 10: Reactive Surge
  
 
ITEMS
 
ITEMS
Staggering Spiked chain +3, Agile Finemail +2, Adventurer's Kit, Periapt of Cascading Health +2, Gorilla Gloves (heroic tier), Iron Armbands of Power (heroic tier), Helm of Opportunity (heroic tier), Boots of Adept Charging (heroic tier)
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====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
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Staggering Spiked chain +3, Adventurer's Kit, Periapt of Cascading Health +2, Gorilla Gloves (heroic tier), Iron Armbands of Power (heroic tier), Helm of Opportunity (heroic tier), Boots of Adept Charging (heroic tier), Magic Braidmail Armor +3

Latest revision as of 05:35, 12 November 2013

Optal, level 11
Warforged, Fighter, Polearm Master
Fighter: Combat Superiority
Fighter Talents: Tempest Technique
Background: Incomplete Creation (+2 to Endurance)

FINAL ABILITY SCORES

Str 20, Con 16, Dex 16, Int 11, Wis 16, Cha 9.

STARTING ABILITY SCORES

Str 16, Con 11, Dex 15, Int 10, Wis 14, Cha 8.


  • AC: 27 Fort: 25 Reflex: 21 Will: 22
  • HP: 91 Surges: 12 Surge Value: 22

TRAINED SKILLS

Intimidate +11, Endurance +17, Athletics +15

UNTRAINED SKILLS

Acrobatics +8, Arcana +5, Bluff +4, Diplomacy +4, Dungeoneering +8, Heal +8, History +5, Insight +8, Nature +8, Perception +8, Religion +5, Stealth +8, Streetwise +4, Thievery +8

FEATS

  • Level 1: Spiked Chain Training
  • Level 2: Dragging Flail
  • Level 4: Spiked Chain Novice
  • Level 6: Two-Weapon Fighting
  • Level 8: Martial Versatility (retrained to Armor Specialization (Chainmail) at Level 11)
  • Level 10: Spiked Chain Specialist
  • Level 11: Lashing Flail
  • Tempest Technique: Two Weapon Defense
  • Feat User Choice: Paragon Defenses
  • Feat User Choice: Weapon Expertise (Flail)


POWERS

  • Fighter at-will 1: Knockdown Assault
  • Fighter at-will 1: Footwork Lure
  • Martial Versatility: Come and Get It
  • Fighter encounter 1: Serpent's Coil
  • Fighter daily 1: Unstoppable Advance
  • Fighter utility 2: Forceful Drag
  • Fighter encounter 3: Sweeping Blow (retrained to Chain Trip at Spiked Chain Novice)
  • Fighter daily 5: Hounding Longarm
  • Fighter utility 6: Rock Steady
  • Fighter encounter 7: Not So Fast
  • Fighter daily 9: Bloodspike Sweep (retrained to Spiked Shackles at Spiked Chain Specialist)
  • Fighter utility 10: Reactive Surge

ITEMS


Staggering Spiked chain +3, Adventurer's Kit, Periapt of Cascading Health +2, Gorilla Gloves (heroic tier), Iron Armbands of Power (heroic tier), Helm of Opportunity (heroic tier), Boots of Adept Charging (heroic tier), Magic Braidmail Armor +3