Optal

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Created Using Wizards of the Coast D&D Character Builder

Optal, level 11 Warforged, Fighter, Polearm Master Fighter: Combat Superiority Fighter Talents: Tempest Technique Background: Incomplete Creation (+2 to Endurance)

FINAL ABILITY SCORES Str 20, Con 16, Dex 16, Int 11, Wis 16, Cha 9.

STARTING ABILITY SCORES Str 16, Con 11, Dex 15, Int 10, Wis 14, Cha 8.


AC: 25 Fort: 25 Reflex: 21 Will: 22 HP: 91 Surges: 12 Surge Value: 22

TRAINED SKILLS Intimidate +11, Endurance +17, Athletics +15

UNTRAINED SKILLS Acrobatics +8, Arcana +5, Bluff +4, Diplomacy +4, Dungeoneering +8, Heal +8, History +5, Insight +8, Nature +8, Perception +8, Religion +5, Stealth +8, Streetwise +4, Thievery +8

FEATS Level 1: Spiked Chain Training Level 2: Dragging Flail Level 4: Spiked Chain Novice Level 6: Two-Weapon Fighting Level 8: Martial Versatility (retrained to Armor Specialization (Chainmail) at Level 11) Level 10: Spiked Chain Specialist Feat User Choice: Paragon Defenses Feat User Choice: Weapon Expertise (Flail) Level 11: Lashing Flail

POWERS Fighter at-will 1: Knockdown Assault Fighter at-will 1: Footwork Lure Martial Versatility: Come and Get It Fighter encounter 1: Serpent's Coil Fighter daily 1: Unstoppable Advance Fighter utility 2: Forceful Drag Fighter encounter 3: Sweeping Blow (retrained to Chain Trip at Spiked Chain Novice) Fighter daily 5: Hounding Longarm Fighter utility 6: Rock Steady Fighter encounter 7: Not So Fast Fighter daily 9: Bloodspike Sweep (retrained to Spiked Shackles at Spiked Chain Specialist) Fighter utility 10: Reactive Surge

ITEMS Staggering Spiked chain +3, Agile Finemail +2, Adventurer's Kit, Periapt of Cascading Health +2, Gorilla Gloves (heroic tier), Iron Armbands of Power (heroic tier), Helm of Opportunity (heroic tier), Boots of Adept Charging (heroic tier)

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