Orca's Wayward Daughter

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Widening Gyre - Main Page

Squid girl.jpg

Basic Info

Caste: Full Moon Chosen of Luna          Concept: Air Pirate          Spirit Shape: Giant Squid
Motivation: To be renowned in the wake of my passing as the largest, strongest, fastest, cruelest, most cunning and ferocious pirate to ever sail, while secretly making the world a better place while no one is looking.
Intimacies: Leviathan (thinks of him as a distant father figure), Coral Protectorate (glad to be gone), local Guild affiliates (contempt), DD's character (?), Maria's character (?), Paul's character (?), Mark's character(?), my crew (fierce loyalty and protective of), my ship (my pride and joy), my contact (professional respect)
Current Status

Attributes

PHYSICAL:

  • Strength 5 (; lift ? lbs)
  • Dexterity 5 (almost inhumanly swift and graceful)
  • Stamina 4 (can march all day without being unduly tired; soak 4 bashing / 2 lethal)

SOCIAL:

  • Charisma 5 ()
  • Manipulation 3 ()
  • Appearance 3 ()

MENTAL:

  • Perception 3 (Favored Attribute, keeps careful track of what's going on around her)
  • Intelligence 3 ()
  • Wits 3 ()


Abilities

FAVORED ABILITIES:

  • Sail 1
    • Airships 2
    • The Brazen Gypsy 1
  • Survival 2

OTHER ABILITIES:

  • Athletics 1
  • Awareness 1
  • Craft 1
  • Dodge 1
  • Integrity 3
  • Investigation 1
  • Larceny 1
  • Linguistics 1
    • Seatongue, Coralese dialect
    • Whatever DD's character speaks
  • Lore 1
  • Medicine 1
  • Martial Arts 3
    • Grappling 1
  • Performance 3
  • Presence 1
  • Resistance 1
  • Stealth 1
  • Socialize 1
  • Thrown 1
  • War 1


Willpower and Virtues

WILLPOWER: 10
VIRTUES:

  • Compassion 2
  • Conviction 3 (Limit Break: Curse of the Heartless Weasel. Limit Track: 0/10)
  • Temperance 2
  • Valor 2

Essence and Anima

ESSENCE: 3

  • Personal Essence: 23
  • Peripheral Essence: 44
  • Committed Essence: 8
  • Recovery Per Hour
    • At Ease: 4
    • Fully Relaxed: 8

ANIMA:

  • Power: 5m, Reflexive; 1 Scene.
    Double speed, leaping distance, and Strength for feats of strength.
    Effect activates automatically for no cost at banner level 4.
Banner   Essence   Fades One
Level    Spent     Level After   FX
1        1-3       1 hour        The caste mark glitters and is visible from certain angles, and her
                                 Tell becomes prominent. (Perception + Awareness) roll at standard
                                 difficulty for anyone seeing the Exalted to notice her caste mark and
                                 Tell. If the character’s tattoos or Tell is hidden by a Charm or
                                 Knack, they remain hidden, but her caste mark may still be spotted.
2 4-7 1 scene / The caste mark and tattoos burn and shine through anything placed 20 minutes over them. The Tell becomes impossible to miss, and her nature is on display. Charms and Knacks that suppress her Tell or tattoos fail. Stealth Charms and other magics that mute impressions also fail; use of Stealth to hide in natural cover incurs +2 difficulty
3 8-10 1 scene / A coruscant, blue-silver aura bright enough to read by radiates, and 20 minutes her caste mark becomes a shining silver brand on her forehead. Stealth is impossible. If shapeshifted, she is forced to return to her true forms.
4 11-15 1 scene / Locked in her true forms she is engulfed in a brilliant bonfire of 20 minutes Essence, which burns from her feet to at least a foot above her head. Objects that come into contact with the aura may be left damp and warped, as if they had been exposed to the night air and elements for many days. She is visible for miles. The brilliant, steady light illuminates the surroundings out to a spearcast’s distance as if in moonlight, and is sufficient to read by within a dozen yards. The caste caste mark remains etched in the vision of anyone who sees it for minutes afterwards. Her anima power auto-activates if not already up.
5 16+ any action She is surmounted by a coldly burning image totemic to her person—her in which spirit shape. She remains locked into her true shapes. Essence is not spent


Backgrounds

AIRSHIP: 3

  • The Brazen Gypsy

ARTIFACT: 4

  • Moonsilver Heart

CONTACTS: 1

FOLLOWERS 1

HEART'S BLOOD 1

RESOURCES 2

Charms

GENERAL:

  • First Attribute Excellency - Essence Overwhelming: 1m per 1d; Reflexive; Combo-OK, Free Charm, House-Ruled; Instant.
    May buy up to Attribute in dice that can be added to an Attribute roll or rolled with successes increasing the effective relevant Attribute by two (thus increasing DVs when relevant by 1).
    Valid Attributes: Strength, Dexterity, Stamina, Charisma, Appearance, Perception

STRENGTH:

  • Wind-Wings Carry Technique: 1m or 2m per; Supplemental; Combo-Ok, Obvious (if Melee/Martials Arts); Instant.
    Multiply range for a single attack by (1 + motes spent) for naturally ranged attacks, or (1 + 1/2 motes spent) for Melee and Martial Arts attacks.
  • Roused Bear Throw: 3m; Reflexive; Combo-Ok, Knockback; Instant.
    When grappling, the yards thrown with the Break Hold option increases to (Strength x Essence). Target suffers -(Lunar's Essence) external penalty vs knockback.

DEXTERITY:

  • Golden Tiger Stance: 2m; Reflexive; Combo-Ok, Fury-Ok; Instant.
    Eliminate up to Dexterity points of penalties to Dodge and Parry Defense Values.
    Fury: Eliminate 1/2 Dexterity penalties to PDV and DDV not stacking with non-fury use.
  • Ferocious Guardian Beast Stance: 8m; Reflexive; Combo-Ok, Obvious; Instant.
    Perfect parry vs attacks the Lunar is aware of, including unblockable attacks, that are aimed at targets the Lunar is guarding with Defend Other.
    Flaw of Invulnerability: Compassion - can only use this Charm when in the presence of someone or something she cares about.

STAMINA:

  • Bruise-Relief Method: 1m+; Reflexive; Combo-Ok, Gift; Instant.
    Heal 1 bashing damage per mote spent up to Stamina levels per action. May use while unconscious.
    Gift: Commit 2m when activating Deadly Beastman Transformation. Reflexively regenerate 1 bashing damage per action not stacking with non-gift use.

CHARISMA:

  • Cobra Hypnotic Method: 7m; Simple; Combo-Ok, Obvious, Social; Essence actions.
    Roll (Charisma + [Presence or Performance as applicable]. Any target whose Mental Defense Value is less than Lunar's successes becomes Inactive for (Lunar's Essence) actions. This is Unnatural Mental Influnce and can be overcome for (2 + [Excess Successes/3]) to a maximum of 5 WP. This charm may be used in physical or social combat; it is Speed 6 long ticks in social combat.

APPEARANCE:

  • Hide of the Cunning Hunter: 2m; Reflexive; Combo-Ok; Indefinite.
    Renders distinctive marks and moonsilver tattoos undetectable by sight or touch, though supernatural senses still reveal them.

Lunar Traits

KNACKS:

  • Towering Beast Form
    Required for giant squid spirit shape.
  • Hybrid Body Rearrangement
    May transform part of her body, producing any mutation as long as it is based on her spirit shape or a shape in her library. 1m for Poxes and Deficiencies, 2m for afflictions and debilities, 3m for blights and deformities, 4m for abominations. These motes are uncommitted. As many mutations as wanted can be worn simultaneously and they last as long as desired. Such mutations do not recede when her anima flares. Stackable mutations, regardless of source, stack up to Essence times; more than that is cosmetic.
  • Deadly Beastman Transformation
    5m to change into this form
    +1 Strength, Dexterity and Stamina
    Can regrow lost limbs or organs with healing Charms over the course of an hour
    Wounds do not worsen when in the Dying state
    Can utilize Gift abilities
    Terrifying Mane: Hair can form multiple hair "tentacles", move according to her will and extend to 10 yards. Subject to standard multiple action penalties. Strong enough to support her weight and has the same Strength and Dexterity as her regular stats.
    Water Adaptation: Can drink salt water without harm. Can be immersed in salt or fresh water continuously without harm. When underwater, can hold breath 4 times normal. Swimming difficulty checks reduced by 1, minimum 1. Double swim speed.

COMMON MUTATIONS:

  • Almost Always On
    • Gills: 2m; Can breathe comfortably in and out of the water. Hard to notice being inside Tell/mantle cavity
    • Hair Color: 1m; Hair is colored light blue
    • Multiple Limbs: 4m x 5; Cosmetically, 5 pairs of hair tentacles; reduce multiple action penalties by 3 to minimum of -1
    • Omnidextrous: 1m; Doesn't suffer offhand penalties with any of her limbs or hair tentacles
    • Prehensile Hair: 3m; +3 Strength dice to maintaining grapples with Terrifying Mane
    • Small: 1m; -1 Strength and Stamina, +1 difficulty to be hit
    • Toxin: 2m; Ink?
  • Selectively Used
    • Glider: 3m; (Stamina x 3) Yards Per Action of level flight, (Stamina) YPA gaining altitude, (Stamina x 10) YPA diving at (Dexterity + Atheletics) roll, difficulty (1 + number of actions involved with the dive)
    • Massive Maw: 3m; Mouth stretches to over a foot wide; gullet and stomach stretch to accommodate
    • Night Vision: 1m; improved sight in low light conditions
    • Thick Scales: 2m; +2L/+2B natural soak

MOONSILVER TATTOOS
TELL(tip of squid mantle with fins on top of head like a hat)
SHAPE LIBRARY(manta ray, shark, whale)

Panoply


Extras

Images


Combat Quick Stats

                       Die    Base                          Range
                 Spd   Pool   Damage          DV   Rate     (yards)   Minimums       Attune   Tags 
Clinch           6     ?      2B              -    1        -         Str 1          -        C, N, P
Kick             5     ?      5B              ?    2        -         Str 1, Dex 2   -        N
Punch            5     ?      2B              ?    3        -         Str 1          -        N

Dodge (in armor?)- - -  ? - - - - -
Soak: ?L/?B (armor?: ?L/?B, Mobility -?, Fatigue ?)


XP and Training

  • XP Gained: 0
    • Shan's Game: 0
    • Stunt: 0
  • XP Spent: 0
    • None Yet: 0
  • Training: 0
  • XP Unspent: 0


Character Creation Questions

What sort of person is your character?

  • Egotistical, petty and ruthless