Editing Quentin Davos

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Quentin Davos has spent years wandering a long, looping path from one small town to the next, plying a comfortable trade as a tinker, cook, and trader. He has gained a small reputation among the common folk as an interesting conversationalist, an honest trader, a stalwart drinker, and a vigorous participant in tavern brawls.
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Quentin is good-natured and unassming, with an easy smile and a tendency to try and avoid serious confrontation when he can.
 
 
 
He is tall and not terribly impressive to look upon, with thin arms and a large belly. He carries no visible weapons other than a worn staff of gnarled hardwood, and his clothing is the simple garb of a traveler. Perhaps the only thing of note on his person is his pack, which is festooned with a jangling collection of tools and implements that signal his arrival well in advance of his passage.
 
 
 
 
 
==Stat Block==
 
 
 
 
 
{| {{table}}
 
| align="center" style="background:#f0f0f0;"|'''STR'''
 
| align="center" style="background:#f0f0f0;"|'''DEX'''
 
| align="center" style="background:#f0f0f0;"|'''CON'''
 
| align="center" style="background:#f0f0f0;"|'''INT'''
 
| align="center" style="background:#f0f0f0;"|'''WIS'''
 
| align="center" style="background:#f0f0f0;"|'''CHA'''
 
|-
 
|9|| 18|| 12|| 10|| 16|| 10
 
|-
 
| align="center" style="background:#f0f0f0;"|'''-1'''
 
| align="center" style="background:#f0f0f0;"|'''+4'''
 
| align="center" style="background:#f0f0f0;"|'''+1'''
 
| align="center" style="background:#f0f0f0;"|'''+0'''
 
| align="center" style="background:#f0f0f0;"|'''+3'''
 
| align="center" style="background:#f0f0f0;"|'''+0'''
 
|}
 
 
 
*Class: Human Monk 4
 
**Way of the Open Hand
 
*Alignment: Lawful Good
 
 
 
*Proficiency bonus: +2
 
*Total Hit Points: 25
 
*Passive Perception: 13
 
*Armor Class: 17
 
 
 
==Proficiencies and Skills==
 
 
 
<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">
 
 
 
*'''Acrobatics''' (Dex) +6
 
*'''Animal Handling''' (Wis) +5
 
*Arcana (Int) +0
 
*Athletics (Str) -1
 
*Deception (Cha) +0
 
*History (Int) +0
 
*'''Insight''' (Wis) +5
 
*Intimidation (Cha) +0
 
*Investigation (Int) +0
 
*Medicine (Wis) +3
 
*Nature (Int) +0
 
*Perception (Wis) +3
 
*Performance (Cha) +0
 
*Persuasion (Cha) +0
 
*Religion (Int) +0
 
*Sleight of Hand (Dex) +4
 
*'''Stealth''' (Dex) +6
 
*'''Survival''' (Wis) +5
 
 
 
</div>
 
 
 
 
 
 
 
*Saving Throws: Strength, Dexterity
 
*Languages: Imperial, Common
 
*Tools: Cooking Tools, Tinker's Tools, Vehicles (land)
 
*Training: Smithing Tools
 
**56/250 hours
 
*Weapons and Armor: Simple weapons, shortswords
 
 
 
==Spells and Features==
 
 
 
*Martial Arts
 
*Ki pool (4 points)
 
**Flurry of Blows
 
***Impose one of the following:
 
****Succeed on a Dexterity save or be knocked prone
 
****Succeed on a Strength save or be pushed up to 15 feet
 
****Cannot take reactions until the end of my next turn
 
**Patient Defense
 
**Step of the Wind
 
*Deflect missiles
 
**Reduce incoming ranged damage by 1d10+8
 
**Catch missile if damage reduced to 0
 
**Spend 1 ki point to immediately attack with caught weapon
 
*Slow Fall
 
**Reduce falling damage by 20
 
 
 
==Weapons and Armor==
 
 
 
*Quarterstaff
 
**+6 to hit
 
**1d8+4 damage
 
 
 
*Glama Glaurung, Dragonheart Seeker (+1 spear)
 
**+7 to hit
 
**1d8+5 damage
 
***+3d6 damage vs dragonkind
 
 
 
*Unarmed Strike
 
**+6 to hit
 
**1d4+4 damage
 
 
 
*Dart
 
**+6 to hit
 
**1d4+4 damage
 
**Range 20/60
 
 
 
==Possessions, Mundane==
 
 
 
Dungeoneer's pack
 
 
 
Tinker's Tools
 
 
 
Cooking tools
 
 
 
shovel, iron pot, belt pouch, tinderbox
 
 
 
Clothing, fine (one set)
 
 
 
==Possessions, Treasure==
 
 
 
Gold: 152
 
 
 
Silver: 8
 
 
 
Two scrimshaw pieces. (1sp in rural areas, less in cities).
 
 
 
==Possessions, Party Loot==
 
 
 
==Possessions, Magical==
 
 
 
Glama Glaurung, Dragonheart Seeker
 
  
 
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[[http://wiki.rpg.net/index.php/D%26D_5E_Between_Shadow_And_Flame:Main_Page Main Page]]
 
[[http://wiki.rpg.net/index.php/D%26D_5E_Between_Shadow_And_Flame:Main_Page Main Page]]

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