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*Class: Human Monk 4
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*Class: Human Monk
**Way of the Open Hand
 
 
*Alignment: Lawful Good
 
*Alignment: Lawful Good
  
 
*Proficiency bonus: +2
 
*Proficiency bonus: +2
*Total Hit Points: 25
+
*Total Hit Points: 9
 
*Passive Perception: 13
 
*Passive Perception: 13
*Armor Class: 17
+
*Armor Class: 16
  
 
==Proficiencies and Skills==
 
==Proficiencies and Skills==
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<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">
 
<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">
  
*'''Acrobatics''' (Dex) +6
+
*'''Acrobatics''' (Dex) +5
 
*'''Animal Handling''' (Wis) +5
 
*'''Animal Handling''' (Wis) +5
 
*Arcana (Int) +0
 
*Arcana (Int) +0
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*Persuasion (Cha) +0
 
*Persuasion (Cha) +0
 
*Religion (Int) +0
 
*Religion (Int) +0
*Sleight of Hand (Dex) +4
+
*Sleight of Hand (Dex) +3
*'''Stealth''' (Dex) +6
+
*'''Stealth''' (Dex) +5
 
*'''Survival''' (Wis) +5
 
*'''Survival''' (Wis) +5
  
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*Languages: Imperial, Common
 
*Languages: Imperial, Common
 
*Tools: Cooking Tools, Tinker's Tools, Vehicles (land)
 
*Tools: Cooking Tools, Tinker's Tools, Vehicles (land)
*Training: Smithing Tools
 
**56/250 hours
 
 
*Weapons and Armor: Simple weapons, shortswords
 
*Weapons and Armor: Simple weapons, shortswords
  
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*Martial Arts
 
*Martial Arts
*Ki pool (4 points)
 
**Flurry of Blows
 
***Impose one of the following:
 
****Succeed on a Dexterity save or be knocked prone
 
****Succeed on a Strength save or be pushed up to 15 feet
 
****Cannot take reactions until the end of my next turn
 
**Patient Defense
 
**Step of the Wind
 
*Deflect missiles
 
**Reduce incoming ranged damage by 1d10+8
 
**Catch missile if damage reduced to 0
 
**Spend 1 ki point to immediately attack with caught weapon
 
*Slow Fall
 
**Reduce falling damage by 20
 
  
 
==Weapons and Armor==
 
==Weapons and Armor==
  
 
*Quarterstaff
 
*Quarterstaff
**+6 to hit
+
**+5 to hit
**1d8+4 damage
+
**1d8+3 damage
 
 
*Glama Glaurung, Dragonheart Seeker (+1 spear)
 
**+7 to hit
 
**1d8+5 damage
 
***+3d6 damage vs dragonkind
 
  
 
*Unarmed Strike
 
*Unarmed Strike
**+6 to hit
+
**+5 to hit
**1d4+4 damage
+
**1d4+3 damage
  
 
*Dart
 
*Dart
**+6 to hit
+
**+5 to hit
**1d4+4 damage
+
**1d4+3 damage
 
**Range 20/60
 
**Range 20/60
  
 
==Possessions, Mundane==
 
==Possessions, Mundane==
  
Dungeoneer's pack
+
Dungeoneer's pack, Tinker's Tools, Cooking tools, shovel, iron pot, belt pouch.
  
Tinker's Tools
+
==Possessions, Treasure==
  
Cooking tools
+
Gold: 9
  
shovel, iron pot, belt pouch, tinderbox
+
==Possessions, Party Loot==
  
Clothing, fine (one set)
+
Chain Shirt. Needs minor repairs. (50 gp)
  
==Possessions, Treasure==
+
Leather armor, minus breastplate. Good condition.
 +
 
 +
Axe, fighting knife (dagger), dagger. Good condition.
  
Gold: 152
+
Silver ring with garnet. Needs polishing and resetting. (5sp)
  
Silver: 8
+
Pewter Charm. (1cp)
  
Two scrimshaw pieces. (1sp in rural areas, less in cities).
+
Tinderbox.
  
==Possessions, Party Loot==
 
  
 
==Possessions, Magical==
 
==Possessions, Magical==
  
Glama Glaurung, Dragonheart Seeker
 
  
 
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[[http://wiki.rpg.net/index.php/D%26D_5E_Between_Shadow_And_Flame:Main_Page Main Page]]
 
[[http://wiki.rpg.net/index.php/D%26D_5E_Between_Shadow_And_Flame:Main_Page Main Page]]

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