Difference between revisions of "Renaya Tilvaraen"

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(Character Sheet)
(Character Sheet)
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RITUALS<br>
 
RITUALS<br>
Brew Potion, Disenchant Magic Item, Enchant Magic Item, Make Whole, Amanuensis, Fastidiousness, Secret Page, Unseen Servant, Comprehend Languages, Knock, Arcane Lock, Lesser Telepathy, Magic Circle, Sending, Change Self
+
Brew Potion, Disenchant Magic Item, Enchant Magic Item, Make Whole, Amanuensis, Fastidiousness, Secret Page, Unseen Servant, Comprehend Languages, Knock, Arcane Lock, Lesser Telepathy, Magic Circle, Sending, Change Self, Fey Passage
  
 
ALCHEMY FORMULAS<br>
 
ALCHEMY FORMULAS<br>
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CASH<br>
 
CASH<br>
131 gp
+
71 gp
  
 
BOONS<br>
 
BOONS<br>

Revision as of 18:40, 12 June 2013

Character Summary

Renaya is a player character in Morgrave High: Passing Marks

Name: Renaya Tilvaraen
Quote: "Good news, everyone! I've developed a method to improve the thamaturgical output of the lightning trap the professor has turned on us by 35%!"
Age: 14 (Birthday: 17th of Eyre)
Sex: Female
Race: Eladrin
Class: Artificer
High School Archetype: Science Enthusiast With Limited Understanding of Anything Outside the Lab

Description: Pale and skinny, with shoulder length silver-blue hair and solid ice-blue eyes. Her hairstyle varies based on whether she did it herself (simple braids or a ponytail to keep it out of her face) or Faela did it for her (considerably more elaborate constructions). Her normal outfit is a steampunk-esque dress, featuring an unnecessarily large number of buckles, belts, and pouches, and a pair of goggles generally hanging around her neck when not in use.

Personality: Renaya is that kid who's in every science club and whose constant enthusiasm for her work is somewhat bewildering to everyone who does not share it--up until she reveals that she's built a giant robot spider, and has no idea why this is distressing to other people. She has difficulty carrying out conversations not related to SCIENCE! in some way, because it is her one and only passion, and she has trouble relating to other people's concerns with things like "school spirit" and "adolescent angst" when there's SCIENCE! to do. Combined with her relative naivety of life outside of her magical fairyland home, her enthusiasm places some . . . limits on her ability to relate to normal people.

Bio: Prior to the stranding of Pylas Pyrial in Eberron, Renaya was the shy, retiring second daughter of a Summer Council delegate, considered something of a black sheep within the family because, although she possessed some talent for the arcane, she had little interest in it, finding the practice of wizards too fanciful for her tastes. Her parents and siblings had all but given up on her when the Day of Mourning trapped them all in Eberron; a disaster for most of her people, but a godsend for Renaya, because it was not long thereafter that she was first introduced by her city's open trading practices to the practice of magical artifice. Enthralled by the prospect of this more rigorous approach to magical theory, she quickly took her leave from her family (in spite of her young age; she was all of 10 years old), securing an apprenticeship with a magewright in Sharn. Most recently, she has scraped together enough of her own money from so doing to afford her tuition to Morgrave University's Junior Associates program, where she hopes to further polish her skills and gain the practical experience she'll need if she wants to attain her dream job: a spot among those most skilled of independent magewrights brought under the wings of House Cannith.

Familiar: Faela, Muse Sprite. Faela is the means by which Renaya's (deeply disappointed) parents keep track of their wayward daughter, and is constantly attempting to lecture her mistress on what a "proper" lady should be doing in a given circumstance. Her advice, sadly, generally falls on deaf ears.

Parents: Lord Pyrion and Lady Elliade Tilvaraen.

Siblings:Leiasha, Alyanna, Tashric, Severin Apheric(half), Kerresil Berephris (half)


Character Sheet

Renaya Tilvaraen, level 6
Eladrin, Artificer
Build: Tinkerer Artificer
Versatile Expertise: Versatile Expertise (Crossbow)
Versatile Expertise: Versatile Expertise (Rod)
Background: Birth - On Another Plane (+2 to Arcana), Eladrin - Noble Birth, Sharn, Geography - Urban, Society - Wealthy, Recent Life - Explorer of the Ancient
Theme: Scholar
Languages: Common, Elven, Dwarven, Draconic
Alignment: Good

FINAL ABILITY SCORES
Str 10, Con 11, Dex 10, Int 21, Wis 15, Cha 10.

STARTING ABILITY SCORES
Str 10, Con 11, Dex 8, Int 18, Wis 14, Cha 10.


AC: 21 Fort: 16 Reflex: 20 Will: 19
HP: 48 Surges: 6 Surge Value: 12

TRAINED SKILLS
Nature +10, Arcana +21, Dungeoneering +10, Heal +10, Thievery +8, History +15, Perception +15, Religion +13, Insight +10

UNTRAINED SKILLS
Acrobatics +3, Bluff +3, Diplomacy +5, Endurance +3, Intimidate +3, Stealth +3, Streetwise +3, Athletics +3

FEATS
Artificer: Ritual Caster
Level 1: Master Crafter
Level 2: Arcane Familiar
Level 4: Academy Prodigy (Arcana, Perception)
Level 6: Disciplined Talent [Multiclass Psion]
Feat User Choice: Versatile Expertise
Midterm Boon: Alchemist

POWERS
Artificer at-will 1: Magic Weapon
Artificer at-will 1: Aggravating Force
Healing Infusion: Curative Admixture
Healing Infusion: Resistive Formula
Artificer encounter 1: Scourging Weapon
Artificer encounter 3: Shocking Feedback
Psion encounter 1: Dishearten
Artificer daily 1: Punishing Eye
Artificer daily 5: Flameheart Defender
Artificer utility 2: Swift Mender
Artificer utility 6: Energy Conversion
Scholar: Use Vulnerability

ITEMS
Ritual Book, Adventurer's Kit, Crossbow Bolts (20), Spider Bolt (2), Runic Leather Armor +1, Cannith Goggles (heroic tier), Identification Papers with Portrait, Thieves' Tools, Crossbow +2, Rod Implement, Fine Clothing, Deep Pocket Cloak +2, Bag of Holding, Regalia

RITUALS
Brew Potion, Disenchant Magic Item, Enchant Magic Item, Make Whole, Amanuensis, Fastidiousness, Secret Page, Unseen Servant, Comprehend Languages, Knock, Arcane Lock, Lesser Telepathy, Magic Circle, Sending, Change Self, Fey Passage

ALCHEMY FORMULAS
Clarity Salts, Herbal Poultice, Alchemist's Essence, Holy Water, Tension Wheel, Clockwork Bomb

CASH
71 gp

BOONS
Basic Aeronautics: You are considered qualified to pilot an airship. You gain a +2 bonus to checks made to navigate while on a ship, or to checks made to cause a ship to go faster.
Constructive Engineering: You gain the Alchemist feat.
Deconstructive Engineering: (Daily * Free Action) Reroll a Thievery check and take the best result


Character Songs

General Themes:

  • A Glorious Dawn, Carl Sagan
  • She Blinded Me With Science, Thomas Dolby
    Battle Themes:
  • Queen of Rose, Daisuke ISHIWATARI
  • Strawberry Crisis, Demetori (arranged)
    Romance Themes:
  • Chiisana Koi no Uta, MONGOL800
  • Locked Girl, COOL&CREATE