Difference between revisions of "Sandovish"

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(Dancing Cobra [Attack Technique])
(Feeding the Doves [Attack Technique])
 
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Str 14, Con 11, Dex 17, Int 10, Wis 18, Cha 10
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Str 14, Con 11, Dex 18, Int 10, Wis 19, Cha 10
  
Athletics +11, Insight +13, Religion +7, Acrobatics +10
+
Athletics +12, Insight +14, Religion +8, Acrobatics +12
  
Arcana +2, Bluff +2, Diplomacy +2, Dungeoneering +6, Endurance +2, Heal +6, History +2, Intimidate +2, Nature +6, Perception +6, Stealth +5, Streetwise +2, Thievery +5
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Arcana +3, Bluff +3, Diplomacy +3, Dungeoneering +7, Endurance +3, Heal +7, History +3, Intimidate +3, Nature +7, Perception +7, Stealth +7, Streetwise +3, Thievery +7
  
  
'''HP''': 43 Surges: 6 Surge value: 10
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'''HP''': 53 Surges: 6 Surge value: 13
  
'''AC''': 20 '''Fort''': 16 '''Ref''': 20 '''Will''': 18
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'''AC''': 22 '''Fort''': 18 '''Ref''': 22 '''Will''': 20
  
  
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* '''Group Mindlink''': You can communicate with any other creature that has a language and is within line of sight and within 5 squares of you; this allows for two-way communication.  You may allow all allies within 5 squares of you to communicate telepathically with each other as well.
 
* '''Group Mindlink''': You can communicate with any other creature that has a language and is within line of sight and within 5 squares of you; this allows for two-way communication.  You may allow all allies within 5 squares of you to communicate telepathically with each other as well.
  
* '''Psychic Resistance''': 6
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* '''Psychic Resistance''': 8
  
  
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'''Target''': Each enemy you can see in burst  
 
'''Target''': Each enemy you can see in burst  
  
'''Attack''': +10 vs. Reflex
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'''Attack''': +11 vs. Reflex
  
'''Hit''': 1d8 + 5 damage.
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'''Hit''': 1d8 + 7 damage.
  
 
* '''Five Storms [Movement Technique]'''
 
* '''Five Storms [Movement Technique]'''
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I found out your web page through gogloe, i was surfing and ended up here, i love what i read, you have natural talent. For that I can appreciate you much more then it may seem. I'm not an expert at many things.I don't know about politics,I'm no medic, I have no clue about animals, the truth is there are so many stuff that i have no clue about BUT..I'm a professional at cooking, I'm a chef and my business is to make many people feel like in heaven whenever they eat what i cook. Maybe a wedding or a house party or whatever and whenever the reason might be. So I know how hard can be at times to make people feel better at times. That's why i like you! There is also something that i enjoy, people blogs that educate other people on diffrent topics.Keep it up Thank You!
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=== Dancing Cobra [Attack Technique] ===
 +
'''
 +
At-Will'''        Full Discipline, Implement, Psionic Standard Action      Melee weapon
 +
 
 +
'''Target''': One creature
 +
 
 +
'''Attack:''' +11 vs. Reflex
 +
 
 +
'''Hit''': 1d10 + 5  damage. If the target has made an opportunity attack against you during this turn, the target takes 3 extra damage.
 +
 
 +
* '''Dancing Cobra [Movement Technique]'''
 +
 
 +
'''At-Will '''     Full Discipline, Psionic Move Action      Personal
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 +
'''Effect:''' You move your 8 squares.
 +
 
  
 
=== Drunken Monkey [Attack Technique] ===
 
=== Drunken Monkey [Attack Technique] ===
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'''Target:''' One enemy  
 
'''Target:''' One enemy  
  
'''Attack''': +10 vs. Will
+
'''Attack''': +11 vs. Will
  
'''Hit:''' 1d8 + 5 damage, and you slide the target 1 square. The target then makes a melee basic attack as a free action against one enemy of your choice. The target gains a +3 bonus to the attack roll.
+
'''Hit:''' 1d8 + 7 damage, and you slide the target 1 square. The target then makes a melee basic attack as a free action against one enemy of your choice. The target gains a +3 bonus to the attack roll.
  
 
* '''Drunken Monkey [Movement Technique]'''
 
* '''Drunken Monkey [Movement Technique]'''
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'''Target:''' One creature
 
'''Target:''' One creature
  
'''Attack:''' +10 vs. Fortitude
+
'''Attack:''' +11 vs. Fortitude
  
'''Hit:''' 2d10 + 5 damage. You can make a saving throw against one effect that a save can end, with a +3 bonus. If you save, not only does the effect end, but the target takes 3 damage.
+
'''Hit:''' 2d10 + 7 damage. You can make a saving throw against one effect that a save can end, with a +3 bonus. If you save, not only does the effect end, but the target takes 3 damage.
  
 
* '''Enduring Champion [Movement Technique]'''
 
* '''Enduring Champion [Movement Technique]'''
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'''Effect:''' You move your speed + 2. Each time you are attacked during this movement, you gain a +1 bonus to speed until the end of your next turn.
 
'''Effect:''' You move your speed + 2. Each time you are attacked during this movement, you gain a +1 bonus to speed until the end of your next turn.
  
 +
===Feeding the Doves [Attack Technique]===
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 +
'''Encounter'''        Full Discipline, Implement, Psionic<br>
 +
'''Standard Action'''      Close burst 1<br>
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 +
'''Primary Target:''' Each enemy you can see in the burst<br>
 +
 +
'''Primary Attack''': +11 vs. Reflex<br>
 +
 +
'''Hit:''' 1d8 + 7 damage.<br>
 +
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'''Effect''': Make a secondary attack that is a close burst 2.<br>
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*Secondary Target: Each enemy you can see in the burst other than the primary target<br>
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*'''Secondary Attack:''' +11 vs. Reflex<br>
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*'''Hit:''' 7 damage, and you push the secondary target 2 squares.<br>
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'''Feeding the Doves [Movement Technique]'''<br>
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'''Encounter'''      Full Discipline, Psionic<br>
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'''Move Action'''      Personal<br>
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 +
'''Effect:''' You move 8 squares. During this movement, you ignore difficult terrain.<br>
  
 
=== Careful Stride ===
 
=== Careful Stride ===
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'''Effect:''' Until the end of this turn, you ignore difficult terrain and can both move across liquid and stand on it as if it were solid ground. In addition, you move your speed.
 
'''Effect:''' Until the end of this turn, you ignore difficult terrain and can both move across liquid and stand on it as if it were solid ground. In addition, you move your speed.
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 +
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===Purifying Meditation===
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'''Encounter'''        Psionic<br>
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'''Minor Action'''      Personal<br>
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 +
'''Effect''': You make a saving throw with a +4 bonus.<br>

Latest revision as of 17:53, 28 October 2013

A character in Morgrave High: Passing Marks

Alt text
Sandovish

“I have to succeed. Too many people are depending on me.”

Role: Monk

Character Archetype: Quiet Dude

Theme Song: "Lazy Eye" by the Silversun Pickups - [1]

Family: Chalamasitari (mother), Chandrasitari and Nishasitari (aunts)


Character Sheet[edit]

Str 14, Con 11, Dex 18, Int 10, Wis 19, Cha 10

Athletics +12, Insight +14, Religion +8, Acrobatics +12

Arcana +3, Bluff +3, Diplomacy +3, Dungeoneering +7, Endurance +3, Heal +7, History +3, Intimidate +3, Nature +7, Perception +7, Stealth +7, Streetwise +3, Thievery +7


HP: 53 Surges: 6 Surge value: 13

AC: 22 Fort: 18 Ref: 22 Will: 20


  • Dual Soul: At the start of your turn, you can make a saving throw against each effect currently rendering you dazed or dominated. If you fail the saving throw, you do not make a saving throw against the effect at the end of your turn.
  • Group Mindlink: You can communicate with any other creature that has a language and is within line of sight and within 5 squares of you; this allows for two-way communication. You may allow all allies within 5 squares of you to communicate telepathically with each other as well.
  • Psychic Resistance: 8


Centered Flurry of Blows[edit]

At-Will Psionic Free Action (Special) Melee 1

Trigger: You hit with an attack during your turn

Target: One creature

Effect: The target takes 6 damage, and you slide it 1 square to a square adjacent to you, or 1 square in any direction if the target wasn’t targeted by the triggering attack.


Bastion of Mental Clarity[edit]

Immediate Interrupt Close burst 5

Trigger: An enemy hits or misses you with an attack against your Will

Target: You and each ally in burst

Effect: Each target gains a +4 power bonus to Will until the end of your next turn.


Five Storms [Attack Technique][edit]

At-Will Full Discipline, Implement, Psionic Standard Action Close burst 1

Target: Each enemy you can see in burst

Attack: +11 vs. Reflex

Hit: 1d8 + 7 damage.

  • Five Storms [Movement Technique]

At-Will Full Discipline, Psionic Move Action Personal

Effect: You shift 2 squares.


Dancing Cobra [Attack Technique][edit]

At-Will Full Discipline, Implement, Psionic Standard Action Melee weapon

Target: One creature

Attack: +11 vs. Reflex

Hit: 1d10 + 5 damage. If the target has made an opportunity attack against you during this turn, the target takes 3 extra damage.

  • Dancing Cobra [Movement Technique]

At-Will Full Discipline, Psionic Move Action Personal

Effect: You move your 8 squares.


Drunken Monkey [Attack Technique][edit]

Encounter Full Discipline, Implement, Psionic Standard Action Melee touch

Target: One enemy

Attack: +11 vs. Will

Hit: 1d8 + 7 damage, and you slide the target 1 square. The target then makes a melee basic attack as a free action against one enemy of your choice. The target gains a +3 bonus to the attack roll.

  • Drunken Monkey [Movement Technique]

Encounter Full Discipline, Psionic Move Action Personal

Effect: You move your 8 squares. During this movement, you ignore difficult terrain and gain a +3 power bonus to all defenses against opportunity attacks.


Enduring Champion [Attack Technique][edit]

Encounter Full Discipline, Implement, Psionic Standard Action Melee touch

Target: One creature

Attack: +11 vs. Fortitude

Hit: 2d10 + 7 damage. You can make a saving throw against one effect that a save can end, with a +3 bonus. If you save, not only does the effect end, but the target takes 3 damage.

  • Enduring Champion [Movement Technique]

Encounter Full Discipline, Psionic Move Action Personal

Effect: You move your speed + 2. Each time you are attacked during this movement, you gain a +1 bonus to speed until the end of your next turn.

Feeding the Doves [Attack Technique][edit]

Encounter Full Discipline, Implement, Psionic
Standard Action Close burst 1

Primary Target: Each enemy you can see in the burst

Primary Attack: +11 vs. Reflex

Hit: 1d8 + 7 damage.

Effect: Make a secondary attack that is a close burst 2.

  • Secondary Target: Each enemy you can see in the burst other than the primary target
  • Secondary Attack: +11 vs. Reflex
  • Hit: 7 damage, and you push the secondary target 2 squares.

Feeding the Doves [Movement Technique]

Encounter Full Discipline, Psionic
Move Action Personal

Effect: You move 8 squares. During this movement, you ignore difficult terrain.

Careful Stride[edit]

Encounter Psionic Move Action Personal

Effect: Until the end of this turn, you ignore difficult terrain and can both move across liquid and stand on it as if it were solid ground. In addition, you move your speed.


Purifying Meditation[edit]

Encounter Psionic
Minor Action Personal

Effect: You make a saving throw with a +4 bonus.