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| Just down the world-spanning Roads from Classical Earth is '''Modern Earth'''--our world--along with Earths at virtually any time in history, if you search long enough, as well as Earths that turned out differently than ours, worlds where different wars were won or lost, different events happened or didn't to shape the future. | | Just down the world-spanning Roads from Classical Earth is '''Modern Earth'''--our world--along with Earths at virtually any time in history, if you search long enough, as well as Earths that turned out differently than ours, worlds where different wars were won or lost, different events happened or didn't to shape the future. |
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− | ===Technology & Magic===
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− | For the purposes of this game, technology and magic are forces
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− | that count as a qualities of their own. It is entirely possible
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− | for a world to possess all the same apparent physical laws as
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− | our own, but gunpowder or computers may not work there if
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− | the technology laws of that world do not allow them. When
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− | characters visit a world for the first time, the gamemaster should
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− | determine the technology and magic rules for that world.
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− | In the case of technology, the laws of a world can be
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− | summarized in terms of permitted technological levels: ''stoneage, iron-age, steam power, electrical power, gunpowder, nuclear power, computer technology, lasers, cybernetics, virtual reality, genetic alteration, faster-than-light space travel, etc.''
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− | It is entirely possible to mix and match these rules to create
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− | unique technological settings for a world. For instance, a world
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− | might exist where computers work yet electricity does not, so
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− | their computers are steam-powered goliaths.
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− | Magic is generally stated as on or off. Put simply, it either
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− | functions in a world or does not. Note that there can be worlds
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− | in which magic does function, but the native populations do
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− | not generally know of its existence. '''In some worlds, certain kinds of magic might not work, while others do.'''' It is also possible for magic to be very difficult on a world, requiring higher Ego or Fortitude to utilize it, possibly also needing more
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− | time than normal. Regardless of those rules, Olympian Magic
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− | and Primordial Magic function in every world of the multiverse
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− | within the limits stated in their respective entries.
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