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*'''Charge:''' When making a charge attack while mounted this weapon deals double its rolled damage.
 
*'''Charge:''' When making a charge attack while mounted this weapon deals double its rolled damage.
 
*'''Crit:''' All weapons score a critical hit (and deal max damage) on a roll of natural 20. Weapons with this option also score crits on other natural rolls so long as those rolls would hit.
 
*'''Crit:''' All weapons score a critical hit (and deal max damage) on a roll of natural 20. Weapons with this option also score crits on other natural rolls so long as those rolls would hit.
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*'''Deflect:'''When hit by a weapon attack you may make a Fire saving throw to negate the damage. You are -4 to this save for each size your weapon is less than the attacker's. You get an additional, cumulative -2 for each attack that hits in any round past the first.
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*'''Deflect:'''When hit by a weapon attack you may make a Fire saving throw to negate the damage. You are -4 to this save for each size your weapon is less than the attacker's.  
 
*'''Delay:''' Anyone hit by this weapon must make a Wood saving throw or automatically lose initiative next combat round.  
 
*'''Delay:''' Anyone hit by this weapon must make a Wood saving throw or automatically lose initiative next combat round.  
 
*'''Disarm:''' Instead of making a normal attack you may attempt to disarm your opponent. Roll to hit normally. The target must make a Wood saving throw. Failure means their weapon is knocked from their hand. Disarm attacks cause no damage.
 
*'''Disarm:''' Instead of making a normal attack you may attempt to disarm your opponent. Roll to hit normally. The target must make a Wood saving throw. Failure means their weapon is knocked from their hand. Disarm attacks cause no damage.
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*'''Sunder:''' Instead of making a normal attack you may attempt to destroy an object held by an enemy. Roll to hit normally. The target must make a Fire saving throw. Failure means the object is struck and the PC may roll to break it using the normal rules. Attempts to use Deflect against this weapon incur a -2 penalty in addition to any other modifiers.
 
*'''Sunder:''' Instead of making a normal attack you may attempt to destroy an object held by an enemy. Roll to hit normally. The target must make a Fire saving throw. Failure means the object is struck and the PC may roll to break it using the normal rules. Attempts to use Deflect against this weapon incur a -2 penalty in addition to any other modifiers.
 
*'''Throw:''' This weapon may be easily thrown. It has short range 10'+5'/mastery level above Basic. It has a medium range (-2 to attack) of twice its short range and a long range (-5 to attack) of triple its short range. A Spear adds 10' to its short range.
 
*'''Throw:''' This weapon may be easily thrown. It has short range 10'+5'/mastery level above Basic. It has a medium range (-2 to attack) of twice its short range and a long range (-5 to attack) of triple its short range. A Spear adds 10' to its short range.
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*'''Throw R:'''This weapon may be thrown but not easily. It has short range 5'/mastery level above Basic. It has a medium range (-2 to attack) of twice its short range and a long range (-5 to attack) of triple its short range.
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*'''Throw R:'''This weapon may be thrown but not easily. It has short range 5'/mastery level above Basic. It has a medium range (-2 to attack) of twice its short range and a long range (-5 to attack) of triple its short range.  
  
 
==Common Weapons==
 
==Common Weapons==

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