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*'''Disarm:''' Instead of making a normal attack you may attempt to disarm your opponent. Roll to hit normally. The target must make a Wood saving throw. Failure means their weapon is knocked from their hand. Disarm attacks cause no damage.
 
*'''Disarm:''' Instead of making a normal attack you may attempt to disarm your opponent. Roll to hit normally. The target must make a Wood saving throw. Failure means their weapon is knocked from their hand. Disarm attacks cause no damage.
 
*'''Hook:''' Instead of making a normal attack you may attempt to hook your opponent. Roll to hit normally. The target must make a Wood saving throw. Failure means they are knocked prone. Hook attacks cause minimum damage.
 
*'''Hook:''' Instead of making a normal attack you may attempt to hook your opponent. Roll to hit normally. The target must make a Wood saving throw. Failure means they are knocked prone. Hook attacks cause minimum damage.
*'''Paired:''' Using paired weapons grants a +1 to the attack throw and +1AC. Any special modifiers (init, attack, dmg) of the weapons are cumulative. A single weapon with this trait may be held in the offhand and still provide the bonus to hit and AC.
+
*'''Paired:''' Using paired weapons grants a +1 to the attack throw and +1AC. Any special modifiers (init, attack, dmg) of the weapons are cumulative.
 
*'''Ranged:''' This weapon may not be used in melee combat. It has a short range of 70'+5'/mastery level above Basic. It has a medium range (-2 to attack) of twice its short range and a long range (-5 to attack) of triple its short range. A crossbow adds 20' to its short range.
 
*'''Ranged:''' This weapon may not be used in melee combat. It has a short range of 70'+5'/mastery level above Basic. It has a medium range (-2 to attack) of twice its short range and a long range (-5 to attack) of triple its short range. A crossbow adds 20' to its short range.
 
*'''Set:''' When on foot this weapon deals double damage against a charging foe if the user wins initiative on the round of the charge.
 
*'''Set:''' When on foot this weapon deals double damage against a charging foe if the user wins initiative on the round of the charge.
 
*'''Stun:''' Anyone hit by this weapon make a Wood saving throw. Failure means they are stunned for 1 round.  
 
*'''Stun:''' Anyone hit by this weapon make a Wood saving throw. Failure means they are stunned for 1 round.  
*'''Sunder:''' Instead of making a normal attack you may attempt to destroy an object held by an enemy. Roll to hit normally. The target must make a Fire saving throw. Failure means the object is struck and the PC may roll to break it using the normal rules. Attempts to use Deflect against this weapon incur a -2 penalty in addition to any other modifiers.
 
 
*'''Throw:''' This weapon may be easily thrown. It has short range 10'+5'/mastery level above Basic. It has a medium range (-2 to attack) of twice its short range and a long range (-5 to attack) of triple its short range. A Spear adds 10' to its short range.
 
*'''Throw:''' This weapon may be easily thrown. It has short range 10'+5'/mastery level above Basic. It has a medium range (-2 to attack) of twice its short range and a long range (-5 to attack) of triple its short range. A Spear adds 10' to its short range.
 
*'''Throw R:'''This weapon may be thrown but not easily. It has short range 5'/mastery level above Basic. It has a medium range (-2 to attack) of twice its short range and a long range (-5 to attack) of triple its short range.
 
*'''Throw R:'''This weapon may be thrown but not easily. It has short range 5'/mastery level above Basic. It has a medium range (-2 to attack) of twice its short range and a long range (-5 to attack) of triple its short range.
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| align="center" style="background:#f0f0f0;"|'''Special'''
 
| align="center" style="background:#f0f0f0;"|'''Special'''
 
|-align="center"
 
|-align="center"
| 1hand||'''BS'''||1d2||--||--
+
| 1hand||'''BS'''||1d3||--||--
 
|-align="center" style="background:#f0f0f0;"
 
|-align="center" style="background:#f0f0f0;"
| Small||'''SK'''||1d3||--||Deflect -2, Paired
+
| Small||'''SK'''||1d4||--||Paired
 
|-align="center"
 
|-align="center"
| ||'''EX'''||1d4||+1AC||Deflect -1, Disarm, Paired
+
| ||'''EX'''||1d6||+1AC||Disarm, Paired
 
|-align="center" style="background:#f0f0f0;"
 
|-align="center" style="background:#f0f0f0;"
| ||'''MS'''||1d6||+1AC||Deflect, Disarm, Paired
+
| ||'''MS'''||1d8||+1AC||Disarm, Paired
 
|-align="center"
 
|-align="center"
| ||'''GM'''||1d8||+2AC||Deflect +1, Disarm -2, Paired
+
| ||'''GM'''||1d10||+2AC||Disarm -1, Paired
 
|-
 
|-
 
|  
 
|  
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</div>
 
</div>
 +
  
 
==Major Weapons==
 
==Major Weapons==
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| align="center" style="background:#f0f0f0;"|'''Special'''
 
| align="center" style="background:#f0f0f0;"|'''Special'''
 
|-align="center"
 
|-align="center"
| 2hand||'''BS'''||1d12||--||--
+
| 2hand||'''BS'''||1d10||--||--
 
|-align="center" style="background:#f0f0f0;"
 
|-align="center" style="background:#f0f0f0;"
| Large||'''SK'''||2d8||+1AC||Sunder
+
| Large||'''SK'''||1d12||+1AC||Stun
 
|-align="center"
 
|-align="center"
| Throw R||'''EX'''||2d10 ||+1AC||Stun, Sunder
+
| Throw R||'''EX'''||2d8 ||+2AC||Stun
 
|-align="center" style="background:#f0f0f0;"
 
|-align="center" style="background:#f0f0f0;"
| ||'''MS'''||2d12||+2AC||Stun -1, Sunder -2
+
| ||'''MS'''||2d10||+2AC||Stun -1
 
|-align="center"
 
|-align="center"
| ||'''GM'''||2d12+2||+2AC||Stun  -2, Sunder -2
+
| ||'''GM'''||2d12||+3AC||Stun  -1
 
|-
 
|-
 
|  
 
|  
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| 1hand||'''BS'''||1d3||--||  
 
| 1hand||'''BS'''||1d3||--||  
 
|-align="center" style="background:#f0f0f0;"
 
|-align="center" style="background:#f0f0f0;"
| Small||'''SK'''||1d4||+1AC|| Paired
+
| Small||'''SK'''||1d4||+1AC||  
 
|-align="center"
 
|-align="center"
| Throw||'''EX'''||1d6||+1AC|| Delay, Paired
+
| Throw||'''EX'''||1d6||+1AC|| Delay
 
|-align="center" style="background:#f0f0f0;"
 
|-align="center" style="background:#f0f0f0;"
| ||'''MS'''||1d8||+2AC|| Delay, Paired
+
| ||'''MS'''||1d8||+2AC|| Delay
 
|-align="center"
 
|-align="center"
| ||'''GM'''||1d10||+3AC|| Crit (19), Delay, Paired
+
| ||'''GM'''||1d10||+3AC|| Crit (19), Delay
 
|-
 
|-
 
|  
 
|  
 
|}
 
|}
 
</div>
 
</div>

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