Editing Three Kingdoms\Weapons

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*'''Disarm:''' Instead of making a normal attack you may attempt to disarm your opponent. Roll to hit normally. The target must make a Wood saving throw. Failure means their weapon is knocked from their hand. Disarm attacks cause no damage.
 
*'''Disarm:''' Instead of making a normal attack you may attempt to disarm your opponent. Roll to hit normally. The target must make a Wood saving throw. Failure means their weapon is knocked from their hand. Disarm attacks cause no damage.
 
*'''Hook:''' Instead of making a normal attack you may attempt to hook your opponent. Roll to hit normally. The target must make a Wood saving throw. Failure means they are knocked prone. Hook attacks cause minimum damage.
 
*'''Hook:''' Instead of making a normal attack you may attempt to hook your opponent. Roll to hit normally. The target must make a Wood saving throw. Failure means they are knocked prone. Hook attacks cause minimum damage.
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*'''Paired:''' Using paired weapons grants a +1 to the attack throw and +1AC. Any special modifiers (init, attack, dmg) of the weapons are cumulative. A single weapon with this trait may be held in the offhand and still provide the bonus to hit and AC.
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*'''Paired:''' Using paired weapons grants a +1 to the attack throw and +1AC. Any special modifiers (init, attack, dmg) of the weapons are cumulative.
 
*'''Ranged:''' This weapon may not be used in melee combat. It has a short range of 70'+5'/mastery level above Basic. It has a medium range (-2 to attack) of twice its short range and a long range (-5 to attack) of triple its short range. A crossbow adds 20' to its short range.
 
*'''Ranged:''' This weapon may not be used in melee combat. It has a short range of 70'+5'/mastery level above Basic. It has a medium range (-2 to attack) of twice its short range and a long range (-5 to attack) of triple its short range. A crossbow adds 20' to its short range.
 
*'''Set:''' When on foot this weapon deals double damage against a charging foe if the user wins initiative on the round of the charge.
 
*'''Set:''' When on foot this weapon deals double damage against a charging foe if the user wins initiative on the round of the charge.

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