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:  '''The Last Battle''' is lost.  
 
:  '''The Last Battle''' is lost.  
 
:  '''Hedgreg the Last, last of the Old Kings of the Dorns''', dies in battle opposing him.  
 
:  '''Hedgreg the Last, last of the Old Kings of the Dorns''', dies in battle opposing him.  
:  '''Jahzir''' returns as the leader of '''Izrador’s''' armies, transformed and terrible.
+
<font color=darkred>'''Jahzir''' returns as the leader of '''Izrador’s''' armies, transformed and terrible. </font>
 
:  Izrador's armies again poured across the frontier, there is nothing to stop them. Led by the Night Kings, the Shadow's hordes drive southward crushing what little opposition they meet.
 
:  Izrador's armies again poured across the frontier, there is nothing to stop them. Led by the Night Kings, the Shadow's hordes drive southward crushing what little opposition they meet.
 
====Arc of SHAREEL, 3A 897    ''(spring)''====
 
====Arc of SHAREEL, 3A 897    ''(spring)''====
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===Year 895, 3A===
 
===Year 895, 3A===
:  Izrador sends a host of 12 mighty demons rampaging through the Veradeen. Ardherin consults with his colleagues, his notes and lorebooks, and then traveled to northern Erethor to battle the threat. Ardherin laid a powerful, sorcerous trap for the demon horde. When the elven wizard moved to spring the magical snare, he found himself bound instead. He had become a summoned creature, and like the demons he had so often trapped, he had become bound to a greater power—Izrador himself. The demon horde spirited Ardherin away to the presence of the Shadow, where the great elven sorcerer was lost to a nightmare of torture and magical transformation that left him at once destroyed and reborn. When some measure of sanity returned to his mind, he had become one of the immortal Night Kings. His body had been reformed into a terrible apparition of his original elven form. Ardherin, the servant of Shadow, retains the general build of his kind but is even more slender—almost gaunt. <font color=darkred>'''THE SORCEROR OF SHADOW, Ardherin, IS BORN'''</font>
+
:  Izrador sends a host of 12 mighty demons rampaging through the Veradeen. Ardherin consults with his colleagues, his notes and lorebooks, and then traveled to northern Erethor to battle the threat. Ardherin laid a powerful, sorcerous trap for the demon horde. When the elven wizard moved to spring the magical snare, he found himself bound instead. He had become a summoned creature, and like the demons he had so often trapped, he had become bound to a greater power—Izrador himself. The demon horde spirited Ardherin away to the presence of the Shadow, where the great elven sorcerer was lost to a nightmare of torture and magical transformation that left him at once destroyed and reborn. When some measure of sanity returned to his mind, he had become one of the immortal Night Kings. His body had been reformed into a terrible apparition of his original elven form. Ardherin, the servant of Shadow, retains the general build of his kind but is even more slender—almost gaunt.
  
  
 
===Year 891, 3A===
 
===Year 891, 3A===
: One night, six months after an old woman began telling Jahzir her tales, the general stole from his quarters, mounted his horse, and road north alone. For days he traveled, not truly sure why, but certain his promised greatness was at stake. Then one day a black storm swept down from the northern horizon, engulfing the general, and he knew no more. When he came to, Jahzir was no longer on the plains and he was no longer entirely human. Jahzir’s form had become frightening indeed. He was much the same in aspect—dark skin, almond eyes, long black hair—but he was now larger than even the burliest Dorn, standing nine feet tall. His body was covered in the blackest plate armor, but armor that was not worn and was instead an unnatural part of his living skin. He was no longer Jahzir, Lord General of Erenland, but had been transformed into Jahzir the Night King, Lord Master of the Armies of the Shadow. His sole desire was to serve Izrador and in doing so subjugate the lands of all Eredane. <font color=darkred>'''THE SWORD OF SHADOW, Jahzir, IS BORN'''</font>
 
 
:  '''Jahzir Kamael, Lord General of all the armies of Erenland''', disappears after several seasons of fighting renegades and raiders in the north.
 
:  '''Jahzir Kamael, Lord General of all the armies of Erenland''', disappears after several seasons of fighting renegades and raiders in the north.
  
  
 
===Year 890, 3A===
 
===Year 890, 3A===
: An old woman begins telling Jahzir her tales...
 
 
:  As the threat of Izrador was again on the rise, Erethor was suffering increased infestation by demonic forces. On one of his spirit hunting forays, Ardherin begins his fall to Shadow...
 
:  As the threat of Izrador was again on the rise, Erethor was suffering increased infestation by demonic forces. On one of his spirit hunting forays, Ardherin begins his fall to Shadow...
 +
: One night, six months after an old woman began telling Jahzir her tales, the general stole from his quarters, mounted his horse, and road north alone. For days he traveled, not truly sure why, but certain his promised greatness was at stake. Then one day a black storm swept down from the northern horizon, engulfing the general, and he knew no more. When he came to, Jahzir was no longer on the plains and he was no longer entirely human. Jahzir’s form had become frightening indeed. He was much the same in aspect—dark skin, almond eyes, long black hair—but he was now larger than even the burliest Dorn, standing nine feet tall. His body was covered in the blackest plate armor, but armor that was not worn and was instead an unnatural part of his living skin. He was no longer Jahzir, Lord General of Erenland, but had been transformed into Jahzir the Night King, Lord Master of the Armies of the Shadow. His sole desire was to serve Izrador and in doing so subjugate the lands of all Eredane.
  
  
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====Arc of SAHAAD, 3A 881    ''(summer)''====
 
====Arc of SAHAAD, 3A 881    ''(summer)''====
 
3.  "'''Spring's End'''",  this arc is the favored time for birthing foals. Traditionally this is also the time when nomadic Sarcosans left their winter camps. If born on the zenith of Sahaad, a Sarcosan child is thought to be destined for greatness.
 
3.  "'''Spring's End'''",  this arc is the favored time for birthing foals. Traditionally this is also the time when nomadic Sarcosans left their winter camps. If born on the zenith of Sahaad, a Sarcosan child is thought to be destined for greatness.
:  Claiming he was retiring to found a monastery, Sunulael leaves Sharuun and takes his cult of followers to Cambrial in the summer, taking up residence in an old manor. Beneath the building he constructed the first temple to the Shadow in the southlands and erected a zordrafin corith. <font color=darkred>'''THE PRIEST OF SHADOW, Sunulael, IS BORN'''</font>
+
:  Claiming he was retiring to found a monastery, Sunulael leaves Sharuun and takes his cult of followers to Cambrial in the summer, taking up residence in an old manor. Beneath the building he constructed the first temple to the Shadow in the southlands and erected a zordrafin corith.
  
  
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====Arc of HANUD, 3A 875    ''(winter)''====
 
====Arc of HANUD, 3A 875    ''(winter)''====
 
8.  "'''the Arc of the Dead'''", this a traditional time to honor the memory of lost relatives and the only time of the year when it is wise to ask favors of the Sorshef. The Dorns, long influenced by the Sarcosan calendar, hold their most solemn ancestor ceremony on the zenith of Hanud. They call the ceremony "'''the Calling of Honors'''".
 
8.  "'''the Arc of the Dead'''", this a traditional time to honor the memory of lost relatives and the only time of the year when it is wise to ask favors of the Sorshef. The Dorns, long influenced by the Sarcosan calendar, hold their most solemn ancestor ceremony on the zenith of Hanud. They call the ceremony "'''the Calling of Honors'''".
:  In the winter of this year, Sunulael's meditations begin to fill with subtle visions. At first, he assumes they are the signs of age, for he was hardly a young man anymore. In time, the visions gained in strength and Sunulael began to hope that perhaps his dearest wish had come true—that the gods had finally deigned to speak to their most devout priest. Over the course of several years, Sunulael became convinced it was indeed the voice of a god speaking to him, and in truth, he was correct. It was the corrupting whispers of Izrador that intruded upon the old priest’s mind.
+
:  In the winter of this year, Sunulael's meditations begin to fill with subtle visions. At first, he assumes they are the signs of age, for he was hardly a young man anymore.  
 +
In time, the visions gained in strength and Sunulael began to hope that perhaps his dearest wish had come true—that the gods had finally deigned to speak to their most devout priest. Over the course of several years, Sunulael became convinced it was indeed the voice of a god speaking to him, and in truth, he was correct. It was the corrupting whispers of Izrador that intruded upon the old priest’s mind.
  
  
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===Year 1948, 2A===
 
===Year 1948, 2A===
 
:  The Second Age ends.
 
:  The Second Age ends.
:  Zardrix is mortally wounded during the battles and crashes to the ground in a broken and bloody heap. She lay dying for days, unable to summon aid from her surviving kin or even lift her head, before Shadow embraces her. <font color=darkred>'''THE WRATH OF SHADOW, Zardrix, IS BORN'''</font>
+
:  Zardrix is mortally wounded during the battles and crashes to the ground in a broken and bloody heap. She lay dying for days, unable to summon aid from her surviving kin or even lift her head, before Shadow embraces her.
 
:  '''Izrador''' is defeated again, but at great cost.  
 
:  '''Izrador''' is defeated again, but at great cost.  
 
:  When defeat was all but certain, a warm southern gale heralded the arrival of victory. A host of raging dragons unexpectedly appear across the many fronts and savagely join battle against the Enemy and their traitorous kin. Death was everywhere, chaos was absolute. When it was over both sides are broken. Orc hordes are scattered to the north and the only dragons to be found are the broken bodies of their dead. The Fortress Wall stood, but many of its keeps lay smashed and in ruins. The armies of Eredane pray to the Lost Gods that Izrador would not rise again.  
 
:  When defeat was all but certain, a warm southern gale heralded the arrival of victory. A host of raging dragons unexpectedly appear across the many fronts and savagely join battle against the Enemy and their traitorous kin. Death was everywhere, chaos was absolute. When it was over both sides are broken. Orc hordes are scattered to the north and the only dragons to be found are the broken bodies of their dead. The Fortress Wall stood, but many of its keeps lay smashed and in ruins. The armies of Eredane pray to the Lost Gods that Izrador would not rise again.  

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