Difference between revisions of "Valion Sarl"
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'''Theme Song''': "Never Gonna Come Back Down" by BT (feat. M. Doughty) - [http://www.youtube.com/watch?v=vmHbvhJJV3U] | '''Theme Song''': "Never Gonna Come Back Down" by BT (feat. M. Doughty) - [http://www.youtube.com/watch?v=vmHbvhJJV3U] | ||
+ | |||
+ | |||
+ | == Character Sheet == | ||
+ | |||
+ | |||
+ | '''Languages''': Common, Elven | ||
+ | |||
+ | Str 16, Con 11, Dex 17, Int 8, Wis 16, Cha 10. | ||
+ | |||
+ | Nature +11, Endurance +6, Perception +11, Athletics +9, Acrobatics +9 | ||
+ | |||
+ | Arcana -1, Bluff, Diplomacy, Dungeoneering +3, Heal +3, History -1, Insight +3, Intimidate, Religion -1, Stealth +3, Streetwise, Thievery +3 | ||
+ | |||
+ | '''HP''': 28 Surges: 6 Surge value: 7 | ||
+ | |||
+ | '''AC''': 18 '''Fort''': 15 '''Ref''': 17 '''Will''': 13 | ||
+ | |||
+ | * '''Striker''': Once per turn, Valion deals 1d6 extra damage when he hits an enemy he has combat advantage against. | ||
+ | |||
+ | * '''Group Awareness''': You grant non-elf allies within 5 squares of you a +1 racial bonus to Perception checks. | ||
+ | |||
+ | * '''Wild Step''': You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares). | ||
+ | |||
+ | |||
+ | === Elven Accuracy === | ||
+ | |||
+ | '''Encounter''' Free Action Personal | ||
+ | |||
+ | '''Effect''': Reroll an attack roll. Use the second roll, even if it’s lower. | ||
+ | |||
+ | |||
+ | === Circling Strike === | ||
+ | ''' | ||
+ | At-Will''' Beast, Martial, WeaponStandard Action Melee weapon | ||
+ | |||
+ | '''Target:''' One creature | ||
+ | |||
+ | '''Attack:''' +8 vs. AC | ||
+ | |||
+ | '''Hit''': 1d6 (high crit) + 4. | ||
+ | |||
+ | |||
+ | === Twin Strike === | ||
+ | |||
+ | '''At-Will''' Martial, Weapon Standard Action Melee or Ranged weapon | ||
+ | |||
+ | '''Targets''': One or two creatures | ||
+ | |||
+ | '''Attack''': +8 vs. AC, two attacks | ||
+ | |||
+ | '''Hit:''' 1d6(high crit) +1 damage per attack. | ||
+ | |||
+ | |||
+ | === Two-Fanged Strike === | ||
+ | |||
+ | '''Encounter''' Martial, Weapon Standard Action Melee or Ranged weapon | ||
+ | |||
+ | '''Target:''' One creature | ||
+ | |||
+ | '''Attack:''' +8 vs. AC | ||
+ | |||
+ | '''Hit:''' 1d6(high crit) + 4 damage per attack. If both attacks hit, you deal 3 extra damage. | ||
+ | |||
+ | |||
+ | ===Agile Recovery=== | ||
+ | |||
+ | '''At-Will''' Minor Action Personal | ||
+ | |||
+ | '''Effect:''' You stand up. |
Revision as of 20:09, 11 June 2010
A character in Morgrave High: Passing Marks
“Sand, I don’t think he knows who his daddy is. Go ahead and tell him who his daddy is. Yeah, that’s right: it’s me!”
Role: Ranger
Character Archetype: Head Quarterback
Theme Song: "Never Gonna Come Back Down" by BT (feat. M. Doughty) - [1]
Contents
Character Sheet
Languages: Common, Elven
Str 16, Con 11, Dex 17, Int 8, Wis 16, Cha 10.
Nature +11, Endurance +6, Perception +11, Athletics +9, Acrobatics +9
Arcana -1, Bluff, Diplomacy, Dungeoneering +3, Heal +3, History -1, Insight +3, Intimidate, Religion -1, Stealth +3, Streetwise, Thievery +3
HP: 28 Surges: 6 Surge value: 7
AC: 18 Fort: 15 Ref: 17 Will: 13
- Striker: Once per turn, Valion deals 1d6 extra damage when he hits an enemy he has combat advantage against.
- Group Awareness: You grant non-elf allies within 5 squares of you a +1 racial bonus to Perception checks.
- Wild Step: You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares).
Elven Accuracy
Encounter Free Action Personal
Effect: Reroll an attack roll. Use the second roll, even if it’s lower.
Circling Strike
At-Will Beast, Martial, WeaponStandard Action Melee weapon
Target: One creature
Attack: +8 vs. AC
Hit: 1d6 (high crit) + 4.
Twin Strike
At-Will Martial, Weapon Standard Action Melee or Ranged weapon
Targets: One or two creatures
Attack: +8 vs. AC, two attacks
Hit: 1d6(high crit) +1 damage per attack.
Two-Fanged Strike
Encounter Martial, Weapon Standard Action Melee or Ranged weapon
Target: One creature
Attack: +8 vs. AC
Hit: 1d6(high crit) + 4 damage per attack. If both attacks hit, you deal 3 extra damage.
Agile Recovery
At-Will Minor Action Personal
Effect: You stand up.