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[[The Wilderlands of Absalom]]
 
[[The Wilderlands of Absalom]]
 
== Rank ==
 
== Rank ==
*Human Wonderworker 7
+
*Human Wonderworker 4
*XP: 167 782/200 000
+
*XP: 20000/25000
 
 
**20000 (start)
 
**202 (OOC 243), +10 (5% xp bonus)
 
**72 (OOC 400) + 4 (5% xp bonus)
 
**104 (OOC 644) + 5 (5% xp bonus)
 
**128 (OOC 894) + 6 (5% xp bonus)
 
**402 (OOC 1063) + 21 (5% xp bonus)
 
**18 (OOC 1147) + 1 (5% xp bonus)
 
**1742 (OOC 1241) + 87 (5% xp bonus)
 
**118 (OOC 1803) + 10 (5% xp bonus)
 
**100 (OOC2 11) + 10 (5% xp bonus)
 
**90 (OOC2 13) + 5 (5% xp bonus)
 
**142 (OOC2 427) + 7 (5% xp bonus)
 
**3073 (OOC2 499) + 154 (5% xp bonus)
 
**274 (OOC2 779) + 13 (5% xp bonus)
 
**100 (OOC2 798) + 5 (5% xp bonus)
 
**200 (OOC2 969) + 10 (5% xp bonus)
 
**320 (OOC2 981) + 16 (5% xp bonus)
 
**120 (OOC2 993) + 6 (5% xp bonus)
 
**457 (OOC2 1134) + 23 (5% xp bonus)
 
**1,818 (OOC2 1280) + 91 (5% xp bonus)
 
**105 (OOC2 1387) + 5 (5% xp bonus)
 
**267 (OOC2 1571) + 13 (5% xp bonus)
 
**435 (OOC2 1663) + 22 (5% xp bonus)
 
**44 (OOC2 1720) + 2 (5% xp bonus)
 
**3761 (OOC2 1723) + 188 (5% xp bonus)
 
**1100 (OOC2 2002) + 56 (5% xp bonus)
 
** 337 (OOC3 228) + 17 (5% xp bonus)
 
**295 (OOC3 361) + 15 (5% xp bonus)
 
**129 (OOC3 466) + 6 (5% xp bonus)
 
**251 (OOC3 529) + 13 (5% xp bonus)
 
**1558 (OOC3 561) + 78 (5% xp bonus)
 
**793 (Logistics 215) + 40 (5% xp bonus)
 
**4547 (OOC3 746) + 227 (5% xp bonus)
 
**394 (OOC3 1404) + 20 (5% xp bonus)
 
**Level drained; -32171 xp (IC2 719)
 
**Level restored; +12500 xp (IC2 810)
 
**500 (OOC3 1621) + 25 (5% xp bonus)
 
**929 (OOC3 1665) + 46 (5% xp bonus)
 
**2980 (OOC3 1692) + 149 (5% xp bonus)
 
**73 (OOC3 1868) + 4 (5% xp bonus)
 
**697 (OOC3 2150) + 35 (5% xp bonus)
 
**4565 (OOC3 2235), not subject to xp bonus
 
**9061 (OOC3 2740) + 453 (5% xp bonus)
 
**5000 (Logistics 428), not subject to xp bonus
 
**1036 (OOC3 3189) + 52 (5% xp bonus)
 
** 6,666 (OOC3 3345) + 333 (5% xp bonus)
 
** 370 (OOC3 3368)
 
**3150 (Tracking 54) + 158 (5% xp bonus)
 
**8929 (Tracking 58) + 446 (5% xp bonus)
 
**5036 (Logistics 636) + 252 (5% xp bonus)
 
**5000 (Episode II planning 40) + 250 (5% xp bonus)
 
**505 (OOC4 238) + 25 (5% xp bonus), doubled for another 530 (OOC4 515)
 
**431 (OOC4 488) + 22 (5% xp bonus), doubled for another 453 (OOC4 515)
 
**1320 (OOC4 579) + 66 (6% xp bonus)
 
** 6113 (OOC4 723) + 306 (5% xp bonus)
 
**53,682 (OOC4 1082)
 
**6957 (OOC5 162) + 348 (5% xp bonus)
 
** 2240 (OOC5 655 and 782) + 112 (5% xp bonus)
 
**6818 (Logistics II 122) + 341 (5% xp bonus)
 
**200 (OOC5 1075) + 10 (5% xp bonus)
 
**2,087 (OOC5 1183) + 104 (5% xp bonus)
 
**3730 (OOC5 1243) + 187 (5% xp bonus)
 
 
 
 
*Alignment: Lawful
 
*Alignment: Lawful
*Age: 59
+
*List whether the character is a full PC or henchman, if the latter list chain of command to a PC.
*A player character under the control of Vektunaxa
+
*List any titles or holdings
*He has built roads, bridges, shrines, and town halls -- but always for someone else. It's time to build his own sanctum.
 
  
 
== Attributes ==
 
== Attributes ==
*STR 16 (+2)
+
*STR 16
*INT 16 (+2)
+
*INT 16
*WIS 15 (+1)
+
*WIS 15
*DEX 11 (+0)
+
*DEX 11
*CON 14 (+1)
+
*CON 14
*CHA 12 (+0)
+
*CHA 12
  
 
== Skills ==
 
== Skills ==
 
*Languages
 
*Languages
 
**Common
 
**Common
**Undertongue
+
**Law
**Draconic
+
**Bestial
  
 
*General Proficiencies
 
*General Proficiencies
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**Leadership
 
**Leadership
 
**Land Surveying
 
**Land Surveying
**Engineeringx3
+
**Engineering
  
 
*Class Proficiencies
 
*Class Proficiencies
**Magical Engineeringx2
+
**Loremastery
 
+
**Magical Engineering
 
 
 
 
+2 all saves, ageless w/ lifespan 3x normal men, divine health grants immunity to all diseases including magical, lay on hands 2 x level 1/day, +1 henchman and all are +1 morale; L5 unlock to research spells, scribe scrolls, and brew potions;
 
  
 
== Combat ==
 
== Combat ==
*AC 0
+
*AC
*HP 25
+
*HP (just list the max here, list current HP on the front page.)
*Movement Rate 120'/40'
+
*Movement Rate
*Initiative Modifier +0
+
*Initiative Modifier
 
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
 
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
**Staff 8+ (1d6+2)
+
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
**Dagger 7+ (1d4+3)
+
**Secondary Melee Attack:
**Darts 10+ (1d4)
+
**Primary Ranged Attack:
*Saves: (+1 to save vs magic from spells or magic items)
+
*Saves:
**Petrification & Paralysis 9+
+
**Petrification & Paralysis
**Poison & Death 9+
+
**Poison & Death
**Blast & Breath 11+
+
**Blast & Breath
**Staves & Wands 7+
+
**Staves & Wands
**Spells 8+
+
**Spells
  
 
== Spells ==
 
== Spells ==
*First Level Arcane: 3+1 / 3+1 per day
+
*First Level Arcane: 2/day
 
**Burning Hands
 
**Burning Hands
 
**Light
 
**Light
 
**Magic Missile
 
**Magic Missile
 
**Magic Rope
 
**Magic Rope
**
+
*Second Level Arcane: 2/day
 
 
*Second Level Arcane: 2 / 2 per day
 
 
**Glitterdust
 
**Glitterdust
 
**Gust of Wind
 
**Gust of Wind
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**Invisibility
 
**Invisibility
  
*Third Level Arcane: 2/2 per day
+
*First Level Divine, 2/day
**Fireball
 
**Water Breathing
 
**Fly
 
**
 
 
 
*Fourth Level Arcane: 1/1 per day
 
**
 
**
 
**
 
 
 
*First Level Divine, 2 / 2 per day
 
 
**Command Word
 
**Command Word
 
**Cure Light Wounds
 
**Cure Light Wounds
**Detect Evil
+
**Detect Eil
 
**Detect Magic
 
**Detect Magic
 
**Light
 
**Light
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**Resist Cold
 
**Resist Cold
 
**Sanctuary
 
**Sanctuary
 
+
*Second Level Divine, 1/day
*Second Level Divine, 2 / 2 per day
 
 
**Augury
 
**Augury
 
**Bless
 
**Bless
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**Spiritual Weapon
 
**Spiritual Weapon
  
*Third Level Divine, 2 / 2 per day
+
== Equipment ==
**Continual Light
+
*Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
**Cure Blindness
+
**Then list
**Cure Disease
+
**Those things
**Feign Death
+
**Individually
**Glyph of Warding
 
**Growth of Animals
 
**Locate Object
 
**Remove Curse
 
**Speak with Dead
 
**Striking
 
 
 
*Fourth Level Divine, 1 / 1 per day
 
**Create Water
 
**Cure Serious Wounds
 
**Dispel Magic
 
**Divination
 
**Neutralize Poison
 
**Protection from Evil, Sustained
 
**Smite Undead
 
**Speak with Plants
 
**Sticks to Snakes
 
**Tongues
 
 
 
*Fifth Level Divine, 1/1 per day
 
**Atonement
 
**Commune
 
**Create Food
 
**Dispel Evil
 
**Flame Strike
 
**Insect Plague
 
**Quest
 
**Restore Life and Limb
 
**Strength of Mind
 
**True Seeing
 
  
== Equipment ==
 
 
**16000 gp
 
**16000 gp
 
***10000 wagered on magic items
 
***10000 wagered on magic items
*** 3125 to boost henchman xp
 
***321 gp, 1 sp spent to equip henchman
 
***963 gp. 4 sp spent on equipment
 
***1500 gp contributed to general fund
 
***=90 gp 5 sp remaining, going into the coinpurse
 
 
Coinpurse:
 
*19 gp
 
*15 sp
 
*1 20 gp gems
 
 
Funds
 
*2037 gp 5 sp
 
  
=== Equipment organized by purpose ===
 
  
*Weapons (4 items)
+
*Weapons (1 item)
 
**Dagger +1
 
**Dagger +1
**Goblin Staff +1 of Extra Spells (holder gains one extra 1st level repertoire slot)
 
**10 darts
 
  
 
*Travel Gear (28 gp, 36 sp) (10 items, 1 heavy item)
 
*Travel Gear (28 gp, 36 sp) (10 items, 1 heavy item)
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**Tinder Box (flint & steel)
 
**Tinder Box (flint & steel)
 
**2 Water/Wine Skin
 
**2 Water/Wine Skin
**2 fat brown candles purchased from a wise woman, said to prevent a lie being told in their presence when lit (ICIII 45)
 
**Coinpurse (0 encumbrance if it holds less than 50 coins)
 
  
*Clothing (65 gp, 24 sp)
+
*Clothing (45 gp, 24 sp)
 
**Leather belt
 
**Leather belt
 
**High leather boots
 
**High leather boots
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**Fur-lined winter cloak
 
**Fur-lined winter cloak
 
**Long hooded cloak
 
**Long hooded cloak
**Tunic and Pants (Armiger)
 
 
**Tunic and Pants (Armiger)
 
**Tunic and Pants (Armiger)
 
**Robe
 
**Robe
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**Spell Book (blank)
 
**Spell Book (blank)
 
**Holy Symbol
 
**Holy Symbol
**Holy Water (3 pints)
+
**Holy Water (3 pint)
 
**Candle (wax, 5lb)
 
**Candle (wax, 5lb)
  
*Consumables (36 gp 73 sp 110 cp)
+
*Consumables (12 gp 73 sp 110 cp)
 
**16 lbs wheat bread
 
**16 lbs wheat bread
 
**24 lbs coarse bread
 
**24 lbs coarse bread
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**6 pints rare wine
 
**6 pints rare wine
 
**4 water skins
 
**4 water skins
**6 week iron rations
 
  
*Consumable Magic (3 items)
+
*Consumable Magic (4 items)
 
**Scroll of Burning Hands
 
**Scroll of Burning Hands
 
**Potion of Treasure Finding
 
**Potion of Treasure Finding
 +
**Potion of Sweet Water
 
**Wand of Detecting Traps (18 charges)
 
**Wand of Detecting Traps (18 charges)
  
*Mounts (555 gp)
+
*Mounts (440 gp)
 
**Light Warhorse
 
**Light Warhorse
 
**Medium Riding Horse
 
**Medium Riding Horse
**6 medium draft horses
+
**5 mules
**6 draft saddles
+
**5 draft saddles
 
**war saddle
 
**war saddle
**26 saddlebags
+
**20 saddlebags
 
 
  
 
*Trade Goods (100 gp)
 
*Trade Goods (100 gp)
 
**2 loads (100 gp) of Geegaws
 
**2 loads (100 gp) of Geegaws
 
===Equipment organized by location===
 
 
Carried by Xallijk (5 stone -- 24 items, 1 heavy item)
 
*Dagger +1
 
*Goblin Staff +1 of Extra Spells (holder gains one extra 1st level repertoire slot)
 
*10 darts
 
*Pouch/Purse (holds 1/2 stone)
 
*Coinpurse (0 encumbrance if it holds less than 50 coins)
 
*Holy Symbol
 
*Backpack (holds 4 stone) (8 items)
 
**Blanket (wool, thick)
 
**Rope (50' length)
 
**Sack (small, holds 2 stone)
 
**Sack (large, holds 6 stone)
 
**Stakes (4) and Mallet
 
**Tinder Box (flint & steel)
 
**2 Water/Wine Skin
 
**Long hooded cloak
 
**Mirror (hand-sized, steel)
 
**Holy Water (3 pints)
 
**Scroll of Burning Hands
 
**Potion of Treasure Finding
 
**Wand of Detecting Traps (18 charges)
 
**1 week iron rations
 
 
Worn by Xallijk (0 stone)
 
*Leather belt
 
*High leather boots
 
*Tunic and Pants (Armiger)
 
*Gloves
 
*Hat
 
 
Light Warhorse (4 stone -- 14 items + 2 heavy items)
 
*War saddle
 
*2 saddlebags
 
**Tent
 
**Low leather boots
 
**Fur-lined winter cloak
 
**Tunic and Pants (Armiger)
 
**Robe
 
**4 oz Ink (1 oz.)
 
**Spell Book (blank)
 
**Candle (wax, 5lb)
 
**5 weeks iron rations
 
 
Medium Riding Horse (0 stone)
 
 
Medium draft horse (5 stone -- 16 items + 2 heavy items)
 
*Draft saddle
 
*4 saddlebags
 
**8 lbs wheat bread
 
**5 lbs cheese
 
**1 lb pepper
 
**1 lb dried fruit
 
**1 dozen eggs
 
**1 water skin
 
**3 pints rare wine
 
 
Medium draft horse (5 stone -- 17 items + 2 heavy items)
 
*Draft saddle
 
*4 saddlebags
 
**8 lbs wheat bread
 
**5 lbs cheese
 
**1 lbs sugar
 
**2 lbs dried fruit
 
**1 dozen eggs
 
**1 water skin
 
**3 pints rare wine
 
 
Medium draft horse (5 stone -- 18 items + 2 heavy items)
 
*Draft saddle
 
*4 saddlebags
 
**12 lbs coarse bread
 
**5 lbs cheese
 
**1 lbs sugar
 
**1 lb dried fruit
 
**1 water skin
 
**6 pints good wine
 
 
Medium draft horse (5 stone -- 18 items + 2 heavy items)
 
*Draft saddle
 
*4 saddlebags
 
**12 lbs coarse bread
 
**5 lbs cheese
 
**1 lbs sugar
 
**1 lb dried fruit
 
**1 water skin
 
**6 pints good wine
 
 
Medium draft horse (2 stone -- 8 items + 1 heavy item)
 
*Draft saddle
 
*4 saddlebags
 
**4 pints good wine
 
 
Medium draft horse (2 stone -- 8 items + 1 heavy item)
 
*Draft saddle
 
*4 saddlebags
 
**4 pints good wine
 
 
==Candle Finances==
 
 
25,000 gp from party distribution (Eleventhmonth)
 
 
-1500 for lumber
 
-1350 for mercenary pay for firstmonth
 
-1350 for mercenary pay for firstmonth
 
-1350 for mercenary pay for firstmonth
 
 
-4000 for living expenses for firstmonth
 
-4000 for living expenses for secondmonth
 
-4000 for living expenses for thirdmonth
 
 
+ 3465.16 + 1159.08 revenue disbursement in thirdmonth
 
 
-1350 for mercenary pay for fourthmonth
 
-4000 for living expenses for fourthmonth
 
 
+ 1043.44 gp windfall from gold bar treasure find
 
 
+ 1351.28 gp from salamander lair
 
 
 
= 9118.96 gp
 
 
 
Mercenaries:
 
*1 platoon of 15 novice horse archers (45 gp base pay) 675 gp per month
 
*1 platoon of 15 novice horse archers (45 gp base pay) 675 gp per month
 

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