Editing Yunauth

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* Feel free to take non-standard craft skills.
 
* Feel free to take non-standard craft skills.
 
** Craft (Weapons) or Craft (Guns) will work with Master Craftsman for magical firearms.
 
** Craft (Weapons) or Craft (Guns) will work with Master Craftsman for magical firearms.
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* Haggling is handled by a diplomacy, bluff or intimidate check opposed by the NPCs diplomacy, sense motive or will save respectively. The price will increase or decrease by the difference in percent.  
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* Haggling is handled by a diplomacy, bluff or intimidate check opposed by the NPCs diplomacy, sense motive or will save respectively. The price will increase or decrease by the difference in percent. The buyer is at a -1 penalty for each full 1000 gp of the item's list price. The seller might have a bonus to their will save vs an intimidating customer if they're in a safe area (such as a city).
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** The buyer is at a -1 penalty for each full 1000 gp of the item's list price. The seller might have a bonus to their will save vs an intimidating customer if they're in a safe area (such as a city).
 
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** Good roleplaying can also give a bonus to this roll.
 
 
** The result is limited to plus or minus 20% in most cases.
 
** The result is limited to plus or minus 20% in most cases.
 
** Bluffing or intimidating merchants can have negative consequences, especially if they win the roll. If they win by 10 or more, they'll kick you out of the shop or call the guards.
 
** Bluffing or intimidating merchants can have negative consequences, especially if they win the roll. If they win by 10 or more, they'll kick you out of the shop or call the guards.

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