Editing Zeitgeist: The Gears of Revolution/Tazaerich

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** Stab & Shoot Secondary ''(1 creature other than primary target, range 20/40/200; +3 Duelist's Rifle-Musket, +20 vs AC, 2d10+13 Damage)''
 
** Stab & Shoot Secondary ''(1 creature other than primary target, range 20/40/200; +3 Duelist's Rifle-Musket, +20 vs AC, 2d10+13 Damage)''
 
* '''(_)''' Perfect Aim ''(Minor Action, Personal;  Until the end of your next turn, your next ranged attack gains a power bonus to the attack and damage rolls equal to your Wisdom modifier'' (+3). ''If you move or take damage before making a ranged attack, the bonus is lost.)''
 
* '''(_)''' Perfect Aim ''(Minor Action, Personal;  Until the end of your next turn, your next ranged attack gains a power bonus to the attack and damage rolls equal to your Wisdom modifier'' (+3). ''If you move or take damage before making a ranged attack, the bonus is lost.)''
* '''(X)'''  Pinning Strike ''(Standard Action, 1 or 2 targets, Range 20/40/200; +3 Duelist's Rifle-Musket, +20 vs AC/+20 vs AC, 1d10+13/1d10+13 Damage; the target(s) are immobilized until the start of your next turn.)''
+
* '''(_)'''  Pinning Strike ''(Standard Action, 1 or 2 targets, Range 20/40/200; +3 Duelist's Rifle-Musket, +20 vs AC/+20 vs AC, 1d10+13/1d10+13 Damage; the target(s) are immobilized until the start of your next turn.)''
  
 
===Daily Powers===
 
===Daily Powers===
 
* '''(_)'''  Sure Shot  ''(Standard Action, Range 20/40/200; +3 Duelist's Rifle-Musket, +20 vs AC, 3d10+13 Damage; may reroll attack roll and each damage die once, but must take the second roll)''
 
* '''(_)'''  Sure Shot  ''(Standard Action, Range 20/40/200; +3 Duelist's Rifle-Musket, +20 vs AC, 3d10+13 Damage; may reroll attack roll and each damage die once, but must take the second roll)''
 
* '''(_)'''  Spitting Cobra Stance ''(Minor Action, Stance; until this stance ends, you can make a Ranged Basic Attack as an immediate reaction against any enemy within 5 squares who moves closer to you)''  
 
* '''(_)'''  Spitting Cobra Stance ''(Minor Action, Stance; until this stance ends, you can make a Ranged Basic Attack as an immediate reaction against any enemy within 5 squares who moves closer to you)''  
* '''(X)'''  Attacks on the Run ''(Standard Action, 2 attacks against 1 target or 1 attack each against 2 targets, Range 20/40/200; +3 Duelist's Rifle-Musket, +20 vs AC/+20 vs AC, 3d10+13 Damage per attack; Miss: Half damage)''  
+
* '''(_)'''  Attacks on the Run ''(Standard Action, 2 attacks against 1 target or 1 attack each against 2 targets, Range 20/40/200; +3 Duelist's Rifle-Musket, +20 vs AC/+20 vs AC, 3d10+13 Damage per attack; Miss: Half damage)''  
* '''(X)'''  Repulsion Armor ''(Item, Minor Action; whenever an enemy enters an adjacent square, you may push them 1 square as an immediate reaction; power lasts until end of encounter)''
+
* '''(_)'''  Repulsion Armor ''(Item, Minor Action; whenever an enemy enters an adjacent square, you may push them 1 square as an immediate reaction; power lasts until end of encounter)''
 
* '''(_)''' Boltshard Shotgun ''(Item, Standard Action;  make a ranged basic attack using this shotgun against each creature in a close blast 3)''
 
* '''(_)''' Boltshard Shotgun ''(Item, Standard Action;  make a ranged basic attack using this shotgun against each creature in a close blast 3)''
 
* '''(_)''' Boon of the Dark Moon ''(Risuri Boon, Immediate Reaction; when you take damage, you teleport 4 squares, become invisible until the end of your next turn, and can make a Stealth check to hide as a free action.)''
 
* '''(_)''' Boon of the Dark Moon ''(Risuri Boon, Immediate Reaction; when you take damage, you teleport 4 squares, become invisible until the end of your next turn, and can make a Stealth check to hide as a free action.)''
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* +2 Dispelling Bullets x5 ''(+2 to-hit/damage, when you hit an enemy with this ammunition, you may end one conjuration/zone which that enemy has created)''
 
* +2 Dispelling Bullets x5 ''(+2 to-hit/damage, when you hit an enemy with this ammunition, you may end one conjuration/zone which that enemy has created)''
 
* +2 Dual Bullets x5 ''(+2 to-hit/damage; when you attack an enemy with this ammunition, you may roll twice and use either result)''
 
* +2 Dual Bullets x5 ''(+2 to-hit/damage; when you attack an enemy with this ammunition, you may roll twice and use either result)''
* +2 Firesight Bullets x4 ''(+2 to-hit/damage; when you attack with this ammunition, your attack takes no penalty due to cover or concealment.  When you hit an enemy with an attack using this ammunition, that enemy cannot gain the benefits of cover, concealment, or invisibility (save ends).)''
+
* +2 Firesight Bullets x2 ''(+2 to-hit/damage; when you attack with this ammunition, your attack takes no penalty due to cover or concealment.  When you hit an enemy with an attack using this ammunition, that enemy cannot gain the benefits of cover, concealment, or invisibility (save ends).)''
* +2 Firestorm Bullets x5 ''(+2 to-hit/damage; when you hit an enemy using this ammunition, that enemy and each creature adjacent to it take 2d6 extra fire damage.)''
+
* +2 Firestorm Bullets x4 ''(+2 to-hit/damage; when you hit an enemy using this ammunition, that enemy and each creature adjacent to it take 2d6 extra fire damage.)''
* +2 Freezing Bullets x7 ''(+2 to-hit/damage; when you hit an enemy using this ammunition, that enemy takes 2d6 extra cold damage & is slowed until EONT)''
+
* +2 Freezing Bullets x5 ''(+2 to-hit/damage; when you hit an enemy using this ammunition, that enemy takes 2d6 extra cold damage & is slowed until EONT)''
* +2 Lightning Bullets x6 ''(+2 to-hit/damage; when you hit an enemy with an attack using this ammunition, that enemy takes 2d6 extra lightning damage)''
+
* +2 Lightning Bullets x4 ''(+2 to-hit/damage; when you hit an enemy with an attack using this ammunition, that enemy takes 2d6 extra lightning damage)''
 
* +2 Reaving Bullets x4 ''(+2 to-hit/damage; when you hit an enemy with this ammunition, they also take 5 ongoing damage until they spend a move action to dig the bullet out)''
 
* +2 Reaving Bullets x4 ''(+2 to-hit/damage; when you hit an enemy with this ammunition, they also take 5 ongoing damage until they spend a move action to dig the bullet out)''
 
* +2 Spider Bullets x5 ''(+2 to-hit/damage; when an enemy is hit with this ammunition, they and any enemy adjacent to them are slowed until EONT)''
 
* +2 Spider Bullets x5 ''(+2 to-hit/damage; when an enemy is hit with this ammunition, they and any enemy adjacent to them are slowed until EONT)''
* +2 Surprise Bullets x5 ''(+2 to-hit/damage; Combat Advantage on any attack using this ammunition)''
+
* +2 Surprise Bullets x7 ''(+2 to-hit/damage; Combat Advantage on any attack using this ammunition)''
  
 
===Armor===
 
===Armor===
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** 1 Deck of Marked Cards
 
** 1 Deck of Marked Cards
 
* 2 Sets of Gentleman's Clothing
 
* 2 Sets of Gentleman's Clothing
* [http://iws.mx/dnd/?view=item382 Listening Cone] (with ear mesh)
+
* 3,628 reál (/88,595 total)
* 1,727 reál (/88,595 total)
 
  
 
==Bio==
 
==Bio==
Tazaerich is an elf, ok?  Just because he was born and raised in the Parity Lake district of Flint doesn't make him any less of an elf than those hoity-toity hippies out in the wilds!  Maybe he can't tell you what it sounds like when the wind whispers fae secrets through the branches of the forests, but he can tell you the best place to get a sausage with probably-pork meat at 3 AM* and where to get a cheap beer afterwards!  ....the point is, Tazaerich is proud of his elven heritage, but he loves the city and sees no reason why elves shouldn't treat urban environments as naturally as woodland ones. </br> &nbsp; <br/>
+
Tazaerich is an elf, ok?  Just because he was born and raised in the city doesn't make him any less of an elf than those hoity-toity hippies out in the wilds!  Maybe he can't tell you what it sounds like when the wind whispers fae secrets through the branches of the forests, but he can tell you the best place to get a sausage with probably-pork meat at 3 AM* and where to get a cheap beer afterwards!  ....the point is, Tazaerich is proud of his elven heritage, but he loves the city and sees no reason why elves shouldn't treat urban environments as naturally as woodland ones. <br/>&nbsp; <br/>
He also speaks Primordial with a thick Brooklyn accent, as do many elves.  It's just the way of things.<br/>&nbsp; <br/>
 
 
In any case, he tends to be drily sarcastic as a means of self-expression, and his personality could be generously derived as abrasive.  He's all too happy to pick an argument at the drop of a hat.  However, Tazaerich is loyal to his friends, once he makes them, and views arguing as a way to express his friendship. He has come to enjoy the company, especially, of Assistant Chief Inspector-Sergeant Berg and Constable Dar'ana (though he would likely only admit it under extreme duress).  Taz made the acquaintance of the eladrin 'terrorist' Hana "Gale" Soliogn several months ago in the course of the squad's investigations, and the two have become something of an established 'item'.** <br/>&nbsp; <br/>
 
In any case, he tends to be drily sarcastic as a means of self-expression, and his personality could be generously derived as abrasive.  He's all too happy to pick an argument at the drop of a hat.  However, Tazaerich is loyal to his friends, once he makes them, and views arguing as a way to express his friendship. He has come to enjoy the company, especially, of Assistant Chief Inspector-Sergeant Berg and Constable Dar'ana (though he would likely only admit it under extreme duress).  Taz made the acquaintance of the eladrin 'terrorist' Hana "Gale" Soliogn several months ago in the course of the squad's investigations, and the two have become something of an established 'item'.** <br/>&nbsp; <br/>
Taz, as he's become known in his squad, has settled into life with the RHC well, busting perps with one-liners and happily sniping enemies from a safe distance.  His official RHC record makes notes of his surprising tolerance of the RHC's coffee (extra strong, one sugar) and gourmet-level expertise in desserts, due to his sweet tooth.  (His preferred donuts, also noted in his record, are chocolate cake, Beaumont Creme, and chocolate-dipped Danoran crullers.)  Taz is a founding member of the up-and-coming RHC branch of the Docker's Union, and absolutely did not perform a comedic monologue at the office talent show.<br>&nbsp; <br/>
+
Taz, as he's become known in his squad, has settled into life with the RHC well, busting perps with one-liners and happily sniping enemies from a safe distance.  His official RHC record makes notes of his surprising tolerance of the RHC's coffee (extra strong, one sugar) and gourmet-level expertise in desserts, due to his sweet tooth.  (His preferred donuts, also noted in his record, are chocolate cake, Beaumont Creme, and chocolate-dipped Danoran crullers.)  Taz is a founding member of the up-and-coming RHC branch of the Docker's Union, and absolutely did not perform a comedic monologue at the office talent show.</br> &nbsp; <br/>
Since the 'rampage' of the giant golem through Flint, Taz has doubled down on his RHC career.  After being knighted by King Aodhan, he took and passed his RHC promotion exams.  The thought of Inspector Tazaerich has stunned those who have known him for a long time, but Taz has somehow managed to maintain his anti-authority attitude despite ''becoming'' authority.  It's practically Zen.
+
He also has a thick Brooklyn accent, as do many elves.  It's just the way of things.
 
<br><br>''*It's Sharga's House of Meat in Parity Lake, for the record.''
 
<br><br>''*It's Sharga's House of Meat in Parity Lake, for the record.''
 
<br><br>''**....shut up, Dar'ana.''
 
<br><br>''**....shut up, Dar'ana.''
 
 
==Taz's Apartment==
 
==Taz's Apartment==
 
[[Zeitgeist:_The_Gears_of_Revolution/Tazaerich/apartment|Taz's Apartment!]]
 
[[Zeitgeist:_The_Gears_of_Revolution/Tazaerich/apartment|Taz's Apartment!]]
 
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[[Zeitgeist:_The_Gears_of_Revolution| Zeitgeist: The Gears of Revolution homepage]]
 
[[Zeitgeist:_The_Gears_of_Revolution| Zeitgeist: The Gears of Revolution homepage]]

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