Ziapatra

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Revision as of 00:49, 7 January 2012 by Mr The Geoff (talk | contribs) (Traits)
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Background

Stats

Character Name Player Name Career Path Ascended Career Rank Experience
Ziapatra "Zia" Dar Mr The Geoff Arbitrator Judge 10 16,850 spent 150 unspent
Home World Background Package Transition Package N/A N/A N/A
Hive Tarsus, Scintilla None Groomed For Command - - -
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship Wounds Fate Insanity Corruption
41 45 31 43 31 46 42 46 54 20 3 30 10

Skills

  • Charm +20
  • Command +20
  • Common Lore (Adeptus Arbites) +10
  • Common Lore (Administratum)
  • Common Lore (Imperium)
  • Concealment
  • Deceive
  • Disguise
  • Dodge
  • Literacy
  • Logic
  • Scholastic Lore (Judgement) +20
  • Scholastic Lore (Tactica Imperialis)
  • Scrutiny +10
  • Search +20
  • Secret Tongue (Throne Agent)
  • Security
  • Shadowing
  • Silent Move
  • Speak Language (Low Gothic)
  • Speak Language (High Gothic)
  • Speak language ( Hive Tarsus Dialect)
  • Tech Use
  • Tracking +10

Talents

  • Quick Draw
    • Ready as a Free Action
  • Disarm
    • Opposed WS test to disarm opponent
  • Takedown
    • Can attempt to stun opponent for 1 round as a half action
  • Peer (Adeptus Arbites)
    • +10 bonus to Fellowship tests
  • Peer (Government)
    • +10 bonus to Fellowship tests
  • Peer (Enforcers)
    • +10 bonus to Fellowship tests
  • Peer (Hivers)
    • +10 bonus to Fellowship tests
  • Good Reputation (Adeptus Arbites)
    • +10 bonus to Fellowship tests (+20 when combined with Peer)
  • Ambidexterous
    • No penalty for making attacks with secondary hand (still take penalties for using both in same round)
  • Total Recall
    • Automatically remember any trivial fact or information. Intelligence test to remember detailed or obscure info
  • Air of Authority
    • Can use Command on 1d10+Fel targets
    • Can use command on targets not under your authority at -10 penalty
  • Talented (Interrogation)
    • +10 to all Interrogation tests (stacks with other bonuses)
  • Basic Weapon Training (SP)
    • Trained to use all Basic (SP) Weapons
  • Melee Weapon Training (Shock) (Power)
    • Trined to use all Shock & Power Melee weapons
  • Pistol Expertise
    • Trained to use Pistol (Bolt, Flame, Las, Launcher, Melta, Plasma, Primitive, SP)
  • Sound Constitution (8)
    • 8 extra wounds

Traits

  • Accustomed To Crowds - Crowds are not difficult terrain. No penalty to Ag tests running/charging through crowds
  • Hivebound - -10 to Survival, -5 to all int tests outside of a 'proper hab'
  • Wary - +1 to Initiative
  • Imperial Authority - Can issue orders to up to 10xWP Imperial Citizens. +30 WP test to avoid obeying. +0 test if in Arbites Carapace and showing badge
  • Hammer of Heretics - +20 to Intimidate & Interrogation vs heretics, extra +10 for heretics who are Imperial Citizens

Ascended Traits

Combat Stats

Weapon Name Skill Class Range Rate of Fire Damage Penetration Clip Reload Special Weight Rarity
Weaponname Accuracyname Classname Rangename ROFname Damagename Nom De Plume Clip Name Reloadname Specialabilityname Weightname Rarityname
  • Initiative Bonus:
  • Movement:
  • Wounds:
  • TB:
  • Armor:
  • Dodge: 81
  • Parry: 75 with with Energy Blade, 70 with Eleison

Equipment

Bionics

  • Equipment name
    • Equipment description
      • Flavor text

Weapons

  • Weapon Name
    • Notes about weapon (upgrades, quirks, etc.)
    • Weapon Statline
      • Flavor text

Armour

  • Armor Name
    • Fun and exciting subsystems
    • Other notes
    • Power requirements, if any
    • Amount of AP provided
      • Flavor text

Force Field

  • Field Name
    • Field type
    • Protection Rating
    • Fails only on a (insert number here)
      • Flavor text

Other Equipment

  • Equipment name
    • Equipment type
    • Equipment description
      • Flavor text