Ziapatra

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Revision as of 01:53, 7 January 2012 by Mr The Geoff (talk | contribs) (Armour)
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Background

Stats

Character Name Player Name Career Path Ascended Career Rank Experience
Ziapatra "Zia" Dar Mr The Geoff Arbitrator Judge 10 16,850 spent 150 unspent
Home World Background Package Transition Package N/A N/A N/A
Hive Tarsus, Scintilla None Groomed For Command - - -
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship Wounds Fate Insanity Corruption
41 45 31 43 31 46 42 46 54 20 3 30 10

Skills

  • Charm +20
  • Command +20
  • Common Lore (Adeptus Arbites) +10
  • Common Lore (Administratum)
  • Common Lore (Imperium)
  • Concealment
  • Deceive
  • Disguise
  • Dodge
  • Literacy
  • Logic
  • Scholastic Lore (Judgement) +20
  • Scholastic Lore (Tactica Imperialis)
  • Scrutiny +10
  • Search +20
  • Secret Tongue (Throne Agent)
  • Security
  • Shadowing
  • Silent Move
  • Speak Language (Low Gothic)
  • Speak Language (High Gothic)
  • Speak language ( Hive Tarsus Dialect)
  • Tech Use
  • Tracking +10

Talents

  • Quick Draw
    • Ready as a Free Action
  • Disarm
    • Opposed WS test to disarm opponent
  • Takedown
    • Can attempt to stun opponent for 1 round as a half action
  • Peer (Adeptus Arbites)
    • +10 bonus to Fellowship tests
  • Peer (Government)
    • +10 bonus to Fellowship tests
  • Peer (Enforcers)
    • +10 bonus to Fellowship tests
  • Peer (Hivers)
    • +10 bonus to Fellowship tests
  • Good Reputation (Adeptus Arbites)
    • +10 bonus to Fellowship tests (+20 when combined with Peer)
  • Ambidexterous
    • No penalty for making attacks with secondary hand (still take penalties for using both in same round)
  • Total Recall
    • Automatically remember any trivial fact or information. Intelligence test to remember detailed or obscure info
  • Air of Authority
    • Can use Command on 1d10+Fel targets
    • Can use command on targets not under your authority at -10 penalty
  • Talented (Interrogation)
    • +10 to all Interrogation tests (stacks with other bonuses)
  • Basic Weapon Training (SP)
    • Trained to use all Basic (SP) Weapons
  • Melee Weapon Training (Shock) (Power)
    • Trined to use all Shock & Power Melee weapons
  • Pistol Expertise
    • Trained to use Pistol (Bolt, Flame, Las, Launcher, Melta, Plasma, Primitive, SP)
  • Sound Constitution (8)
    • 8 extra wounds

Traits

  • Accustomed To Crowds - Crowds are not difficult terrain. No penalty to Ag tests running/charging through crowds
  • Hivebound - -10 to Survival, -5 to all int tests outside of a 'proper hab'
  • Wary - +1 to Initiative

Ascended Traits

  • Imperial Authority - Can issue orders to up to 10xWP Imperial Citizens. +30 WP test to avoid obeying. +0 test if in Arbites Carapace and showing badge
  • Hammer of Heretics - +20 to Intimidate & Interrogation vs heretics, extra +10 for heretics who are Imperial Citizens

Combat Stats

Weapon Name Skill Class Range Rate of Fire Damage Penetration Clip Reload Special Weight Rarity
Power Maul (Low) Melee Shock n/a n/a 1d10 I 0 n/a n/a Shocking 3KG
Power Maul (High) Melee Power n/a n/a 1d10+5 I 5 n/a n/a power Field 3KG
GQ Combat Shotgun (Amputator Shells) Basic SP 30M s/3/- 1d10+6 I 0 18 Full Reliable, Fire Selector, Vox Operated, Scatter 9KG
GQ Combat Shotgun (Inferno Shells) Basic SP 30M s/3/- 1d10+4 E 0 18 Full Reliable, Fire Selector, Vox Operated, Scatter, make ag check or catch fire 9KG
GQ Combat Shotgun (Executioner Shells) Basic SP 30M s/-/- 1d10+8 I 1 18 Full Reliable, Fire Selector, Vox Operated, reroll misses up to standard range, ignore cover 9KG
Creed 9 Basic SP 50M s/3/10 1d10+3 3 35 Full Silencer, manstopper rounds 3.6KG
BQ Plasma Pistol Pistol Plasma 30M s/-/- 1d10+6 E 6 10 4Full Recharge, Overheats, Reliable, BQ (never jams) 4KG
  • Initiative Bonus: 4
  • Movement: 3/6/9/18
  • Wounds: 20
  • TB: 4
  • Armor: 7 (carapace) or 3 (bodyglove)
  • Dodge: 31
  • Parry: 41

Equipment

Bionics

  • Equipment name
    • Equipment description
      • Flavor text

Weapons

  • Lawgiver
    • Good quality combat shotgun with fire selector, melee attachment mounted lamp pack & vox operation
    • loadout is Amputator, Inferno & Executioner Shells
      • A ridiculously bulky and imposing weapon. The vox operation is used to operate the fire selector and rate of fire selector only. Designed to repeat back the ammunition and fire choice e.g. "inferno shells, burst fire"
  • Power Maul
    • Just a standard arbites pattern power maul
  • Hax-Orthlack Creed-9 Compact Autogun
    • Silencer and telescopic sight
    • more compact and easily concealed than a standard autogun
  • Plasma Pistol
    • Best Quality
    • As best quality weapons never jam, hopefully unlike normal plasma pistols this one will never blow up in her hand
      • Zia's favourite tactic in close combat is to wield her plasma pistol and power maul an alternate between the weapons, striking with the power maul while the pistol recharges

Armour

  • BQ Storm Trooper carapace
    • GQ Photo Visor mounted in helmet granting dark sight and immunity to photon flash grenades
    • 7AP to all locations
      • custom made for Zia's small frame
      • slightly battered
      • currently painted in Arbites livery
  • Armoured Body Glove
    • 3AP to all except head
      • worn under uniform in social situations

Force Field

  • Field Name
    • Field type
    • Protection Rating
    • Fails only on a (insert number here)
      • Flavor text

Other Equipment

  • Equipment name
    • Equipment type
    • Equipment description
      • Flavor text