3.5 Inkyo

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Inkyo[edit]

Alignment: Any
Hit Die: d8.

Class Skills[edit]

The inkyo’s class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Hide (Dex), Jump (Str), Knowledge (elements, Fortunes, Shintao) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Search (Int), Sense Motive (Wis), Spot (Wis), Swim (Str), Survival (Wis), Tea Ceremony (Wis), Tumble (Dex).
Skill Points at 1st Level: (4 + Int modifier) x4.
Skill Points at Each Additional Level: 4 + Int modifier.

Table: The Inkyo[edit]

Level	BAB		FS	RS	WS	Special				Unarmed Damage
1st	+0		+2	+2	+2	Kiho, void use, unarmed strike	1d4
2nd	+1		+3	+3	+3	Depths of the void, monk feats	1d4
3rd	+2		+3	+3	+3	Purity +1			1d4
4th	+3		+4	+4	+4	Kiho				1d4
5th	+3		+4	+4	+4	—				1d6
6th	+4		+5	+5	+5	Purity +2			1d6
7th	+5		+5	+5	+5	—				1d6
8th	+6/+1		+6	+6	+6	Kiho				1d6
9th	+6/+1		+6	+6	+6	Purity +3			1d6
10th	+7/+2		+7	+7	+7	Improved void use		1d8
11th	+8/+3		+7	+7	+7	Depths of the void		1d8
12th	+9/+4		+8	+8	+8	Kiho, purity +4			1d8
13th	+9/+4		+8	+8	+8	Serenity			1d8
14th	+10/+5		+9	+9	+9	—				1d8
15th	+11/+6/+1	+9	+9	+9	Purity +5			1d10
16th	+12/+7/+2	+10	+10	+10	Kiho				1d10
17th	+12/+7/+2	+10	+10	+10	Superior void use		1d10
18th	+13/+8/+3	+11	+11	+11	Purity +6			1d10
19th	+14/+9/+4	+11	+11	+11	—				1d10
20th	+15/+10/+5	+12	+12	+12	Kiho				2d6

Note: the unarmed damage shown is for Medium inkyo. See Table: Small or Large Inkyo Unarmed Damage for Small or Large inkyo.

Class Features[edit]

All of the following are class features of the inkyo.
Weapon and Armor Proficiency: Inkyo are proficient with the Nofujutsu group plus one other group. They are proficient with light armor.
Unarmed Strike: At 1st level, an inkyo gains Improved Unarmed Strike as a bonus feat. An inkyo may apply his full Strength bonus on damage rolls for all his unarmed strikes, including off-hand strikes.
Usually an inkyo’s unarmed strikes deal lethal damage, but he can choose to deal nonlethal damage instead with no penalty on his attack roll. He has the same choice to deal lethal or nonlethal damage while grappling.
An inkyo’s unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.
An inkyo also deals more damage with his unarmed strikes than a normal person would, as shown on Table: The Inkyo. If an inkyo already deals more damage than normal with unarmed strikes, such as with levels of the monk class, use the highest unarmed damage granted by any ability for the inkyo – the damage does not stack. The unarmed damage listed on Table: The Inkyo is for Medium inkyo. A Small inkyo deals less damage than the amount given there with his unarmed attacks, while a Large inkyo deals more damage; see Table: Small or Large Inkyo Unarmed Damage.

Table: Small or Large Inkyo Unarmed Damage[edit]

Level		Damage (Small Inkyo)	Damage (Large Inkyo)
1st–4th 	1d3			1d6
5th–9th 	1d4			1d8
10th-14th	1d6			1d10
15th-19th	1d8			2d6
20th		1d10			2d8

Void Use: Inkyo gain this feat for free at first level.
Kiho: At first level, inkyo gain a bonus kiho feat. This feat may be taken from among any kiho feats for which the inkyo meets the prerequisites. They gain another bonus kiho feat at 4th level and every 4 levels thereafter.
Depths of the Void: Inkyo gain this feat for free at 2nd level, and again at 11th level.
Monk feats: Beginning at 2nd level, inkyo are considered monks of one level lower than their inkyo class level for the purposes of meeting feat prerequisites. This ability stacks with actual monk levels.
Purity: Beginning at 3rd level, inkyo gain a +1 enlightenment bonus to saves against elemental spells (any spell with the Air, Earth, Fire, Void or Water descriptor). This bonus is increased by one every 3 levels thereafter.
Improved Void Use: Starting at 10th level, the inkyo gains an additional +1 Void bonus whenever he or she spends a Void point on a roll, save or check, or to increase their AC. This is cumulative with any other effects that increase Void bonuses. They may now spend up to two Void points on any attack, save or check or when increasing their AC.
Serenity: Beginning at 13th level, the inkyo is immune to fear and gains a +5 enlightenment bonus to any saves against mind-affecting effects.
Superior Void Use: Beginning at 17th level, the inkyo gains an additional +2 Void bonus whenever he or she spends a Void point on a roll, save or check, or to increase their AC. This is cumulative with any other effects that increase Void bonuses, including Improved Void Use. They may now spend up to three Void points on any attack, save or check or when increasing their AC.