3.5 Inkyo
Inkyo[edit]
Alignment: Any
Hit Die: d8.
Class Skills[edit]
The inkyo’s class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Hide (Dex), Jump (Str), Knowledge (elements, Fortunes, Shintao) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Search (Int), Sense Motive (Wis), Spot (Wis), Swim (Str), Survival (Wis), Tea Ceremony (Wis), Tumble (Dex).
Skill Points at 1st Level: (4 + Int modifier) x4.
Skill Points at Each Additional Level: 4 + Int modifier.
Table: The Inkyo[edit]
Level BAB FS RS WS Special Unarmed Damage 1st +0 +2 +2 +2 Kiho, void use, unarmed strike 1d4 2nd +1 +3 +3 +3 Depths of the void, monk feats 1d4 3rd +2 +3 +3 +3 Purity +1 1d4 4th +3 +4 +4 +4 Kiho 1d4 5th +3 +4 +4 +4 — 1d6 6th +4 +5 +5 +5 Purity +2 1d6 7th +5 +5 +5 +5 — 1d6 8th +6/+1 +6 +6 +6 Kiho 1d6 9th +6/+1 +6 +6 +6 Purity +3 1d6 10th +7/+2 +7 +7 +7 Improved void use 1d8 11th +8/+3 +7 +7 +7 Depths of the void 1d8 12th +9/+4 +8 +8 +8 Kiho, purity +4 1d8 13th +9/+4 +8 +8 +8 Serenity 1d8 14th +10/+5 +9 +9 +9 — 1d8 15th +11/+6/+1 +9 +9 +9 Purity +5 1d10 16th +12/+7/+2 +10 +10 +10 Kiho 1d10 17th +12/+7/+2 +10 +10 +10 Superior void use 1d10 18th +13/+8/+3 +11 +11 +11 Purity +6 1d10 19th +14/+9/+4 +11 +11 +11 — 1d10 20th +15/+10/+5 +12 +12 +12 Kiho 2d6
Note: the unarmed damage shown is for Medium inkyo. See Table: Small or Large Inkyo Unarmed Damage for Small or Large inkyo.
Class Features[edit]
All of the following are class features of the inkyo.
Weapon and Armor Proficiency: Inkyo are proficient with the Nofujutsu group plus one other group. They are proficient with light armor.
Unarmed Strike: At 1st level, an inkyo gains Improved Unarmed Strike as a bonus feat. An inkyo may apply his full Strength bonus on damage rolls for all his unarmed strikes, including off-hand strikes.
Usually an inkyo’s unarmed strikes deal lethal damage, but he can choose to deal nonlethal damage instead with no penalty on his attack roll. He has the same choice to deal lethal or nonlethal damage while grappling.
An inkyo’s unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.
An inkyo also deals more damage with his unarmed strikes than a normal person would, as shown on Table: The Inkyo. If an inkyo already deals more damage than normal with unarmed strikes, such as with levels of the monk class, use the highest unarmed damage granted by any ability for the inkyo – the damage does not stack. The unarmed damage listed on Table: The Inkyo is for Medium inkyo. A Small inkyo deals less damage than the amount given there with his unarmed attacks, while a Large inkyo deals more damage; see Table: Small or Large Inkyo Unarmed Damage.
Table: Small or Large Inkyo Unarmed Damage[edit]
Level Damage (Small Inkyo) Damage (Large Inkyo) 1st–4th 1d3 1d6 5th–9th 1d4 1d8 10th-14th 1d6 1d10 15th-19th 1d8 2d6 20th 1d10 2d8
Void Use: Inkyo gain this feat for free at first level.
Kiho: At first level, inkyo gain a bonus kiho feat. This feat may be taken from among any kiho feats for which the inkyo meets the prerequisites. They gain another bonus kiho feat at 4th level and every 4 levels thereafter.
Depths of the Void: Inkyo gain this feat for free at 2nd level, and again at 11th level.
Monk feats: Beginning at 2nd level, inkyo are considered monks of one level lower than their inkyo class level for the purposes of meeting feat prerequisites. This ability stacks with actual monk levels.
Purity: Beginning at 3rd level, inkyo gain a +1 enlightenment bonus to saves against elemental spells (any spell with the Air, Earth, Fire, Void or Water descriptor). This bonus is increased by one every 3 levels thereafter.
Improved Void Use: Starting at 10th level, the inkyo gains an additional +1 Void bonus whenever he or she spends a Void point on a roll, save or check, or to increase their AC. This is cumulative with any other effects that increase Void bonuses. They may now spend up to two Void points on any attack, save or check or when increasing their AC.
Serenity: Beginning at 13th level, the inkyo is immune to fear and gains a +5 enlightenment bonus to any saves against mind-affecting effects.
Superior Void Use: Beginning at 17th level, the inkyo gains an additional +2 Void bonus whenever he or she spends a Void point on a roll, save or check, or to increase their AC. This is cumulative with any other effects that increase Void bonuses, including Improved Void Use. They may now spend up to three Void points on any attack, save or check or when increasing their AC.