4SRD:Crowfolk

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4SRD > Crowfolk

CROWFOLK[edit]

Crowfolk are easily identified by their obviously avian appearance. Their head resembles that of a crow, complete with small, beady black eyes and a large, dark beak. Sleek black feathers cover their body, ending at the knees and elbows. Their arms and legs are covered in scaly black skin, and their hands and feet end in talons.

+2 Charisma; +2 Dexterity or +2 Intelligence.
Medium-sized. Crowfolk base land speed is 30 feet.
Low-Light Vision: a crowman can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
Languages: Common and choice of one other.
Skill Bonuses: +2 Bluff, +2 Stealth
Mimicry: You can imitate sounds and voices you have heard. Each time you attempt to mimic a sound, you must succeed on a Bluff check to fool those who hear the sound into believing it is genuine.
Flock Effect: When you have combat advantage against a creature as a result of flanking it, you gain a +3 bonus to attack rolls against it, rather than the normal +2.
Spell-Like Abilities: You have the Flock Tactics Crowfolk racial ability.
With your experience as part of a kenku flock, you have a knack for maximizing the advantages of teamwork.
(Swift Action, Personal)
Once per encounter, you can choose one of the following effects:
1. An enemy adjacent to your ally grants combat advantage to you until the start of your next turn.
2. You use the aid another or the aid attack action. If you succeed, you grant a +3 bonus, rather than the normal +2 bonus.